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Persona 5 Anime

Persona 5

 

Persona 5 is the sixth game in the Persona series. It is a role-playing game developed by Atlus' P-Studio.

 

Persona 5 is a fantasy based on realism which follows a intervention of terrified high moot students: the protagonist and a accrual of compatriots he meets along the way. These nervous and terrified teenagers gradually accomplish that they are animate in a toxic and dangerous world resembling a prison full of slavery, oppression and injustice, ruled by corrupted and twisted adults. They can't breathing subsequently the system and can't breathing without it, and conveniently existing means they are at risk of visceral doomed and condemned to a dynamism of slavery.

 

In order to intention freedom, liberation and justice, they stimulate dual lives as radical Phantom Thieves of Hearts. Using a mysterious smartphone app, they endure fantastical adventures by using otherworldly powers to enter the hearts of people (specifically, corrupt adults in positions of power) in order to re-shape and transform them. The Phantom Thieves reach that outfit forces people to wear masks to guard their inner vulnerabilities, and by confronting their inner selves and by literally ripping off their protective mask get the heroes awaken their inner power, using it to urge on those in need. Ultimately, the group of Phantom Thieves seeks to modify their day-to-day world to see eye to eye their perception, end slavery and see through the masks advocate help wears.

 

An enhanced version, titled Persona 5 Royal, was released on PlayStation 4 on October 31, 2019 in Japan and worldwide upon March 31, 2020. It includes many supplementary features, including a extra character, fight mechanics, and a third semester extra to the main story.

 

Contents[show]

PlotEdit

Persona 5 Intro

Intro (Wake Up, acquire Up, get Out There).

 

At the begin of the game, the protagonist is seen infiltrating a casino once his teammates. Police start to swarm the casino and the protagonist attempts to make an make off by a lane at the ceiling next his teammate's assistance. Eventually, he reaches the new side of the casino and one of the guards reveals themselves to be a Shadow which bursts into Moloch to injury him. He defeats the Shadow and escapes the casino, where he is outnumbered, subdued and arrested by the police.

 

He subsequently is bought to the interrogation room in the police station where the officers drug him, prominence him and asked him to sign his pronounce for a untrue confession. They later bring him to the interrogation room, where the prosecutor Sae Niijima asks him very nearly the events of the year. For most of the game, he is testifying the endeavors for her in the interrogation room, and his testimonies might overturn the seemingly miserable business or cause his demise.

 

The credit focuses on the 16-year-old protagonist after he is transferred to Shujin Academy in Tokyo, Japan, after he is put upon probation after confronting a man harassing a woman, and subsequently creature detained by the police because of the injuries he's inflicted upon that man. In Tokyo, he stays behind his parents' pal Sojiro Sakura who owns a coffee shop called Cafe Leblanc, where he lets the protagonist stay in an upstairs apartment. That night, in his dreams he appears in the Velvet Room, where he is afterward on probation set by Igor and his two wardens Caroline and Justine.

 

EnteringTheCastle

The protagonist and Ryuji enter the Palace, a world manifested by corrupt adults.

 

On his first daylight headed to Shujin, the protagonist meets his classmate Ann Takamaki, who gets a ride to the school, and trouble student Ryuji Sakamoto who helps him locate his habit to the school. However, after Ryuji complains nearly the being education college Suguru Kamoshida who is the man who gave Ann a ride, he and the protagonist accidentally start a rarefied app on the protagonist's phone, sending them to a castle full of hideous monsters. Just as they are practically to be executed by someone identical to Mr. Kamoshida, the protagonist awakens to his Persona Arsene, saving them from death at the hands of Kamoshida's Shadow minions. In this castle, they in addition to fighting a talking, cat-like physical who calls himself Morgana, who they have the same opinion a concurrence with, helping one unusual in the process. He teaches them very nearly the natural world of the Metaverse, ranging from Palaces, Personas (his own subconscious Zorro) and Shadows; in addition, he joins the protagonist in the genuine world disguised as an unknown housecat.

 

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Over the neighboring few days, even if trying to familiarize to life as a student and going into the Palace next Ryuji who obtains his own Persona Captain Kidd as well, they're taught that the Palaces are the representation of the untouched desires of the people around them, and the without help exaggeration to get rid of a Palace is to steal its owners hidden treasure, varying their heart in the process. even if the risk of causing a mental shutdown within the user, or erasing their want to bring to life causes them to hesitate, this reaches a level of urgency with the protagonist and Ryuji's attempts to tone that Kamoshida has been physically and sexually abusing students in his role as volleyball coach result in him threatening to expel them and fellow student Yuuki Mishima (who Kamoshida recruited to early payment rumors just about the protagonist) from the school.

 

Persona 5 Boss fight 1 (1080p)

Shadow Kamoshida (Asmodeus) boss fight.

 

They are soon allied by Ann, who is accidentally drawn into the Metaverse subsequently them and discovers the final roughly Kamoshida's authentic personality after witnessing her friend Shiho Suzui try suicide due to Kamoshida's advances, gaining the Persona Carmen as well. The organization soon names themselves the "Phantom Thieves of Hearts" during their quest to steal the treasure from Kamoshida's Palace, neglect a calling card to prove their existence to cause the cherish to manifest, and ultimately preventing the protagonist and Ryuji's expulsion from speculative subsequently Kamoshida admits guilt in his abuse of the students.

 

The three kids as a consequence deal to encourage Morgana later than his own quest: to study the depths of Mementos, the gather together unconscious of society, to recover his free memories and discover his origins. Meanwhile, Mishima promises the protagonist that he will make in the works for his mistakes in helping Kamoshida by start a Phantom Thieves fansite, as he has surmised that the protagonist is answerable for the bend of heart, allowing the public to ventilate practicable grievances associated to people's Shadow selves becoming distorted.

 

Persona 5 Boss battle 2 (1080p)

Shadow Madarame (Azazel) boss.

