Persona 5
Persona 5 is the sixth game in the Persona series. It is a role-playing game developed by Atlus' P-Studio.
Persona 5 is a fantasy based on reality which follows a society of anxious high instructor students: the protagonist and a collection of compatriots he meets along the way. These troubled and fearful youth gradually reach that they are animated in a toxic and dangerous world resembling a prison full of slavery, oppression and injustice, ruled by corrupted and twisted adults. They can't bring to life with the system and can't breathing without it, and comprehensibly existing means they are at risk of innate doomed and condemned to a excitement of slavery.
In order to goal freedom, liberation and justice, they liven up dual lives as revolutionary Phantom Thieves of Hearts. Using a perplexing smartphone app, they consent fantastical adventures by using otherworldly powers to enter the hearts of people (specifically, corrupt adults in positions of power) in order to re-shape and transform them. The Phantom Thieves do that group forces people to wear masks to guard their inner vulnerabilities, and by confronting their inner selves and by literally ripping off their protective mask do the heroes awaken their inner power, using it to back up those in need. Ultimately, the outfit of Phantom Thieves seeks to regulate their day-to-day world to be of the same mind their perception, end slavery and see through the masks forward looking activity wears.
An enhanced version, titled Persona 5 Royal, was released on PlayStation 4 upon October 31, 2019 in Japan and worldwide upon March 31, 2020. It includes many supplementary features, including a supplementary character, fight mechanics, and a third semester extra to the main story.
Contents[show]
PlotEdit
Persona 5 Intro
Intro (Wake Up, get Up, acquire Out There).
At the begin of the game, the protagonist is seen infiltrating a casino later his teammates. Police begin to swarm the casino and the protagonist attempts to make an escape by a pathway at the ceiling as soon as his teammate's assistance. Eventually, he reaches the other side of the casino and one of the guards reveals themselves to be a Shadow which bursts into Moloch to violent behavior him. He defeats the Shadow and escapes the casino, where he is outnumbered, subdued and arrested by the police.
He subsequently is bought to the interrogation room in the police station where the officers drug him, prominence him and asked him to sign his make known for a false confession. They later bring him to the interrogation room, where the prosecutor Sae Niijima asks him very nearly the goings-on of the year. For most of the game, he is testifying the endeavors for her in the interrogation room, and his testimonies might overturn the seemingly horrible thing or cause his demise.
The relation focuses on the 16-year-old protagonist after he is transferred to Shujin Academy in Tokyo, Japan, after he is put on probation after confronting a man harassing a woman, and taking into consideration swine detained by the police because of the injuries he's inflicted upon that man. In Tokyo, he stays past his parents' pal Sojiro Sakura who owns a coffee shop called Cafe Leblanc, where he lets the protagonist stay in an upstairs apartment. That night, in his dreams he appears in the Velvet Room, where he is as a consequence on probation set by Igor and his two wardens Caroline and Justine.
EnteringTheCastle
The protagonist and Ryuji enter the Palace, a world manifested by corrupt adults.
On his first day headed to Shujin, the protagonist meets his classmate Ann Takamaki, who gets a ride to the school, and problem student Ryuji Sakamoto who helps him locate his pretension to the school. However, after Ryuji complains virtually the bodily education scholarly Suguru Kamoshida who is the man who gave Ann a ride, he and the protagonist accidentally put into action a complex app on the protagonist's phone, sending them to a castle full of hideous monsters. Just as they are not quite to be executed by someone identical to Mr. Kamoshida, the protagonist awakens to his Persona Arsene, saving them from death at the hands of Kamoshida's Shadow minions. In this castle, they after that battle a talking, cat-like inborn who calls himself Morgana, who they tie in a unity with, helping one unusual in the process. He teaches them roughly the plants of the Metaverse, ranging from Palaces, Personas (his own innate Zorro) and Shadows; in addition, he joins the protagonist in the real world disguised as an shadowy housecat.
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Over the neighboring few days, though trying to accustom yourself to moving picture as a student and going into the Palace following Ryuji who obtains his own Persona Captain Kidd as well, they're taught that the Palaces are the representation of the changed desires of the people in the region of them, and the on your own mannerism to get rid of a Palace is to steal its owners hidden treasure, changing their heart in the process. though the risk of causing a mental shutdown within the user, or erasing their desire to liven up causes them to hesitate, this reaches a level of urgency gone the protagonist and Ryuji's attempts to aerate that Kamoshida has been physically and sexually abusing students in his role as volleyball coach outcome in him threatening to expel them and fellow student Yuuki Mishima (who Kamoshida recruited to expand rumors just about the protagonist) from the school.
Persona 5 Boss fight 1 (1080p)
Shadow Kamoshida (Asmodeus) boss fight.
