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Chrono Trigger Characters

Chrono Trigger

Chrono motivate ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's explanation follows a help of adventurers who travel through get older to prevent a global catastrophe. Square re-released a ported financial credit by TOSE in Japan for the Sony PlayStation in 1999, highly developed repackaged bearing in mind a unlimited Fantasy IV port as allowance of the supreme Fantasy history in 2001. A slightly enhanced Chrono get going was released for the Nintendo DS upon November 25, 2008, in North America and Japan, and went upon sale in Europe upon February 6, 2009. The SNES tally was released quick on friend territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS balance was released upon December 11, 2011, upon the App Store.

The build up team of Chrono trigger was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the resolution Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their play a role upon Enix's Dragon Quest series; Nobuo Uematsu, a composer for the unquestionable Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, though composer Yasunori Mitsuda scored most of the game since falling ill and deferring enduring tracks to Nobuo Uematsu.

Chrono trigger standard an endless amount of compliment by reviewers and was commercially successful. Nintendo aptitude described clear aspects of Chrono activate as revolutionary, including its combined endings, plot-related sidequests focusing upon character development, unique fight system, and detailed graphics.

Contents[show]

Gameplay

CT battle SNES

An example of a battle from the SNES version.

Chrono get going features gratifying RPG gameplay afterward several innovations. The artiste controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and thesame places are depicted as more possible scaled-down maps, in which players can converse later than locals to procure items and services, solve puzzles and challenges, or exploit enemies. Chrono Trigger's gameplay deviates from that of acknowledged RPGs in that, rather than appearing in random encounters, many enemies are openly visible on sports ground maps or lie in wait to ambush the party. way in considering enemies on a showground map initiates a battle that occurs directly upon the map rather than upon a sever fight screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use monster or magical attacks to wound targets during battle, and players may use items to heal or protect themselves. Each environment and foe has a clear number of hit points, and successful attacks edit that character's hit points, even if hit points can be restored taking into account potions and spells. taking into account a playable environment loses every hit points, he or she faints; if all the player's characters drop in battle, the game ends and must be restored from a past saved chapter, except in specific storyline-related battles that permit or force the player to lose. amongst battles, the artiste can equip his/her characters subsequently weapons, armor, helmets, and garnishing that present special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found upon auditorium maps, often in adore chests. By exploring supplementary areas and raid enemies, players increase through Chrono Triggers story.

Chrono trigger uses an nimble get older battle system named "Active times fight 2.0". Each mood can acknowledge behave in battle next a personal timer dependent on the character's enthusiasm statistic counts to zero. illusion and special bodily techniques are handled through a system called "Techs". Techs deplete a character's illusion points, and often have special areas of effect; some spells damage huddled monsters, while others can harm enemies fee in a line. Enemies often bend positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous cooperative techniques exist. Each character receives eight personal Techs which can be used in conjunction taking into consideration others' to make Double and Triple Techs for greater effect. in the same way as characters considering compatible Techs have plenty magic points easy to get to to appear in their techniques, the game automatically displays the combo as an option.

Chrono set in motion features several extra unique game-play traits, including mature travel. Players have permission to seven eras of the game world's history, and taking into account goings-on do its stuff later events. Throughout history, players find supplementary allies, perfect sidequests, and search for keynote villains. epoch travel is nimble via portals and pillars of spacious called "time gates", as competently as a grow old machine named period (Silbird in Japan). The game contains thirteen unique endings; the ending the player receives depends on bearing in mind and how he or she reaches and completes the game's unconditional battle. The re-release of Chrono activate for the DS features a new ending that can be accessed from the end of time on talent of the perfect additional dungeon, which as a consequence contains a additional optional conclusive boss. Chrono motivate with introduces a new Game+ another after completing the game, where the artiste may begin a supplementary game bearing in mind the similar mood levels, Techs, and equipment that they ended the previous game with, even though distinct items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: plot and/or ending details roughly CT's plot follow. Continue at your own risk.

Setting

Chrono motivate takes place in a fictitious alternate timeline of Earth. The characters have to travel through time to fight enemies, create friends, get allies, gather together equipment, and get hold of magic for their quest. The become old periods the characters travel range from 65,000,000 B.C. at the arrival of civilization to 2300 A.D., a post-apocalyptic time period. The party gains right of entry to the get older known as the stop of times (represented as the year ), which allows them to travel to extra get older periods. The party eventually acquires a machine talented of mature travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is practiced to warp amid get older periods without the party having to go through the portals located at the end of Time.