 

While investigating Mementos, the team discovers one Shadow self who has his own problems following his former art mentor Ichiryusai Madarame. They are soon tangled in this web once Ann is approached by Madarame's current pupil Yusuke Kitagawa who wishes Ann to model for him. They discover that Madarame has been plagiarizing his students' fake for his own personal gain, and decide to try to get this information out of Yusuke to no avail, but they realize discover Madarame's Palace, a great art museum displaying all of his students as his previous "works of art." In their ploy to accomplish the treasure, Ann agrees to model for Yusuke even though Morgana attempts to pick a lock upon a way in in the genuine world, ultimately revealing the utter about Madarame to Yusuke. Ann and Morgana startle once Madarame threatens to call the cops, traveling to the Palace and taking Yusuke along taking into consideration them, where he confronts the Shadow Madarame who reveals his own part in the death of Yusuke's mom and he awakens to his own Persona Goemon. After stealing the cherish and defeating Madarame's Shadow, the real Madarame publicly apologizes for his plagiarism, and Yusuke joins the Phantom Thieves, seeking to manufacture his own art style in the wake of innate abused for for that reason many years. A few days later, teenager celebrity Goro Akechi appears on TV, denouncing the Phantom Thieves as criminals who tamper later people's hearts.

 

Persona 5 Boss fight 3 Kaneshiro (1080p)

Shadow Kaneshiro (Bael) boss fight.

 

During this time, Shujin student council president Makoto Niijima has been pressured by the teacher principal Kobayakawa to intend out the identities of the Phantom Thieves to put up to the police, unaware that the principal has ulterior motives. She successfully deduces that the protagonist, Ryuji, Ann and Yusuke are the Phantom Thieves in question, and demands that they put up to her uncover a criminal ring shaking down students. The protagonist uses his friends to discover the crime dome is lead by Junya Kaneshiro, but their inability to solve the burden leads to Makoto confronting Kaneshiro herself, putting all of them in trouble as soon as he attempts to blackmail them for millions of yen. However, this allows them to discover the plants of Kaneshiro's Palace brute a bank covering Shibuya, and Makoto's loathing at the birds of Kaneshiro's activities and her own perceived ineptitude at solving the pain awakens her Persona Johanna. like Makoto's assist as a strategist for the Phantom Thieves, they successfully steal Kaneshiro's treasure, exoneration them from his blackmail and leading to his arrest.

 

Persona 5 Boss fight 4 Wakaba Isshiki

Cognitive Wakaba Isshiki boss fight.

 

Over summer vacation, the Phantom Thieves are taunted by the hacker combination Medjed in the manner of they are brusquely approached by different profound hacker named "Alibaba" who wants them to steal a heart: their own. Alibaba's actions guide them to discover that Alibaba is none extra than Futaba Sakura, Sojiro's adoptive daughter who has become a shut-in after the trauma of witnessing her own mother's death and monster responsible for it by her mother's co-workers. In Futaba's Palace, which represents a "tomb" she feels trapped in, they discover that Futaba wants her treasure stolen in order to forgive herself of her suicidal thoughts and her guilt towards her mother's death. in the manner of Futaba discovers she too can enter her own Palace, she is confronted by her own Shadow while the Phantom Thieves incline off next to her cognitive view of her mommy Wakaba Isshiki who has become a horrible bodily in her mind. like Futaba finally accepts that she is not at deviation for her mother's death, her Shadow transforms into the Persona Necronomicon, allowing her to incite the Phantom Thieves outlook the tide in battle neighboring the monster, and successfully shifting her heart and freeing her of her guilt. The Phantom Thieves along with discover that Wakaba was researching cognitive psience, which has some link to their ability to enter the Metaverse.

 

As summer trip winds all along and Futaba spends her first day outside, the Phantom Thieves bask in the glory of their newfound fame, spanning from going to the seashore and going on a teacher vacation abroad to Hawaii. They create additional use of their status by implementing a poll upon the PhanSite, asking users to vote upon the group's bordering target. However, due to the shape of their fame, they were made them less sadness to supplementary people's issues. This includes a sad Morgana, who began to cause problems nearly his identity, role and worth in the group to a harming degree. However, upon their recompense from their vacation from Hawaii, the group's brought back to their senses in imitation of they discover Principal Kobayakawa mysteriously died en route to the police, which irritated several third-year students to raid as chaperones consequently further teachers can stay at the rear and reply to police inquiries. During their meeting upon the winner of the additional poll, Kunikazu Okumura, they immediately begin to question if they should take aim him solely based on the general public's say. However, their abovementioned thirst for popularity sparked a misunderstanding and an protest along with Morgana and the descend of the group, when Morgana's identity crisis ultimately leading to him leaving the help in order to prove himself, asserting he'll catch the supposed culprit behind the mental shutdowns all by himself.

 

Worried virtually him, the Phantom Thieves consider Okumura's Palace, which resembles a song station. on they way, they discover that he views his employees as replaceable robots. Although this spurs them to infiltrate his palace, they discover Morgana has taken a supplementary Phantom robber under his wing who is nimble to get through the Palace's biometric scanners, and the neighboring morning they discover she is none extra than Okumura's own daughter Haru Okumura, who claims to plus want to change her father's heart to stop his take advantage of of his employees. However, that's and no-one else a superficial reason, as she's on your own spurred by her father's greedy attempts to use her for his own means by arranging a marriage to Sugimura, the son of an influential politician. Eventually, the ill-feelings amid Morgana and the others are mended through their shared want to support Haru after her tension from her abusive fiance. Additionally, Haru encourages Morgana to overcome his fears of who he is, allowing himself to rejoin the Phantom Thieves. Haru joins the team as well, well along awakening her Persona Milady next confronting the cognitive tally of Sugimura in her father's palace.

 

Persona 5 Boss battle 6 Okumura (1080p)

Shadow Kunikazu (Mammon) boss fight.

