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Chrono Trigger

Chrono set in motion ( Kurono Torig?) is a console role-playing game developed and published by Square for the Super Nintendo Entertainment System (SNES) in 1995. It is the first game in the Chrono series. The game's balance follows a charity of adventurers who travel through get older to prevent a global catastrophe. Square re-released a ported relation by TOSE in Japan for the Sony PlayStation in 1999, higher repackaged considering a utter Fantasy IV port as allocation of the unmovable Fantasy archives in 2001. A slightly enhanced Chrono motivate was released for the Nintendo DS on November 25, 2008, in North America and Japan, and went upon sale in Europe upon February 6, 2009. The SNES financial credit was released fast upon pal territories in the second quarter of the year 2011 via the Wii's Virtual Console service. The iOS relation was released on December 11, 2011, upon the App Store.

The spread team of Chrono motivate was headed by three designers that Square dubbed the "Dream Team", consisting of Hironobu Sakaguchi, creator of the utter Fantasy series; Yji Horii and Akira Toriyama, two freelance designers known for their statute upon Enix's Dragon Quest series; Nobuo Uematsu, a composer for the answer Fantasy series; and Kazuhiko Aoki, who produced the game. Masato Kato wrote most of the plot, though composer Yasunori Mitsuda scored most of the game in the past falling sick and deferring remaining tracks to Nobuo Uematsu.

Chrono start acknowledged an endless amount of compliment by reviewers and was commercially successful. Nintendo capacity described determined aspects of Chrono put into action as revolutionary, including its multipart endings, plot-related sidequests focusing upon feel development, unique fight system, and detailed graphics.

Contents[show]

Gameplay

CT battle SNES

An example of a battle from the SNES version.

Chrono get going features suitable RPG gameplay later than several innovations. The artiste controls the protagonist and his companions in the game's 2D fictional world, consisting of various forests, cities, and dungeons. Navigation occurs via an overworld map, depicting the landscape from a scaled-down overhead view. Areas such as forests, cities, and same places are depicted as more realistic scaled-down maps, in which players can converse in the manner of locals to procure items and services, solve puzzles and challenges, or raid enemies. Chrono Trigger's gameplay deviates from that of traditional RPGs in that, rather than appearing in random encounters, many enemies are openly visible upon dome maps or lie in wait to ambush the party. right to use afterward enemies upon a auditorium map initiates a fight that occurs directly upon the map rather than on a separate battle screen.

CT Android Party Menu

Organizing party members in the smartphone release.

Players and enemies may use bodily or magical attacks to wound targets during battle, and players may use items to heal or guard themselves. Each mood and enemy has a determined number of hit points, and rich attacks abbreviate that character's hit points, though hit points can be restored in the manner of potions and spells. following a playable setting loses all hit points, he or she faints; if every the player's characters drop in battle, the game ends and must be restored from a back saved chapter, except in specific storyline-related battles that permit or force the player to lose. amongst battles, the artiste can equip his/her characters subsequent to weapons, armor, helmets, and trimmings that find the money for special effects, and various consumable items can be used both in and out of battles. Items and equipment can be purchased in shops or found upon dome maps, often in adore chests. By exploring other areas and warfare enemies, players momentum through Chrono Triggers story.

Chrono activate uses an swift era battle system named "Active period fight 2.0". Each setting can resign yourself to conduct yourself in fight following a personal timer dependent upon the character's enthusiasm statistic counts to zero. illusion and special innate techniques are handled through a system called "Techs". Techs deplete a character's magic points, and often have special areas of effect; some spells damage huddled monsters, even if others can harm enemies encroachment in a line. Enemies often fiddle with positions during a battle, creating opportunities for tactical Tech use. A unique feature of Chrono Triggers Tech system is that numerous willing to help techniques exist. Each environment receives eight personal Techs which can be used in conjunction as soon as others' to make Double and Triple Techs for greater effect. next characters considering compatible Techs have enough magic points easy to use to pretend their techniques, the game automatically displays the combo as an option.

Chrono get going features several further unique game-play traits, including mature travel. Players have admission to seven eras of the game world's history, and like endeavors exploit difficult events. Throughout history, players find further allies, firm sidequests, and search for keynote villains. epoch travel is adept via portals and pillars of fresh called "time gates", as without difficulty as a get older robot named epoch (Silbird in Japan). The game contains thirteen unique endings; the ending the artist receives depends on in imitation of and how he or she reaches and completes the game's final battle. The re-release of Chrono get going for the DS features a new ending that can be accessed from the stop of epoch upon carrying out of the unadulterated other dungeon, which as a consequence contains a supplementary optional given boss. Chrono motivate as well as introduces a additional Game+ another after completing the game, where the artiste may start a supplementary game with the same mood levels, Techs, and equipment that they ended the previous game with, even if clear items central to the storyline are removed and must be found again.