They are soon joined by Ann, who is accidentally drawn into the Metaverse subsequently them and discovers the complete more or less Kamoshida's genuine personality after witnessing her pal Shiho Suzui attempt suicide due to Kamoshida's advances, achievement the Persona Carmen as well. The action soon names themselves the "Phantom Thieves of Hearts" during their quest to steal the treasure from Kamoshida's Palace, leaving behind a calling card to prove their existence to cause the treasure to manifest, and ultimately preventing the protagonist and Ryuji's expulsion from learned subsequent to Kamoshida admits guilt in his abuse of the students.
The three children moreover accord to help Morgana with his own quest: to investigate the depths of Mementos, the gather together unconscious of society, to recover his purposeless memories and discover his origins. Meanwhile, Mishima promises the protagonist that he will create happening for his mistakes in helping Kamoshida by commencement a Phantom Thieves fansite, as he has surmised that the protagonist is answerable for the change of heart, allowing the public to air feasible grievances partnered to people's Shadow selves becoming distorted.
Persona 5 Boss battle 2 (1080p)
Shadow Madarame (Azazel) boss.
While investigating Mementos, the team discovers one Shadow self who has his own problems next his former art mentor Ichiryusai Madarame. They are soon tangled in this web gone Ann is approached by Madarame's current pupil Yusuke Kitagawa who wishes Ann to model for him. They discover that Madarame has been plagiarizing his students' action for his own personal gain, and judge to attempt to acquire this assistance out of Yusuke to no avail, but they attain discover Madarame's Palace, a massive art museum displaying all of his students as his previous "works of art." In their ploy to achieve the treasure, Ann agrees to model for Yusuke even if Morgana attempts to choose a lock on a entry in the genuine world, ultimately revealing the unmodified about Madarame to Yusuke. Ann and Morgana distress signal with Madarame threatens to call the cops, traveling to the Palace and taking Yusuke along considering them, where he confronts the Shadow Madarame who reveals his own ration in the death of Yusuke's mom and he awakens to his own Persona Goemon. After stealing the cherish and defeating Madarame's Shadow, the real Madarame publicly apologizes for his plagiarism, and Yusuke joins the Phantom Thieves, seeking to develop his own art style in the wake of creature abused for therefore many years. A few days later, teen celebrity Goro Akechi appears on TV, denouncing the Phantom Thieves as criminals who tamper in the manner of people's hearts.
Persona 5 Boss battle 3 Kaneshiro (1080p)
Shadow Kaneshiro (Bael) boss fight.
During this time, Shujin student council president Makoto Niijima has been pressured by the moot principal Kobayakawa to ambition out the identities of the Phantom Thieves to back the police, unaware that the principal has ulterior motives. She successfully deduces that the protagonist, Ryuji, Ann and Yusuke are the Phantom Thieves in question, and demands that they urge on her uncover a criminal ground shaking the length of students. The protagonist uses his friends to discover the crime ring is lead by Junya Kaneshiro, but their inability to solve the suffering leads to Makoto confronting Kaneshiro herself, putting all of them in distress next he attempts to blackmail them for millions of yen. However, this allows them to discover the nature of Kaneshiro's Palace beast a bank covering Shibuya, and Makoto's revulsion at the birds of Kaneshiro's deeds and her own perceived ineptitude at solving the difficulty awakens her Persona Johanna. following Makoto's incite as a strategist for the Phantom Thieves, they successfully steal Kaneshiro's treasure, discharge them from his blackmail and leading to his arrest.
Persona 5 Boss battle 4 Wakaba Isshiki
Cognitive Wakaba Isshiki boss fight.
Over summer vacation, the Phantom Thieves are taunted by the hacker accumulate Medjed in the manner of they are sharply approached by other profound hacker named "Alibaba" who wants them to steal a heart: their own. Alibaba's deeds guide them to discover that Alibaba is none extra than Futaba Sakura, Sojiro's adoptive daughter who has become a shut-in after the trauma of witnessing her own mother's death and visceral liable for it by her mother's co-workers. In Futaba's Palace, which represents a "tomb" she feels trapped in, they discover that Futaba wants her cherish stolen in order to free herself of her suicidal thoughts and her guilt towards her mother's death. taking into account Futaba discovers she too can enter her own Palace, she is confronted by her own Shadow while the Phantom Thieves twist off adjoining her cognitive view of her mother Wakaba Isshiki who has become a awful inborn in her mind. taking into account Futaba finally accepts that she is not at oddity for her mother's death, her Shadow transforms into the Persona Necronomicon, allowing her to back up the Phantom Thieves direction the tide in battle adjacent to the monster, and successfully varying her heart and discharge her of her guilt. The Phantom Thieves furthermore discover that Wakaba was researching cognitive psience, which has some relationship to their deed to enter the Metaverse.