 

Together, the Phantom Thieves govern to steal Okumura's adore and present him a change of heart, but after they leave his Shadow behind, unusual person appears in the Palace and kills Okumura's Shadow. while the Phantom Thieves celebrate Haru's expertise at Tokyo Destinyland, they watch in horror as Mr. Okumura dies on flesh and blood television after difficulty a mental shutdown. The general public gradually believes the Phantom Thieves to be responsible for his murder, rendering them infamous and detested. During the ensuing investigation, Haru overhears that principal Kobayakawa as a consequence established a calling card, leading her to ask if the Phantom Thieves were behind the principal's death as well, which they every know is not the truth. The face of undertakings has as a consequence boosted Akechi's popularity, leading the educational to demand he visit them for the cultural festival. During a speech, Akechi reveals he has surmised the identities of the Phantom Thieves, but back he announces this he receives a call, and asks the gang to speak to him in private. He reveals to them every that he has identified them as the Phantom Thieves, and even has a photograph of them entering the Metaverse. But he says he has moreover deduced that they cannot be held responsible for the murders and mental shutdowns, because he too has entered the Metaverse and encountered the genuine culprit, unaided long-lasting because he obtained his Persona Robin Hood to defend himself. He convinces them to infiltrate the palace of public prosecutor Sae Niijima, Makoto's sister, because he has discovered that she has had her suitability of justice twisted to the point that she needs a correct of heart, and will falsely convict someone of physical the Phantom Thieves without their intervention.

 

Persona 5 Boss fight 7 (1080p)

Shadow Sae manifested from her anger.

 

Inside Niijima's Palace, which has turned the district courthouse into a rigged casino, they discover the source of her twisted want to buy a guilty verdict no business the cost, and successfully defeat her Shadow self and convinced her to change her ways, later tersely the Palace is infiltrated by dozens of police officers from the genuine world. The protagonist agrees to go off upon his own to distract the cops, allowing his connections to go free, in the manner of he is captured and told one of his teammates has sold him out.

 

In police custody, the protagonist is drugged, beaten and annoyed to sign a false confession, when Sae comes into his cell to interrogate him, which has been seen in a series of flash-forwards previously the protagonist began his probation in Tokyo. This brings the game back to where it belonged at the start and concludes it. Depending upon how the protagonist responds to Sae's questioning, he either reveals the names of his contacts and accomplices, leading to a "bad ending" where he is assassinated by the traitor, or the drugs start to wear off and he remembers the truth, convincing Sae to put up with his cellphone and do something it to Akechi upon the exaggeration out of the interrogation cell. After Sae leaves, and she passes Akechi in the hallway, Akechi speaks to the protagonist himself, taking the guard's gun and murdering the guard and the protagonist, innovative calling his forward-thinking Masayoshi Shido that he has succeeded in his task. If the protagonist was flourishing in convincing Sae of the truth, she does sham Akechi the phone, and receives instructions from "Alibaba" upon the further end to realize as she says. The bordering day, the news announces that the leader of the Phantom Thieves has apparently operational suicide in custody, but the land of the gang seems to know the truth.

 

They all meet at Leblanc days later, where it is revealed that the protagonist is flesh and blood and well. They never stole Sae's treasure, allowing Makoto to persuade Shadow Sae to make a cognitive copy of the interrogation room, the protagonist and his guard in the Metaverse, as the Palace extended to the police station. They had every discovered Akechi had been conspiring against them from the start, after Morgana recalled Akechi had heard him talk months earlier at the TV station, in the manner of by yourself people who have heard him talk in the Metaverse can hear him as a cat in reality. past Sojiro and Sae's help, the Phantom Thieves realize that they have been manipulated by Masayoshi Shido from the start, as he has been conspiring to use the Phantom Thieves to assistance his popularity in the midst of people to become Prime Minister, and he has been using Wakaba Isshiki's research upon cognitive psience to hurt the Metaverse to his own ends as well. Indeed, every of the other Palaces they had infiltrated had some sort of direct relationship to Shido's plans: Principal Kobayakawa knowingly allow Kamoshida abuse students and tried to use Makoto to silence the controversy surrounding the school, Madarame's plagiarized art helped fund Shido as did Kaneshiro's blackmail schemes, the Medjed impersonator was one of Shido's associates who meant to bow to wipe out upon the morning of the cleanse in order to serve the Phantom Thieves' popularity (Futaba's hacking into them was an short event, but was ignored as it worked in their favor), and Okumura was a party to the conspiracy, using it to new himself until he became a liability, leading to the hacking of the Phantom Thieves fansite to push Okumura to the summit of their rankings therefore that the Conspiracy could frame them for his murder.

 

Persona 5 - The Phantom Thieves Send Their definite Notice

The Phantom Thieves exposing Shido.

 

A anxiety once Shido unconventional leads the protagonist to recall that Shido is the one who led to his untrue arrest earlier in the year, every as part of his attempts to keep his compilation spotless and win the election to Prime Minister of Japan taking into account no opposition. After realizing that he sees the National Diet as a boat he must steer, the Phantom Thieves infiltrate Shido's Palace to locate a cruise boat sailing through a sinking Tokyo where they confront Cognitive beings who Shido has managed to outlook into powerful Shadows to guard him.

 

Once they thrash these five men, they are confronted by Akechi who has realized that the protagonist never died. He fights the Phantom Thieves, revealing his physical facility to drive people's hearts mad, and admitting that he is the one at the rear all of the mental shutdown incidents before. This is all share of his scheme to get Shido into skill and subsequently withhold skill more than him in imitation of he reveals to the additional Prime Minister that he is his bastard son, all in revenge for driving his mommy to suicide. later he is finally defeated by the Phantom Thieves, he drives his own heart mad and summons different Persona Loki to battle them similar to more.

 

After they successfully overwhelm him again, Shido's cognitive tab of Akechi appears to kill the real Akechi for failing him, as Shido has already surmised that Akechi is his son and he cannot have any free ends that might threaten his power. Akechi, however, has realized the mistake in his ways and makes amends in the manner of the Phantom Thieves, locking him going on in a room like the cognitive relation of himself that will flood and execute both of them though saving the others. The Phantom Thieves next make it to the site of the treasure, and compensation to the genuine world to film a video promote to every of Japan that their leader is still stimulate and they will create Shido pay for his misdeeds.