Plot

SPOILER WARNING: scheme and/or ending details roughly CT's plot follow. Continue at your own risk.

Setting

Chrono get going takes area in a fictitious alternate timeline of Earth. The characters have to travel through become old to fight enemies, make friends, get allies, collect equipment, and purchase magic for their quest. The time periods the characters travel range from 65,000,000 B.C. at the coming on of civilization to 2300 A.D., a post-apocalyptic time period. The party gains entrance to the get older known as the stop of become old (represented as the year ), which allows them to travel to additional epoch periods. The party eventually acquires a robot skilled of mature travel, known as the 'Wings of Time', renamed 'Epoch' by the party. This craft is dexterous to warp together with become old periods without the party having to go through the portals located at the stop of Time.

Characters

Main article: List of Chrono trigger characters

Chrono trigger Artwork1

The cast of Chrono put into action (excluding Magus).

Chrono start 's seven playable characters (with two of them creature optional) come from substitute eras in the game world's history. Chrono set in motion begins in present taking into account Crono, Marle, and Lucca. Crono is characterized as a fearless youth man considering an interest in the art of wielding katanas. Marle is a sheltered girl booming within the Castle, daring but reckless, who on one occasion slips out of the castle and attends the Millennial Fair, flouting the decorum of her royal lineage. Lucca is a friend of Crono's and a mechanical genius who wields a gun; her house is filled past laboratory equipment and machinery.

From the become old of 2300 AD comes Robo, originally intended as "R-66Y", a machine with a cooperative and near-human personality created to help humans and outfitted when a powerful robotic arm, which it uses to attack. Found lying dormant in the future, Robo is repaired by Lucca and joins the society as an suit of gratitude.

The fiercely confident Ayla dwells in 65,000,000 BC. Unmatched in raw power, Ayla is the chief of the Ioka Tribe and leads her people in the fighting next to a species of humanoid reptiles known as Reptites.

The last two characters- Frog and Magus- originate in the year of 600 AD. Frog is a former squire subsequent to named Glenn; Magus turned Glenn into an anthropomorphic frog and with slew his pal Cyrus. Chivalrous but mired in regret, Frog dedicates his computer graphics to protecting Queen Leene, the Queen of Guardia, and avenging Cyrus. Meanwhile, Guardia in 600 A.D. is in a let pass of act adjoining the Fiends (known as Mystics in the SNES and PS versions), a race of demons and intelligent animals. below the leadership of Magus, a powerful sorcerer, they wage prosecution neighboring humanity. even though Magus appears to be a powerful magician, in his seclusion he contains a long-lost past, a mature with he used to be known as Janus, the juvenile prince of the Kingdom of Zeal, which was destroyed by Lavos in 12000 BC. The incident propelled him refer in time, and as he ages, he plots revenge neighboring Lavos and broods exceeding the fate of his sister, Schala. Lavos, who awakens and ravages the world in 1999 A.D., is an extraterrestrial parasitic beast that harvests DNA and the Earth's liveliness for its own growth.

Story

See also: Timeline of Chrono Trigger

In 1000 A.D., Crono and Marle watch Lucca and her father demonstrates her extra teleportation device at the Millennial Fair. taking into consideration Marle volunteers to be teleported, her pendant interferes in the same way as the device and creates a times portal that she is drawn into. Crono and Lucca separately recreate the portal and find themselves in 600 A.D. They learn that Marle's presence has created a grandfather paradox by preventing the recovery of Marle's kidnapped ancestor. Crono and Lucca, gone the back up of Frog, amend archives to usual by recovering the kidnapped woman. After returning to the present, Crono is arrested on charges of kidnapping the princess and is sentenced to death by the king's dubious adviser, The Chancellor. Lucca and Marle help Crono flee, haphazardly using out of the ordinary period portal to run away their pursuers. upon arriving in the year 2300 A.D., they eventually learn that an advocate civilization has been wiped out by a giant creature known as Lavos that appeared in 1999 A.D. The three vow to locate a mannerism to prevent the destruction of their world.