As summer trip winds by the side of and Futaba spends her first daylight outside, the Phantom Thieves bask in the glory of their newfound fame, spanning from going to the beach and going upon a assistant professor vacation abroad to Hawaii. They create extra use of their status by implementing a poll on the PhanSite, asking users to vote on the group's bordering target. However, due to the assume of their fame, they were made them less painful feeling to supplementary people's issues. This includes a depressed Morgana, who began to distress approximately his identity, role and worth in the help to a harming degree. However, upon their return from their vacation from Hawaii, the group's brought assist to their senses in the same way as they discover Principal Kobayakawa mysteriously died en route to the police, which motivated several third-year students to conflict as chaperones as a result supplementary teachers can stay at the rear and respond to police inquiries. During their meeting on the winner of the supplementary poll, Kunikazu Okumura, they suddenly start to question if they should point toward him solely based upon the general public's say. However, their aforementioned thirst for popularity sparked a misunderstanding and an argument between Morgana and the settle of the group, with Morgana's identity crisis ultimately leading to him leaving behind the action in order to prove himself, asserting he'll catch the supposed culprit behind the mental shutdowns all by himself.
Worried virtually him, the Phantom Thieves dissect Okumura's Palace, which resembles a space station. on they way, they discover that he views his employees as replaceable robots. Although this spurs them to infiltrate his palace, they discover Morgana has taken a new Phantom robber under his wing who is adept to get through the Palace's biometric scanners, and the adjacent morning they discover she is none extra than Okumura's own daughter Haru Okumura, who claims to as well as desire to change her father's heart to end his violence of his employees. However, that's single-handedly a superficial reason, as she's forlorn spurred by her father's greedy attempts to use her for his own means by arranging a marriage to Sugimura, the son of an influential politician. Eventually, the ill-feelings in the company of Morgana and the others are mended through their shared desire to urge on Haru after her campaigning from her abusive fiance. Additionally, Haru encourages Morgana to overcome his fears of who he is, allowing himself to rejoin the Phantom Thieves. Haru joins the team as well, vanguard awakening her Persona Milady next confronting the cognitive tab of Sugimura in her father's palace.
Persona 5 Boss fight 6 Okumura (1080p)
Shadow Kunikazu (Mammon) boss fight.
Together, the Phantom Thieves govern to steal Okumura's adore and have the funds for him a correct of heart, but after they leave his Shadow behind, out of the ordinary person appears in the Palace and kills Okumura's Shadow. even if the Phantom Thieves celebrate Haru's execution at Tokyo Destinyland, they watch in horror as Mr. Okumura dies on liven up television after burden a mental shutdown. The general public gradually believes the Phantom Thieves to be answerable for his murder, rendering them infamous and detested. During the ensuing investigation, Haru overhears that principal Kobayakawa next acknowledged a calling card, leading her to ask if the Phantom Thieves were at the back the principal's death as well, which they every know is not the truth. The position of endeavors has as a consequence boosted Akechi's popularity, leading the scholarly to request he visit them for the cultural festival. During a speech, Akechi reveals he has surmised the identities of the Phantom Thieves, but back he announces this he receives a call, and asks the gang to speak to him in private. He reveals to them every that he has identified them as the Phantom Thieves, and even has a photograph of them entering the Metaverse. But he says he has with deduced that they cannot be held responsible for the murders and mental shutdowns, because he too has entered the Metaverse and encountered the valid culprit, single-handedly enduring because he obtained his Persona Robin Hood to defend himself. He convinces them to infiltrate the palace of public prosecutor Sae Niijima, Makoto's sister, because he has discovered that she has had her wisdom of justice twisted to the tapering off that she needs a correct of heart, and will falsely convict someone of beast the Phantom Thieves without their intervention.
Persona 5 Boss battle 7 (1080p)
Shadow Sae manifested from her anger.
Inside Niijima's Palace, which has turned the district courthouse into a rigged casino, they discover the source of her twisted want to obtain a guilty verdict no business the cost, and successfully defeat her Shadow self and convinced her to fine-tune her ways, bearing in mind unexpectedly the Palace is infiltrated by dozens of police officers from the real world. The protagonist agrees to go off on his own to distract the cops, allowing his contacts to go free, in the manner of he is captured and told one of his teammates has sold him out.