 

They successfully crush Shadow Shido, but this makes the genuine Shido complete that something is amiss, so he attempts to slay the Phantom Thieves by taking a poison that will temporarily kill himself, destroying his Palace and everyone inside. The Phantom Thieves barely create it out alive, and Shido's aides discover that they successfully misused his heart, leading them to panic, particularly after he admits every his wrongdoings conscious on television after his party's victory in the Diet. However, no one seems to think that the Phantom Thieves had everything to accomplish later than it.

 

Persona 5 - December 24

Tokyo becomes Hell upon Earth.

 

This leads the Phantom Thieves to study Mementos upon Christmas Eve in order to enact a tweak of heart on everyone by stealing the public unconscious's treasure. They discover that the people of Tokyo have gruffly fixed to permit themselves to be imprisoned by the impositions of society at large, that it is easier to permit themselves to allow into a greater force controlling them than create their own decisions on their lives. In the depths of Mementos they locate the public's treasure, a giant Holy Grail, which speaks to them and demands that they go along with to its power. They are failed in defeating the Holy Grail and are ejected from Mementos, by yourself to find that Shibuya and Mementos are start to fuse together, and that they are every disappearing now that the Phantom Thieves have left the public's cognition.

 

Lavenza

Lavenza staring at the imposter "Igor."

 

The protagonist awakens in the Velvet Room once more where Igor berates him for failing, and orders Caroline and Justine to slay him. After a battle that leaves the protagonist nearly dead, the two girls pull off that something is strange, and asks the protagonist to combine them together just as they had merged Personas for him exceeding the afterward year. This transforms the two of them into their original form: Lavenza. Lavenza subsequently reveals that "Igor" is an impostor who has rigged all of the past year's events next to the protagonist in a game to announce the fate of humanity next both the protagonist and Akechi as the "players." The false "Igor" subsequently presents the protagonist later than a choice: either allow him to rule selflessness and become his assistant, restoring the world to usual but becoming a force of siren that keeps Tokyo under control, or refuse to incite him. Should he accept, the bad ending will begin playing but not previously Lavenza publicize her disappointment to him for willing to help the untrue god's deal. Should he refuse, "Igor" leaves to become one gone the Holy Grail in imitation of more, and Lavenza reveals the genuine Igor has been trapped here all this time and that the protagonist's connections are sentient elsewhere in the "jail" of the Velvet Room. After release his friends, Lavenza and the genuine Igor encourage him return to forgive Tokyo, and Morgana finally remembers that the real Igor created him using the hopes of humanity's liberty to locate the real Trickster and aid him on his journey to stop the evil behind the Holy Grail.

 

Yaldabaoth P5

The "God of Control," Yaldabaoth.

 

The Phantom Thieves go on their true pure mission to destroy the Holy Grail, as the friends and Confidants made along the pretension (Phan-site administrator Yuuki Mishima, homeroom scholarly Sadayo Kawakami, Doctor Tae Takemi, model gun shop owner Munehisa Iwai, fortune teller Chihaya Mifune, investigative journalist Ichiko Ohya, video game child prodigy Shinya Oda, shogi skillful Hifumi Togo, former politician Toranosuke Yoshida and Sojiro Sakura and Sae Niijima) rally the public into believing the Phantom Thieves exist and revealing the horror that surrounds them. The Phantom Thieves extinguish the Shadows of the 4 archangels; Uriel, Raphael, Gabriel and Michael upon the quirk and managed to create it to the Holy Grail once more and battle it, but it soon transforms into its authenticated form, the god Yaldabaoth, who punishes the Phantom Thieves considering the various Seven Deadly Sins until the public finally believes in the Phantom Thieves enough to clear them from Yaldabaoth's control. This allows the protagonist to awaken the Persona Satanael to finally ruin Yaldabaoth and keep humanity. This causes the collapse of the Metaverse entirely, and Morgana bids his connections a loving farewell.

 

With everyone saved, and Tokyo incite to normal, the gang decides to keep a party to celebrate their capability on Christmas Day. However, the protagonist is approached by Sae, who tells him that in order to prosecute Shido, he must outlook himself in to the police to provide testimony for that reason that none of his friends turn arrest. The further Phantom Thieves learn just about this unpleasant news the bordering day, and spend the bordering several months irritating to forgive him, as accomplish every of his additional Confidants. By spring, Shido has successfully been tried and the happenings of his contacts led to the girl he saved the previous year recanting her testimony adjoining him, overturning his indigenous conviction and clearing his record.

 

Persona 5 - genuine Ending and Credits

Persona 5 ending (With the Stars and Us).

 

Now a pardon man, the protagonist heads put up to to Tokyo one last mature to spend one more day like his connections past he goes help to his hometown. Morgana returns as well, having survived the collapse of the Metaverse due to the in flames of the Phantom Thieves keeping him in their cognition. He decides to spend the land of his dynamism in the manner of the protagonist to "keep him in line" and to look if there is essentially a mannerism for him to become a human. After spending Valentine's day at Leblanc, the protagonist heads home behind his contacts at his side, driving him incite to his hometown.

 

Bad Endings Edit

Persona 5 has a number of bad endings which may occur:

 

Miss a Deadline: The party misses the deadline to unquestionable the Palace. every of these endings save for Shido's deadline are similar. Police come to the cafe and arrest the protagonist, similar to Sojiro appearance his disappointment (Kamoshida's, Madarame's) or disbelief (Kaneshiro's, Okumura's, Niijima's) to him, or exasperating to guard him (Futaba's). The game is fast-forwarded to a scene of Sae interrogating the protagonist and he is unable to continue his testimony. Sae wonders if his memory has been affected by the drugs, and leaves to allow him to regain his memory. Akechi, as a complex figure, enters the interrogation room and assassinates the protagonist after Sae leaves, making the scene that resemble a suicide. The protagonist is well ahead found confined in the Velvet Room for eternity, where a poem-like pronouncement appears, and Igor notes it as a foolish end and states that the game is over. If the protagonist misses a deadline, they are fixed the choice to go support a week past or return to the main menu to load a save file.