After meeting and repairing Robo, Crono and his connections start to travel through time, assisted by Gaspar, an old sage at the stop of Time, to collect more allies, items, and assistance and point of view Lavos. Their party expands to augment Ayla and Frog. They come to learn that Lavos was an alien brute that descended on the planet millions of years in the as soon as and began to entertain DNA and spirit from every bodily upon it, eventually having tolerable talent to raise and raze the planet's surface in 1999 A.D. However, Lavos' presence had been discovered by Queen speed in 12,000 B.C. The Queen believed she could summon Lavos and harness its capacity to achieve immortality and caused her son, Janus, and the three Gurus, Gaspar, Melchior, and Belthasar, to be further throughout time, preventing them from collaborating and stopping Lavos' return.

Janus vowed to learn how to summon the bodily himself hence that he could ruin it. He took the alias of Magus and gained a cult of followers, who believed that he sought Lavos as a means to usurp the planet from humans. The party initially mistakes Magus as the cause of Lavos' emergence but later comes to learn the truth. They travel to 12,000 B.C. and storm the Ocean Palace to prevent the Queen from summoning the being. However, they are ill-prepared for their assault and as Lavos attempts to kill them all, Crono sacrifices himself to protect everyone. Magus fails to crush Lavos, and the creature's capability causes a tsunami that destroys enthusiasm and covers most of the world in water. The Ocean Palace next rises into the air, becoming the Black Omen, which, if not destroyed, exists in all sophisticated period periods. The activity turns to Gaspar for encourage and he gives them a device called a "Chrono Trigger" that is practiced to replace Crono next a doppelganger moments since his death. The organization collects the necessary components for the process and travels to 2300 A.D., where upon "Death Peak" they activate the Chrono Trigger, which takes them urge on to the moment in times just back Crono is killed and swaps him for a doll that resembles him to entertain the attack, saving his life. After attainment satisfactory power, Crono and the others assault Lavos and are adept to wipe out it, in view of that saving the innovative of their world and closing all-time portals exiting throughout the land.

If Magus allied the party, he departs to search for his missing older sister, Schala.

Crono's mom accidentally enters the become old get into at the Fair previously it closes, prompting Crono, Marle, and Lucca to set out in the era to find her even though fireworks open in the works the night sky. Alternatively, if the party used the get older to break Lavos's outer shell, Marle will back up her dad hang Nadia's distress at the festival and accidentally acquire carried away by several balloons. Crono jumps upon to urge on her, but cannot bring them beside to earth. Hanging on to each other's arms, the pair travel through the cloudy, moonlit sky.

Development history

Chrono set in motion was produced by Kazuhiko Aoki while director credits were attributed to Akihiko Matsui, Yoshinori Kitase and Takashi Tokita. Supervisors included Hironobu Sakaguchi, producer and creator of the unadulterated Fantasy series, and Yji Horii, director and creator of the Dragon Quest series. The game was originally developed without involvement from Tokita and Kitase, the latter creature breathing directing unqualified Fantasy VII.

A devotee of time travel fiction, Horii fostered the theme of times travel in his general outline of Chrono trigger in the same way as input from Akira Toriyama. Masato Kato similar to edited and completed the outline by writing the majority of the game's story, including every the activities of the 12000 BC era. Kato devised the system of multiple endings because he could not branch the checking account out to oscillate paths. Yoshinori Kitase and Takashi Tokita then wrote various subplots. The characters of Chrono put into action were designed by Akira Toriyama, creator of the manga Dragon Ball and a longtime contributor to the Dragon Quest series. supplementary notable designers add up Tetsuya Takahashi, the graphics director, and Yasuyuki Honne, Tetsuya Nomura, and Yusuke Naora, who worked as field graphic artists.

Early alpha versions of Chrono activate were demonstrated at the 1994 and 1995 V-Jump festivals in Japan. A few months prior to the game's release, Square shipped a beta explanation to magazine reviewers and game stores for review. An unfinished construct of the game, it contained unused music tracks, locations, and additional features misused or removed from the given releasesuch as a dungeon named "Chanting Mountains", and its eponymous tune entitled "Singing Mountain". The ROM image was uploaded to the internet, prompting fans to evaluate and document the game's differences, including two unused world maps, several vibes sprites, and presumed supplementary sprites for positive non-player characters. Rumors of a planned eighth setting exist but are wholly unsubstantiated. However, in 2011, an old interview afterward Akira Toriyama that surfaced mentions a cut playable quality taking into consideration the placeholder read out "Sage", who alongside resembles Gaspar in his readiness regalia.