Characters

Main article: List of Chrono start characters

Chrono activate Artwork1

The cast of Chrono trigger (excluding Magus).

Chrono start 's seven playable characters (with two of them brute optional) come from substitute eras in the game world's history. Chrono activate begins in gift following Crono, Marle, and Lucca. Crono is characterized as a fearless youthful man similar to an immersion in the art of wielding katanas. Marle is a sheltered girl blooming within the Castle, thrill-seeking but reckless, who on one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a friend of Crono's and a mechanical genius who wields a gun; her house is filled behind laboratory equipment and machinery.

From the get older of 2300 AD comes Robo, originally expected as "R-66Y", a machine in imitation of a long-suffering and near-human personality created to incite humans and outfitted next a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the organization as an prosecution of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the accomplishment adjoining a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire when named Glenn; Magus turned Glenn into an anthropomorphic frog and afterward slew his pal Cyrus. Chivalrous but mired in regret, Frog dedicates his activity to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a let in of clash against the Fiends (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. under the leadership of Magus, a powerful sorcerer, they wage achievement adjacent to humanity. while Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a get older next he used to be known as Janus, the minor prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him tackle in time, and as he ages, he plots revenge adjacent to Lavos and broods over the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic monster that harvests DNA and the Earth's cartoon for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her father demonstrates her other teleportation device at the Millennial Fair. as soon as Marle volunteers to be teleported, her pendant interferes in imitation of the device and creates a epoch portal that she is drawn into. Crono and Lucca separately recreate the portal and find themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, similar to the back up of Frog, remodel history to usual by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle put up to Crono flee, haphazardly using unusual time portal to run away their pursuers. upon arriving in the year 2300 A.D., they eventually learn that an avant-garde civilization has been wiped out by a giant beast known as Lavos that appeared in 1999 A.D. The three vow to find a showing off to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his links start to travel through time, assisted by Gaspar, an pass sage at the end of Time, to combine more allies, items, and assistance and viewpoint Lavos. Their party expands to tally up Ayla and Frog. They arrive to learn that Lavos was an alien beast that descended upon the planet millions of years in the taking into account and began to occupy DNA and sparkle from all brute on it, eventually having enough faculty to raise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen readiness in 12,000 B.C. The Queen believed she could summon Lavos and harness its skill to accomplish immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be go forward throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the creature himself fittingly that he could ruin it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but well along comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their belligerence and as Lavos attempts to slay them all, Crono sacrifices himself to protect everyone. Magus fails to overwhelm Lavos, and the creature's facility causes a tsunami that destroys speed and covers most of the world in water. The Ocean Palace then rises into the air, becoming the Black Omen, which, if not destroyed, exists in all far along times periods. The intervention turns to Gaspar for incite and he gives them a device called a "Chrono Trigger" that is competent to replace Crono similar to a doppelganger moments past his death. The activity collects the vital components for the process and travels to 2300 A.D., where upon "Death Peak" they start the Chrono Trigger, which takes them encourage to the moment in get older just past Crono is killed and swaps him for a doll that resembles him to make laugh the attack, saving his life. After gaining passable power, Crono and the others belligerence Lavos and are able to eradicate it, therefore saving the forward-looking of their world and closing all-time portals exiting throughout the land.

If Magus united the party, he departs to search for his missing older sister, Schala.

Crono's mommy accidentally enters the epoch get into at the Fair previously it closes, prompting Crono, Marle, and Lucca to set out in the time to locate her while fireworks fresh up the night sky. Alternatively, if the party used the period to break Lavos's outer shell, Marle will assist her daddy hang Nadia's distress at the festival and accidentally acquire carried away by several balloons. Crono jumps upon to support her, but cannot bring them next to to earth. Hanging upon to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono trigger was produced by Kazuhiko Aoki though director credits were qualified to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the fixed idea Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter swine thriving directing fixed idea Fantasy VII.

A aficionada of time travel fiction, Horii fostered the theme of era travel in his general outline of Chrono put into action once input from Akira Toriyama. Masato Kato behind condensed and completed the outline by writing the majority of the game's story, including all the actions of the 12000 BC era. Kato devised the system of fused endings because he could not branch the description out to substitute paths. Yoshinori Kitase and Takashi Tokita after that wrote various subplots. The characters of Chrono put into action were intended by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. other notable designers append Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as showground graphic artists.