Miss the Kamoshida Deadline: Kamoshida files charges adjoining the protagonist, causing him, Ryuji and Mishima to be expelled.

Miss the Madarame Deadline: Madarame files charges against the protagonist and Yusuke's will.

Miss the Kaneshiro Deadline: Makoto was found heavily drugged and brutalized in an illegal services shop, deliriously muttering the protagonist's say and making the police think that the protagonist did this to her.

Miss the Futaba Deadline: The protagonist is charged of coercion and blackmail and is furthermore suspected of physical a Phantom Thief. Sojiro is next arrested for harboring and assisting the criminal.

Miss the Okumura Deadline: A technical tip claims the protagonist is a Phantom Thief.

Miss the Niijima Deadline: A technical tip claims the protagonist is a Phantom Thief.

Miss the Shido Deadline: Akechi arrives when the police (along past Sojiro who has been presumably motivated by them to disclose more or less the protagonist's whereabouts) to arrest the protagonist for murdering a protect and deceiving Akechi gone an illusion. Akechi declares to the protagonist that "This game is over."

Okumura Escapes: If the party takes too much grow old to attain Okumura during the unconditional infiltration of his Palace or takes too much mature to overwhelm him, he will escape it via spaceship and the Phantom Thieves are presumably killed in an explosion.

Major Bad Endings: These endings are unrelated to deadlines and are based on incorrect decisions that the player makes for the protagonist. In both of these endings, the music for Mementos Depths, "Freedom and Security" plays in the doomster credits, and a red "END." appears at the end of the credits otherwise of the white "FIN." in the legitimate ending. Triggering these bad endings will unlock additional Game improvement previously the game is considered cleared, but the protagonist will not get any bonuses they would during a usual other Game Plus, such as Satanael.

Sell out your friends: During the interrogation in imitation of Sae, the protagonist makes the harmony in imitation of her to publicize his accomplices. Akechi arrives and convinces Sae to leave. Akechi kills a police guard, shoots the protagonist in the head and makes the scene resemble a suicide. The protagonist finds himself in the Velvet Room, where the residents berate him for his failure to unadulterated his rehabilitation. Igor tells him that ruin will arrive momentarily and confines the protagonist to his cell for the rest of his life. Should the artiste choose the wrong decisions that would guide to the protagonist selling out his accomplices, a prompt will appear asking if they are sure that they are making the right choices in order to prevent them from triggering this ending by mistake, past the performer might instead trust Sae in the manner of the information.

Make a unity like the untrue God: The world is misused support into its normal non-hellish form, although the people in it are "distorted masses." The Phantom Thieves are praised and get fame. However, the people are trapped by their deficiency of clear will, abandoning their achievement to think for themselves. The protagonist smiles maliciously at the end, indicating he too has became a puppet of the untrue god while his links are presumably jailed in the Velvet Room.

Themes Edit

YouAreASlave

"You are a slave."

 

The main theme of Persona 5 is freedom, madden and breaking free from slavery to corrupted adults from the school, prestige class, gang, corporation, executive and politics. Persona 5 discusses the hardships of modern-day 21st century outfit and features characters that are restrained by the rules set by this society, especially in Japan where the game is set. This freedom is meant to liberate those who "are bored and discontent in the manner of their lives."[3] Persona 5 was made to be an emotional experience that stirs up its audience and finally lets them go in the manner of a mighty prudence of catharsis.[4]

 

Persona 5 contains some Judeo-Christian symbolism. The bosses are loosely themed after the Seven Deadly Sins, many enemies are based upon Abrahamic figures, the tune Rivers in the Desert is likely an Isaiah reference, etc. The party is then goaded to extinguish the four Christian archangels Uriel, Raphael, Gabriel and Michael since the unmovable boss.

 

In particular, the Gnostic savings account of Judeo-Christianity is symbolized in Persona 5, as Sloth is considered the capital sin in there, the false ruler god of Gnosticism Demiurge, known as "Yaldabaoth" in this game acts as its truth boss, and the protagonist's ultimate persona, Satanael is blamed for teaching self-sacrifice to revolutionary adjoining the Demiurge in Gnostic lore.

 

A major theme is that the protagonist and the Phantom Thieves are operating to extinguish the Seven Deadly Sins that self-sacrifice is attached to, such as lust, greed, pride, etc; the protagonist is called the savior of humanity, and defeating these vices is vital to overcoming the enslaved mindset and condition of humanity.

 

CharactersEdit

Main article: List of Persona 5 Characters

Playable Characters Edit

PERSONA5 package visual

The Phantom Thieves like Arsene.

 

Protagonist: The artiste environment is a falsely accused delinquent moonlighting as a gentleman thief. He wears a bird mask and uses knives and handguns in combat. His Persona is Arsene, after the researcher gentleman thief of the same name.

Morgana: An amnesiac, shapeshifting cat-like monster that meets the protagonist. Wanting to discover his origins and rearrange his authenticated form, he joins the protagonist in his heists, teaches him and his allies the mechanics of the Metaverse, and the ropes of innate a Phantom Thief. He has some sort of link to the Metaverse and Mementos. He wears a fabric mask on the order of his head, and wields curved swords and slingshots in battle. His Persona is Zorro, after the college outlaw.

Ryuji Sakamoto: A guy who attends the protagonist's scholarly and joins him in his heists. Bold and hot-tempered; he is seen as a delinquent at his college due to an incident past his former track team. He wears a skull mask and wields bludgeons and shotguns as weapons. His Persona is Captain Kidd, after the notorious privateer-turned-pirate.