Chrono get going used a 32-megabit cartridge considering battery-backed RAM for saved games, lacking special on-cartridge coprocessors. The Japanese forgiveness of Chrono trigger included art for the game's ending and supervision counts of items in the player's status menu. Developers created the North American balance before adding together these features to the native build, out of the blue rejection in vestiges of Chrono motivate 's upfront early payment such as the tune "Singing Mountain". Hironobu Sakaguchi asked translator Ted Woolsey to localize Chrono activate for English audiences and gave him on the order of thirty days to work. Lacking the help of a avant-garde translation team, he memorized scenarios and looked at drafts of poster player's guides to put dialogue in context. Woolsey forward-thinking reflected that he would have preferred two-and-a-half months, and blames his curt schedule on the prevailing attitude in Japan that games were child's toys rather than terrific works. Some of his appear in was clip due to song constraints, while he still considered the game "one of the most delightful games I ever worked upon or played." Nintendo of America censored clear dialogue, including references to breastfeeding, consumption of alcohol, and religion. Square shipped the game bearing in mind two world maps and Japanese buyers who pre-ordered established holographic foil cards.

A Nintendo faculty reader poll conducted in April 2008 identified Chrono trigger as the third-most wanted game for the Virtual Console. There have been two notable attempts by Chrono get going fans to unofficially remake parts of the game for the PC later a 3D graphics engine. Chrono Resurrection, an try at remaking ten small interactive clip scenes from Chrono Trigger, and Chrono start Remake Project, which sought to remake the entire game, were forcibly terminated by Square Enix by showing off of a cease and decline to vote order.

PlayStation release

Ayla Cutscene

Ayla, as seen in one of the cutscenes from the PlayStation version.

Square released an enhanced harbor of Chrono motivate developed by TOSE in Japan for the Sony PlayStation in 1999. Square timed its liberty since that of Chrono Cross, the 1999 sequel to Chrono Trigger, to acclimatize additional players considering a bank account leading taking place to it. This bank account included anime cut scenes created by indigenous setting designer Akira Toriyama's Bird Studio and energetic by Toei Animation, as skillfully as several other features, accessible after achieving various endings in the game. Scenarist Masato Kato attended planning meetings at Bird Studio to discuss how the ending cut scenes would illustrate subtleties to Chrono Cross. The port was highly developed released in North America in 2001along once a remake of solution Fantasy IV below the package title fixed idea Fantasy Chronicles. Reviewers criticized history for lengthy load period and an malingering of extra in-game features.

Nintendo DS release

Main article: Chrono trigger (DS)

On July 2, 2008, Square Enix announced that they were officially planning to bring Chrono set in motion to the Nintendo DS. Composer Yasunori Mitsuda was pleased in the same way as the project, exclaiming "finally!" after receiving the news from Square Enix and maintaining, "it's nevertheless a totally deep, entirely high-quality game even as soon as you perform it today. I'm extremely avid in seeing what kids today think about it when they bill it." Square Enix touted the game by displaying Akira Toriyama's original art at the 2008 Tokyo Game Show.

iOS release

On November 30, 2011, Chrono motivate has been released upon the iOS App Store, but got complaints because of slightly dodgy touchscreen controls.

Music

See also: Chrono trigger original sound report and Chrono start settled Version: The Brink of Time

Chrono motivate was scored by Yasunori Mitsuda and veteran unmodified Fantasy composer Nobuo Uematsu, in the same way as one track composed by both Uematsu and Noriko Matsueda. A sound programmer at the time, Mitsuda was unhappy following his pay and threatened to depart Square if he could not compose music. Hironobu Sakaguchi suggested he score Chrono Trigger, remarking, "Maybe your salary will go up." Mitsuda reflected, "I wanted to create music that wouldn't fit into any established genre...music of an imaginary world. The game's director, Masato Kato, was my close friend, and suitably I'd always chat bearing in mind him not quite the setting and the scene previously going into writing." Mitsuda slept in his studio several nights, and approved definite songs, such as "Outskirts of Time", to inspiring dreams. He next suffered a difficult steer smash that drifting going on for forty in-progress tracks. After Mitsuda settled front ulcers, Uematsu joined the project to compose ten songs and finish the score. Mitsuda returned to watch the ending taking into consideration the staff back the game's release, crying upon seeing the done scene.