Early alpha versions of Chrono get going were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta checking account to magazine reviewers and game stores for review. An unfinished build of the game, it contained unused music tracks, locations, and further features misused or removed from the pure releasesuch as a dungeon named "Chanting Mountains", and its eponymous tune entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to probe and document the game's differences, including two unused world maps, several environment sprites, and presumed extra sprites for certain non-player characters. Rumors of a planned eighth mood exist but are wholly unsubstantiated. However, in 2011, an outmoded interview past Akira Toriyama that surfaced mentions a cut playable mood subsequently the placeholder reveal "Sage", who closely resembles Gaspar in his promptness regalia.

Chrono get going used a 32-megabit cartridge in the same way as battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese freedom of Chrono trigger included art for the game's ending and paperwork counts of items in the player's status menu. Developers created the North American financial credit since add-on these features to the indigenous build, fortuitously leaving behind in vestiges of Chrono put into action 's to the front take forward such as the tune "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono put into action for English audiences and gave him something like thirty days to work. Lacking the help of a highly developed translation team, he memorized scenarios and looked at drafts of announcement player's guides to put dialogue in context. Woolsey sophisticated reflected that he would have preferred two-and-a-half months, and blames his quick schedule upon the prevailing attitude in Japan that games were child's toys rather than immense works. Some of his put it on was clip due to express constraints, while he yet considered the game "one of the most in accord games I ever worked upon or played." Nintendo of America censored clear dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game in the manner of two world maps and Japanese buyers who pre-ordered expected holographic foil cards.

A Nintendo talent reader poll conducted in April 2008 identified Chrono get going as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono get going fans to unofficially remake parts of the game for the PC past a 3D graphics engine. Chrono Resurrection, an attempt at remaking ten little interactive clip scenes from Chrono Trigger, and Chrono motivate Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by exaggeration of a cease and desist order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced harbor of Chrono motivate developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its pardon past that of Chrono Cross, the 1999 sequel to Chrono Trigger, to accustom yourself further players bearing in mind a explanation leading taking place to it. This report included anime clip scenes created by indigenous mood designer Akira Toriyama's Bird Studio and blooming by Toei Animation, as competently as several further features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending clip scenes would illustrate subtleties to Chrono Cross. The harbor was complex released in North America in 2001along later than a remake of perfect Fantasy IV under the package title unmodified Fantasy Chronicles. Reviewers criticized history for outstretched load period and an malingering of other in-game features.

Nintendo DS release

Main article: Chrono put into action (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono activate to the Nintendo DS. Composer Yasunori Mitsuda was sympathetic afterward the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's yet a utterly deep, agreed high-quality game even when you achievement it today. I'm extremely curious in seeing what children today think very nearly it next they function it." Square Enix touted the game by displaying Akira Toriyama's original art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono get going has been released upon the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono set in motion indigenous solid checking account and Chrono trigger contracted Version: The Brink of Time

Chrono set in motion was scored by Yasunori Mitsuda and veteran conclusive Fantasy composer Nobuo Uematsu, bearing in mind one track composed by both Uematsu and Noriko Matsueda. A strong programmer at the time, Mitsuda was sad with his pay and threatened to leave Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to make music that wouldn't fit into any expected genre...music of an imaginary world. The game's director, Masato Kato, was my near friend, and suitably I'd always chat as soon as him very nearly the setting and the scene previously going into writing." Mitsuda slept in his studio several nights, and attributed sure songs, such as "Outskirts of Time", to challenging dreams. He then suffered a difficult steer smash that lost in relation to forty in-progress tracks. After Mitsuda established tummy ulcers, Uematsu allied the project to compose ten songs and finish the score. Mitsuda returned to watch the ending afterward the staff back the game's release, crying on seeing the the end scene.

At the times of the game's release, the number of tracks and unquestionable effects was unprecedented. The soundtrack spanned three discs in its 1995 public notice pressing. Square moreover released a one-disc barbed jazz harmony called "Chrono motivate established Version: The Brink of Time" by Guido that year. In 1999, Square produced another one-disc soundtrack to addition the PlayStation release of the game, featuring orchestral tracks used in cut scenes. Yasunori Mitsuda as a consequence composed four other pieces for the game's extra features which weren't included on the soundtrack.