Ann Takamaki: A quarter-American woman in the protagonist's homeroom. An outcast for her foreign looks and upbringing, she joins gone the protagonist in his heists to inspire wish in people in fearful situations. She wears a panther mask and uses whips and sub-machine guns. Her Persona is Carmen, after the heroine of the novella of the thesame name.

Yusuke Kitagawa: An eccentric art student from a neighboring literary and the disciple of a legendary Japanese artist. He wears a fox mask and uses katanas and anger rifles. His Persona is Goemon, after the legendary Japanese bandit.

Makoto Niijima: The clever student council president, a girl bearing in mind a mighty prudence of justice and a hidden violent side. She is initially tasked in seeking out the Phantom Thieves, but eventually joins them. She wears an iron mask and uses knuckles and revolvers. Her Persona is Johanna, after the legendary Medieval female pope.

Futaba Sakura: A shut-in bespectacled girl in the manner of tawny hair who is a deeply adept hacker and the team's dungeon navigator. She wears VR goggles and participates in battle through her Persona Necronomicon, named after a mystical collection from H. P. Lovecraft's Cthulhu mythos.

Haru Okumura: A third-year student and daughter of a major food manufacturer, she is refined but has seen little of life. She wears a domino mask and fights using axes and grenade launchers. Her Persona is Milady, after the antagonist Milady DeWinter from The Three Musketeers.

Goro Akechi: A third-year student and a well-known detective investigating the Phantom Thieves stroke in collaboration afterward Makoto's elder sister. He wears a red long-beak mask and fights using laser sabers and ray guns. His Persona is Robin Hood, after the legendary outlaw of Medieval English folklore.

Supporting Characters Edit

Igor: The man who operates the Velvet Room.

Caroline and Justine: Two juvenile assistants to Igor in the Velvet Room. They both wear an eyepatch beyond one of their eyes and a blue prison protect outfit. Caroline has hair buns and Justine has a long braid.

Sojiro Sakura: Owner of a coffee shop Cafe Leblanc and a pal of the protagonist's parents' who looks after him while he is in Tokyo.

Tae Takemi: The owner of Takemi Medical Clinic in Yongen-Jaya. She believes in her own theory of pharmaceutics and sells barely real prescriptions to her patients secretly.

Munehisa Iwai: The owner of the airsoft shop, "Untouchable" in Shibuya.

Yuuki Mishima: A second year tall assistant professor student at Shujin Academy. He creates and maintains the Phantom member Website, which hosts anonymous polls approximately the Phantom Thieves.

Sadayo Kawakami: A Japanese language and homeroom educational of class 2-D at Shujin Academy. Due to the protagonist's tainted reputation from his criminal record, Kawakami does not sustain him in high regard initially.

Ichiko Ohya: A paparazza who writes upon gossip. She seemed to be more idealistic in the past, believing in perfect reporting.

Chihaya Mifune: A tarot fortune-teller who runs a fortune-telling stand in Shinjuku. She is rumored to be a real fortune-teller, but seems to recommend suspicious stones. Believes that the fate of others is absolute.

Hifumi Togo: A teenager lady who holds the championship title in the Female Shogi League. She seems to be excited for Shogi.

Shinya Oda: An elementary speculative guy who visits the Gigolo arcade in Akihabara. He is known as the gaming genius called "The King."

Toranosuke Yoshida: A former politician speaking on the streets of Shibuya. He loose his job after a series of scandals, higher than which he's nicknamed as "No-Good Tora." Despite this, he is omnipresent not quite changing the country and his speech skills are authentic.

Sae Niijima: Makoto's older sister and a public prosecutor responsible for the Phantom Thieves of Hearts' case.

Masayoshi Shido: A powerful politician who aims to become the next Prime Minister of Japan. The protagonist has a feeling that he has met him somewhere since the deeds of the game.

GameplayEdit

Daily enthusiasm Edit

Tokyo walk

Shibuya, Tokyo, Japan.

 

The balance takes place beyond the course of a year and the protagonist must relation tall researcher vigor and reforming society.

 

The protagonist lives in the attic of Cafe Leblanc and can dissect various locations in the Greater Tokyo place and travel using the subway system. They can understand part-time jobs, put it on video games, go out subsequent to friends, go to restaurants, study, go to the movies, perform baseball, go to the bathhouse, fish, exercise in their own home or go to the gym, make equipment for use in battle, messages, watch TV or go to the clinic. A definite amount of these actions can growth the protagonist's stat appear in such as their Max HP and SP. There are moreover a variety of minigames.

 

PAD SNS Feature P5

The Thieves texting upon their phones.

 

Using the P. A. D., the SNS system allows the protagonist to chat once supplementary characters using phone text messages, helping the protagonist to learn more just about the personalities and background of extra characters.

 

The Confidant system is similar to the Social connections of Persona 3 and Persona 4 and involves building contact with helpers as regards the city for various serve in the Palace as with ease as battle.

 

Difficulty Edit

During the prologue, the performer can choose the profundity from "Safety," "Easy," "Normal" and "Hard." Except for Safety difficulty, the dismount can be tainted at any time. An supplementary "Merciless" complexity above difficult is affable as forgive DLC. Even if someone has never played Persona 5 before, choosing usual should be fine. The difficulty statistics/features are:

 

Safety: broken received: x0.5 - broken dealt: x2.0 - Experience: x3.0 - Money: x5.0

If the protagonist is killed, you will be total the different to revive the entire party behind full HP and SP

You will be unable to alter the obscurity until the start of a additional playthrough.

Easy: damage received: x0.5 - damage dealt: x1.0 - Experience: x1.0 - Money: x1.0

Normal: damage received: x1.0 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0

Hard: damage received: x1.6 - damage dealt: x0.8 - Experience: x1.0 - Money: x1.0

Merciless: broken received: x1.6 - broken dealt: x0.8 - Experience: x0.4 - Money: x0.4

Critical and puzzling damage from any source is tripled

Dungeons Edit

The Palace of every arc of the main storyline has a positive deadline to complete. Failure to fixed the Palace back the deadline will consequences in a "false ending" Game higher than scene where the protagonist misremembers why he was arrested and is assassinated by a obscure figure in the same way as Sae leaves him to remember the truth. It is impossible to scrutinize when dungeons in the same way as they're cleared, correspondingly it is recommended to dissect dungeons as much as possible.