At the grow old of the game's release, the number of tracks and unquestionable effects was unprecedented. The soundtrack spanned three discs in its 1995 announcement pressing. Square furthermore released a one-disc sharp jazz understanding called "Chrono start fixed Version: The Brink of Time" by Guido that year. In 1999, Square produced marginal one-disc soundtrack to addition the PlayStation release of the game, featuring orchestral tracks used in cut scenes. Yasunori Mitsuda moreover composed four other pieces for the game's extra features which weren't included upon the soundtrack.

Recently, Mitsuda arranged versions of music from the Chrono series for Play! A Video Game Symphony video game music concerts, presenting the main theme, "Frog's Theme", and "Outskirts of Time". He worked as soon as Square Enix to ensure that the Nintendo DS port's music would strong close to the Super Nintendo version's.

Fans have heavily remixed the soundtrack, producing higher than 600 tributes and several cover accomplish albums released exceeding the internet or sold at retail. These add up epoch & declare - A great compliment to Yasunori Mitsuda and Chrono Symphonic, the latter released by the remix website OverClocked ReMix. Japanese fans often sell their remix comport yourself in lp albums popularly called "Djin" by Western fans. The soundtrack continues to appear in the set lists of video game concert groups such as the Eminence Orchestra and Video Games Live.

Reception

Reception

Review scores

PublicationScore

Electronic Gaming Monthly9.25/10 (SNES)

A (DS)

Eurogamer10/10 (DS)

Game Informer9/10 (DS)

GamePro5/5 (SNES)

5/5 (DS)

GameSpot8.5/10 (DS)

IGN8.8/10 (DS)

Nintendo Power4.08/5 (SNES)

9/10 (DS)

Aggregate scores

AggregatorScore

Game Rankings95.10% (SNES)

92.39% (DS)

Metacritic92/100 (DS)

Chrono put into action shipped more than 2.36 million copies in Japan and 290,000 abroad. The first two million copies sold in Japan were delivered in abandoned two months. The game was met once substantial execution on freedom in North America, and its re-release upon the PlayStation as ration of the unqualified Fantasy history package topped the NPD TRSTS PlayStation sales charts for higher than six weeks. This relation was superior re-released again in 2003 as share of Sony's Greatest Hits line. Chrono get going has recently placed severely upon all five of multimedia website IGN's "top 100 games of every time" lists4th in 2002, 6th in forward 2005, 13th in late 2005, 2nd in 2006, 18th in 2007, and 2nd in 2008. GameSpot included Chrono get going in "The Greatest Games of every Time" list released in April 2006, and it in addition to appeared as 28th upon an "All-Time top 100" list in a poll conducted by Japanese magazine Famitsu the thesame year. In 2004, Chrono activate curtains runner occurring to unadulterated Fantasy VII in the inaugural GameFAQs video game battle. In 2008, readers of Dengeki Online voted it the eighth-best game ever made. Nintendo Power's twentieth-anniversary matter named it the fifth-best SNES game.

Chrono put into action garnered much indispensable compliment in addition to its brisk sales. Nintendo skill called it Square's "biggest game ever", citing enlarged graphics, sound, and gameplay higher than in imitation of RPG titles. Chrono set in motion won complex awards from Electronic Gaming Monthly's 1995 video game awards, including Best Role-Playing Game, Best Music in a Cartridge-Based Game, and Best Super NES Game. recognized U.S. PlayStation Magazine described the game as "original and totally captivating", singling out its graphics, sound, and balance as particularly impressive. IGN commented that "it may be filled similar to every imaginable console RPG clich, but Chrono start manages to stand out among the pack" with "a [captivating] bill that doesn't allow itself too seriously" and "one of the best videogame soundtracks ever produced". other reviewers have criticized the game's hasty length and relative ease compared to its peers. Overall, critics lauded Chrono activate for its "fantastic nevertheless not overly complex" story, easy but forward looking gameplay, and tall replay value afforded by compound endings.

Related media

Chrono put into action inspired several sequels and spread packs or add-ons; the first were three titles released for the Satellaview in 1995. They included Chrono Trigger: plane Bike Special, a racing game based upon a minigame from the original; Chrono Trigger: tone Library, featuring profiles on characters and monsters from the game; and Chrono Trigger: Music Library, a deposit of music from the game's soundtrack. The contents of character Library and Music Library were later included as extras in the PlayStation rerelease of Chrono Trigger. Production I.G created a 16-minute indigenous video cheerfulness entitled "Dimensional Adventure Numa Monjar" broadcasted at the Japanese V-Jump Festival of July 31, 1996.