Recently, Mitsuda arranged versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked once Square Enix to ensure that the Nintendo DS port's music would sealed close to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing on top of 600 tributes and several cover play a role albums released greater than the internet or sold at retail. These add together mature & melody - A honor to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix play a role in tape albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono set in motion shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in unaided two months. The game was met taking into account substantial success on release in North America, and its re-release upon the PlayStation as allowance of the unmovable Fantasy history package topped the NPD TRSTS PlayStation sales charts for on top of six weeks. This credit was later re-released once more in 2003 as portion of Sony's Greatest Hits line. Chrono get going has recently placed extremely on every five of multimedia website IGN's "top 100 games of every time" lists4th in 2002, 6th in early 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono motivate in "The Greatest Games of every Time" list released in April 2006, and it also appeared as 28th on an "All-Time summit 100" list in a poll conducted by Japanese magazine Famitsu the similar year. In 2004, Chrono put into action the end runner in the works to complete Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary issue named it the fifth-best SNES game.

Chrono set in motion garnered much vital praise in auxiliary to its brisk sales. Nintendo capacity called it Square's "biggest game ever", citing better graphics, sound, and gameplay higher than once RPG titles. Chrono trigger won combined awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. credited U.S. PlayStation Magazine described the game as "original and entirely captivating", singling out its graphics, sound, and relation as particularly impressive. IGN commented that "it may be filled afterward every imaginable console RPG clich, but Chrono put into action manages to stand out in the midst of the pack" later than "a [captivating] version that doesn't put up with itself too seriously" and "one of the best videogame soundtracks ever produced". further reviewers have criticized the game's unexpected length and relative ease compared to its peers. Overall, critics lauded Chrono activate for its "fantastic nevertheless not overly complex" story, easy but innovative gameplay, and tall replay value afforded by complex endings.

Related media

Chrono put into action inspired several sequels and fee packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: jet Bike Special, a racing game based on a minigame from the original; Chrono Trigger: tone Library, featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library, a hoard of music from the game's soundtrack. The contents of environment Library and Music Library were highly developed included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute native video cheerfulness entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named forward looking Dreamers: Nusumenai Hseki. Feeling that Chrono activate curtains behind "unfinished business", scenarist Masato Kato wrote and directed the game. open-minded Dreamers functioned as a side version to Chrono Trigger, resolving a at a loose end subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never expected an ascribed pardon uncovered of Japan, even if it was translated by fans to English in April 2003. Square planned to release avant-garde Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was unhappy considering his accomplish and halted its inclusion.

Square released Chrono livid for the Sony PlayStation in 1999. Chrono livid is a sequel to Chrono motivate featuring a extra mood and cast of characters. Presenting a theme of parallel worlds, the description followed the protagonist Serge, a teenager guy thrust into an alternate veracity in which he died years earlier. when the incite of a thief named Kid, Serge goings-on to discover the unconditional at the back his apparent death and get your hands on the knocked out Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo highly developed Dreamers properly", Chrono infuriated borrowed definite themes, scenarios, characters, and settings from modern Dreamers. Yasunori Mitsuda also adapted distinct songs from advanced Dreamers while scoring Chrono Cross. broadminded Dreamers was correspondingly removed from the series' main continuity, considered an alternate dimension. Chrono outraged shipped 1.5 million copies and was re universally praised by critics.

There are no plans for a further title, despite a announcement from Hironobu Sakaguchi in 2001 that the developers of Chrono enraged wanted to make a extra Chrono game. The thesame year, Square applied for a trademark for the names Chrono fracture in the joined States and Chrono Brake in Japan. However, the allied States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono set in motion 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no interest in returning to the Chrono franchise in 2005, though Hironobu Sakaguchi remarked in April 2007 that his start Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview on February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is yet possible if the Chrono outraged developers can be reunited. Yasunori Mitsuda has expressed raptness in scoring a additional game but warned that "there are a lot of politics involved" past the series. He troubled that Masato Kato should participate in development. The February 2008 business of Game Informer ranked the Chrono series eighth in the course of the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to look a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, considering the object to either abbreviate Chrono motivate or make an entirely new game based on the same characters, worlds, etc. These follower games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A loud enthusiast game set for forgiveness on May 31st, 2009 and done by Chrono Compendium. It was intended to be an interquel in the company of Chrono start and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a cease and desist on May 8th, 2009, at which tapering off the game was 98% completed, as soon as single-handedly a few bugs and glitches to fix before release.

Trivia

On the cover of both the SNES and DS release, Marle appears to be casting a flame spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. deserted Lucca and Magus are along with the recruitable party members nimble to cast fire magic. Also, interestingly enough, the scene depicts a snowy landscape similar to the Antiquity period, which Heckran never appears in.

The explanation for this is due to the fact that the concept of art was drawn in the beforehand stages of increase and they superior tainted the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The end Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The scarce Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The illusion Kingdom

To fracture The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The other King

The become old Egg

The Fated Hour

Dream's end

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