 

One of the major complaints approximately previous Persona dungeons is that they were tiring and felt past a series of unending similar barren hallways in imitation of the occasional adore chest or Shadow. Persona 5 was intended following this criticism in mind; all Palaces except Mementos are not randomly generated, they feature unique elements of platforming (jumping up and down ledges), puzzles, stealth, and traps.

 

A dungeon called Mementos is where the party can traverse by driving a vehicle transformed from Morgana where they can collection treasures, come by Personas that are present in the past collapsed Palaces and steal the hearts of pubescent targets submitted to the Phantom zealot Website (Phan-site). Mementos is affected by the weather, and it is a fine idea to consider Mementos during days once bad weather for advantages in battle.

 

Battle can be initiated as soon as the protagonist is in stealth mode and ambushes the enemy, which gives preemptive turn. If the protagonist fails in stealth, the security level will increase. A spotlight will follow the protagonist which causes the enemies to pursue the protagonist persistently. After the victory in a battle, the spotlight will stop chasing the protagonist. If the protagonist successfully performs unorthodox ambush attack, the security level will drop slightly. subsequently the security level reaches 100%, the party is motivated to depart the dungeon. The adjacent time the party enters the thesame dungeon again, the security level will drop by a portion. Mementos does not have a security level, aside from the resolution area.

 

After the party successfully makes it to the end of a Palace, they can go put up to to the genuine world and send a calling card to their target. undertaking consequently takes the entire daytime epoch away and during that night they cannot go outdoor Cafe Leblanc, although they can nevertheless craft tools if that achievement is unlocked. During the bordering day, they will be automatically thrown into the Palace and cannot get out until the boss at the stop is defeated. doing fittingly will collapse the Palace and sustain the bank account further.

 

Combat Edit

Persona 5 Boss fight 1 Kamoshida

Asmodeus boss fight.

 

The party engages in strategic turn-based exploit once Shadows using both melee and ranged weapons, otherwise of only one type of weapon. The party will use their Personas in battle to skirmish the bosses and Shadows. The general aim is to find the enemy's disorder and manipulate it in order to knock them down.

 

If the protagonist dies in battle, the game will end. However, if it was a boss battle, one is dexterous to restart the battle before the boss. Death in a random battle will begin the game put up to at the most recent safe Room. Protecting the protagonist is an important priority.

 

Baton Touch

Ann using Baton Pass to come up with the money for her viewpoint to Ryuji.

 

When a party devotee has knocked all along the enemy, a supplementary feature called "Baton Pass" appears where the party fanatic can pass the "1 More" tilt to marginal combatant to boost up their stats during that turn. However, the limit is three passes, as the "baton" cannot be passed to the similar party enthusiast twice.

 

When all surviving enemies are knocked down, this will upshot in a "Hold Up." The protagonist can pick to initiate a mediation or All-Out Attack:

 

Negotiation: The game brings urge on the outdated pretentiousness of interacting with the enemy: mediation for obtaining Persona, child support and item, a feature returning from absence previously Persona 2, in vein afterward the Shin Megami Tensei games. Tips upon mediation are here.

All-Out Attack: The party members every anger at bearing in mind for gigantic damage. If all enemies are defeated in that All-Out Attack, the game will law a expertise be adjacent to sequence featuring the party devotee who has knocked down the last enemy.

Persona 5 menu

Choices are now a button press away.

 

Unlike established RPG where the artiste has to go through layers of menus in order to allow a command in battle, Persona 5 features an improved UI which offers shortcuts to major commands afterward melee attack, gun attack, Persona skills, items, protect and tactical order. on the other hand of navigating a wheel in Persona 3 or a vertical list in Persona 4, choices are now a button press away, allowing for fast-paced action. The artiste can now switch party members during battle, although the artist must get hold of Confidant abilities from Hifumi Togo and/or Futaba Sakura in order to realize so.

 

Online features Edit

The Thieves Guild allows online players to allowance and get guidance just about what nice of events they take. A graph shows the percentage of every online players venturing the Palace, improving social bill or participating in Confidant events. It is afterward particularly useful to rely on this during exam answers and Confidant questions, as determined choices allow more benefits.

 

Special editions Edit

In Japan Edit

Persona 5 was released for PlayStation 3 and PlayStation 4 in Japan for 8,800 yen upon September 15, 2016.

 

A 13,800 yen 20th Anniversary Edition includes the afterward additional content:

 

Persona 5 art book

Persona 20th Anniversary all times Best Album (five CDs)

Disc 1: Shin Megami Tensei: Persona

Disc 2: Persona 2: pure Sin / Persona 2: unchanging Punishment

Disc 3: Persona 3 (FES)

Disc 4: Persona 4 (The Golden)

Disc 5: Persona 5

Special Collaboration DLC Set #1: Orpheus Picaro and Izanagi Picaro

Special Collaboration DLC Set #2: Persona 3 Gekkoukan high theoretical Uniform costumes and Persona 3 fight BGM set

Special Collaboration DLC Set #3: Persona 4 Yasogami tall literary Uniform costumes and Persona 4 battle BGM set

Special Custom Theme

Special Persona 5 Art treasure box

Persona 5 (standard version) is bundled in imitation of PlayStation 4 slender (1 TB) in a limited package as Sony announces the slim models of PS4 in September 2016. The package was sold for 39,980 yen upon the day of the game's initial release, which is 5,000 yen more than buying the console alone but saves 3,800 yen than buying the standard version of the game and the console separately.[5][6]

 

 

Persona5DLC1

Orpheus Picaro and Izanagi Picaro.

 

Persona5DLC2

Persona 3.

 

Persona5DLC3

Persona 4.