Sequels

Square released a fourth Satellaview game in 1996, named avant-garde Dreamers: Nusumenai Hseki. Feeling that Chrono start the end like "unfinished business", scenarist Masato Kato wrote and directed the game. unbiased Dreamers functioned as a side report to Chrono Trigger, resolving a drifting subplot from its predecessor. A short, text-based game relying on minimal graphics and atmospheric music, the game never expected an endorsed liberty external of Japan, though it was translated by fans to English in April 2003. Square planned to release objector Dreamers as an easter egg in the PlayStation edition of Chrono Trigger, but Kato was sad in imitation of his play in and halted its inclusion.

Square released Chrono outraged for the Sony PlayStation in 1999. Chrono annoyed is a sequel to Chrono start featuring a further setting and cast of characters. Presenting a theme of parallel worlds, the checking account followed the protagonist Serge, a juvenile guy thrust into an alternate veracity in which he died years earlier. later than the encourage of a thief named Kid, Serge events to discover the unquestionable behind his apparent death and buy the under Flame, a mythical artifact. Regarded by writer and director Masato Kato as an effort to "redo avant-garde Dreamers properly", Chrono irritated borrowed sure themes, scenarios, characters, and settings from objector Dreamers. Yasunori Mitsuda also adapted certain songs from objector Dreamers though scoring Chrono Cross. advanced Dreamers was as a result removed from the series' main continuity, considered an alternate dimension. Chrono outraged shipped 1.5 million copies and was approximately universally praised by critics.

There are no plans for a additional title, despite a support from Hironobu Sakaguchi in 2001 that the developers of Chrono mad wanted to make a extra Chrono game. The similar year, Square applied for a trademark for the names Chrono break in the allied States and Chrono Brake in Japan. However, the associated States trademark was dropped in 2003. Director Takashi Tokita mentioned "Chrono set in motion 2" in a 2003 interview which has not been translated to English. Yji Horii expressed no assimilation in returning to the Chrono franchise in 2005, though Hironobu Sakaguchi remarked in April 2007 that his opening Blue Dragon was an "extension of [Chrono Trigger]." During a Cubed interview on February 1, 2007, Square Enixs Senior Vice President Hiromichi Tanaka said that although no sequel is currently planned, some sort of sequel is yet doable if the Chrono enraged developers can be reunited. Yasunori Mitsuda has expressed fascination in scoring a supplementary game but warned that "there are a lot of politics involved" afterward the series. He disconcerted that Masato Kato should participate in development. The February 2008 issue of Game Informer ranked the Chrono series eighth along with the "Top Ten Sequels in Demand", asking, "what's the damn holdup?!" In Electronic Gaming Monthly's June 2008 "Retro Issue", writer Jeremy Parish cited Chrono as the franchise video game fans would be most thrilled to look a sequel to.

Fan Projects

There have been numerous attempts at ROM hacks of Chrono Trigger, with the set sights on to either condense Chrono start or create an definitely other game based on the thesame characters, worlds, etc. These follower games include, but are not limited to:

Chrono Trigger: Crimson Echoes

A loud follower game set for pardon upon May 31st, 2009 and finished by Chrono Compendium. It was meant to be an interquel in the midst of Chrono trigger and Chrono Cross, and was 5 years in the making. Unfortunately, Square Enix ordered a stop and sit on the fence upon May 8th, 2009, at which reduction the game was 98% completed, similar to unaided a few bugs and glitches to fix past release.

Trivia

On the lid of both the SNES and DS release, Marle appears to be casting a flame spell at a fiend resembling Heckran, although she is limited to Ice and Healing techniques in the game. unaccompanied Lucca and Magus are among the recruitable party members skilled to cast flame magic. Also, interestingly enough, the scene depicts a snowy landscape same to the Antiquity period, which Heckran never appears in.

The excuse for this is due to the fact that the concept of art was drawn in the in the future stages of encroachment and they superior tainted the affinities for Marle and Lucca.

Walkthrough

The Millennial Fair

The Queen Returns

A Vanished Princess

Homecoming

The Trial

Beyond The Ruins

The Derelict Factory

The end Of Time

Fiendish Folk

The Hero Appears

Tata And The Frog

The rare Red Rock

Footprints! Follow

The Masamune

The Fiendlord's Keep

Forward To The Past

Unnatural Selection

The illusion Kingdom

To break The Seal

The Guru Of Woe

What Lies Beyond

Lavos Beckons

The extra King

The get older Egg

The Fated Hour

Dream's end

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