In North America and Europe Edit

Persona 5 launched for PlayStation 3 and PlayStation 4 in both North America and Europe on April 4th, 2017. Apart from the base game, there are two special editions for both North America and Europe.

 

Take Your Heart Premium Edition Edit

Exclusive to the PlayStation 4 story of the game, the "Take Your Heart" edition, as well as known as the premium checking account later the most content, will include:

 

"Sounds of Rebellion" soundtrack CD: A selection of music from Persona 5 by Shoji Meguro and Toshiki Konishi. The music is exactly the similar as the Persona 5 disc that came following the Japanese release, except the 20th track seems to be absent.

4 Morgana plush: Morgana the Phantom Thieves cat is not just the mascot of the Phantom Thieves, but moreover a enthusiast  and in addition to not just a cat! The premium edition includes an exclusive 4 plush of Morgana.

"Persona 5 Art wedding album The Aesthetics": This 64-page hardcover art collection is full of concept sketches, tone art and more by quality designer Shigenori Soejima.

SteelBook: As mighty as a vault, the game disc for the PS4 will arrive specially packaged in a SteelBook collectible court case featuring this art.

School bag: meant after the established assistant professor bags in Japan, the exclusive replica sack comes utter later the Shujin Academy crest.

SteelBook inauguration Edition Edit

Exclusive to the PlayStation 4 description of the game, Atlus released Persona 5 in a special SteelBook initiation Edition. every pre-orders and a totally limited number of establishment copies came in an official, collectible SteelBook case, adorned subsequently Persona 5 art identical to the one in the Take Your Heart Premium Edition.

 

The SteelBook edition (both "Take Your Heart Premium Edition" and standalone) comes taking into account a unique feature that reflects a central theme in the game's plot, although it is shadowy if this is intentional or not. It is needed to admit a characterize of the suit with the flash on. Shadows are the manifestation of mostly negative human emotions and service as the primary enemies in some of the installments. Strong-willed shadows usually attract their lesser kind, which create them into more powerful creatures. Similarly, most of the cast have their own inner shadows, which represent their "true selves" which they often hide from society.

 

 

P5TakeYourHeart

Take Your Heart Premium Edition.

 

P5SteelBook

SteelBook inauguration Edition.

 

IMG 2570

SteelBook considering and without flash on.

Downloadable ContentEdit

There is a variety of DLC such as Personas, costumes, battle music, etc. The English-language releases insert some forgive DLC, such as Japanese voice acting, merciless difficulty, costumes, etc.

 

 [Expand] DLC Content (Costumes/Others)

 [Expand] DLC Content (Personas)

 [Expand] Videos (DLC Costumes)

DevelopmentEdit

The game was first mentioned to be under build up in August 2011 in an interview in the manner of Katsura Hashino, the producer of the Persona series. Hashino acknowledged that the basic preparations for the innovation were the end and announced the compensation of Shigenori Soejima and Shoji Meguro as mood designer and music composer, respectively. Both Soejima and Meguro before worked together afterward Hashino on Persona 3, Persona 4 and Catherine. Hashino's native concept was nearly "backpacking and on high all exceeding the world," but after the 2011 Thoku earthquake and tsunami occurred, he wanted a closer focus on Japan.[7]

 

Unlike Catherine, which used the Gamebryo engine, Persona 5 uses an in-house custom-made engine.[8] in the past it was decided that the game would be released exclusively for the PlayStation 3, it was afterward discussed internally to upset the series to mobile gaming devices in the same way as the PlayStation Vita or smartphones. Eventually, Hashino and his team chose the PlayStation 3 as they felt that fans would adore to see choice game for house consoles.

 

Persona 5 was officially revealed upon November 24, 2013 when a 72-hour countdown that eventually resulted in a series of announcements that included Persona Q: Shadow of the Labyrinth and Persona 4: Dancing every Night. A Persona 5 website domain was back registered on June 25th, 2013 by Index Corporation, the former parent company of Atlus.[9] An American pardon was avowed on February 25, 2014 bearing in mind an originally estimated release in 2015.[10] A PlayStation 4 tally of the game was announced upon September 1, 2014 during Sony's Tokyo Game doing conference next a supplementary advertisement that gave a first see upon the setting and the game's protagonist. [11] A further Blu-Ray containing a variety of Persona 5 related content was released as a preorder supplementary for the Japanese story of Persona 4: Dancing every Night upon June 25, 2015, which furthermore included the second personal ad for the game.[12]

 

On September 17, 2015, a third commercial for Persona 5 was shown as allocation of the company's Tokyo Game accomplish 2015 make public which revealed that the pardon date would be postponed to Summer 2016.[13] According to Katsura Hashino, this decision was made correspondingly that game could become the biggest out of all the games he has directed correspondingly far.[14]

 

Initially, the oversea versions were scheduled for February 14, 2017. In the introduction of the approved liven up stream of the English report demo upon November 16, 2016, Atlus announced that because they wanted to set a other culmination of localization standard, the liberty date was pushed incite to April 4, 2017. Atlus USA explained that additional epoch was required for revision of the script as with ease as recording some voices again. The fact that Atlus Japan unaided handed higher than the firm script for Atlus USA to start localization along with contributed to the delay. In compensation for the delay, the game had been reprogrammed to retain dual audio substitute and the Japanese voice set is open as pardon downloadable content permanently. This is the first-ever read in the entire Megami Tensei series to sustain dual audio.

 

Reception Edit

Persona 5 standard "universal acclaim" reviews and was tagged as a "Must-Play" game upon Metacritic holding a metascore of 93/100 upon PS4 based upon 98 critic reviews.[15] on whatoplay.com, it gives an aggregate score (playscore) of 9.46 upon PS4[16] based upon 58 critic reviews and 21,700+ gamer ratings ranking 1st area upon its "Top 10 Best PS4 JRPGs of every Time" list. It then receives a playscore of 9.27 on PS3 upon 10 critics and 2,600+ gamer ratings.[17]

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