In police custody, the protagonist is drugged, beaten and provoked to sign a untrue confession, like Sae comes into his cell to interrogate him, which has been seen in a series of flash-forwards back the protagonist began his probation in Tokyo. This brings the game back to where it belonged at the start and concludes it. Depending upon how the protagonist responds to Sae's questioning, he either reveals the names of his contacts and accomplices, leading to a "bad ending" where he is assassinated by the traitor, or the drugs start to wear off and he remembers the truth, convincing Sae to understand his cellphone and bill it to Akechi on the showing off out of the interrogation cell. After Sae leaves, and she passes Akechi in the hallway, Akechi speaks to the protagonist himself, taking the guard's gun and murdering the protect and the protagonist, superior calling his superior Masayoshi Shido that he has succeeded in his task. If the protagonist was affluent in convincing Sae of the truth, she does achievement Akechi the phone, and receives instructions from "Alibaba" on the supplementary stop to reach as she says. The neighboring day, the news announces that the leader of the Phantom Thieves has apparently functioning suicide in custody, but the flaming of the gang seems to know the truth.
They all meet at Leblanc days later, where it is revealed that the protagonist is enliven and well. They never stole Sae's treasure, allowing Makoto to convince Shadow Sae to make a cognitive copy of the interrogation room, the protagonist and his guard in the Metaverse, as the Palace extended to the police station. They had every discovered Akechi had been conspiring adjoining them from the start, after Morgana recalled Akechi had heard him talk months earlier at the TV station, gone by yourself people who have heard him talk in the Metaverse can listen him as a cat in reality. subsequently Sojiro and Sae's help, the Phantom Thieves accomplish that they have been manipulated by Masayoshi Shido from the start, as he has been conspiring to use the Phantom Thieves to abet his popularity accompanied by people to become Prime Minister, and he has been using Wakaba Isshiki's research upon cognitive psience to be violent towards the Metaverse to his own ends as well. Indeed, every of the other Palaces they had infiltrated had some sort of refer association to Shido's plans: Principal Kobayakawa knowingly let Kamoshida abuse students and tried to use Makoto to silence the controversy surrounding the school, Madarame's plagiarized art helped fund Shido as did Kaneshiro's blackmail schemes, the Medjed impersonator was one of Shido's buddies who designed to say you will wipe out upon the day of the cleanse in order to encourage the Phantom Thieves' popularity (Futaba's hacking into them was an gruff event, but was ignored as it worked in their favor), and Okumura was a party to the conspiracy, using it to further himself until he became a liability, leading to the hacking of the Phantom Thieves fansite to shove Okumura to the summit of their rankings so that the Conspiracy could frame them for his murder.
Persona 5 - The Phantom Thieves Send Their supreme Notice
The Phantom Thieves exposing Shido.
A stir taking into account Shido later leads the protagonist to recall that Shido is the one who led to his untrue arrest earlier in the year, every as portion of his attempts to keep his wedding album spotless and win the election to Prime Minister of Japan when no opposition. After realizing that he sees the National Diet as a boat he must steer, the Phantom Thieves infiltrate Shido's Palace to find a cruise ship sailing through a sinking Tokyo where they approach Cognitive beings who Shido has managed to face into powerful Shadows to protect him.
Once they defeat these five men, they are confronted by Akechi who has realized that the protagonist never died. He fights the Phantom Thieves, revealing his brute skill to steer people's hearts mad, and admitting that he is the one behind every of the mental shutdown incidents before. This is all part of his scheme to get Shido into capacity and then hold skill beyond him taking into account he reveals to the supplementary Prime Minister that he is his bastard son, every in revenge for driving his mother to suicide. later than he is finally defeated by the Phantom Thieves, he drives his own heart angry and summons marginal Persona Loki to battle them taking into account more.
After they successfully thrash him again, Shido's cognitive financial credit of Akechi appears to kill the real Akechi for failing him, as Shido has already surmised that Akechi is his son and he cannot have any directionless ends that might threaten his power. Akechi, however, has realized the error in his ways and makes amends considering the Phantom Thieves, locking him stirring in a room bearing in mind the cognitive explanation of himself that will flood and execute both of them even if saving the others. The Phantom Thieves later make it to the site of the treasure, and compensation to the genuine world to film a video publicize to every of Japan that their leader is yet rouse and they will create Shido pay for his misdeeds.
They successfully exterminate Shadow Shido, but this makes the real Shido realize that something is amiss, consequently he attempts to kill the Phantom Thieves by taking a poison that will temporarily slay himself, destroying his Palace and everyone inside. The Phantom Thieves barely make it out alive, and Shido's aides discover that they successfully untouched his heart, leading them to panic, particularly after he admits every his wrongdoings rouse upon television after his party's victory in the Diet. However, no one seems to think that the Phantom Thieves had everything to do in imitation of it.
Persona 5 - December 24
Tokyo becomes Hell upon Earth.
This leads the Phantom Thieves to dissect Mementos upon Christmas Eve in order to enact a modify of heart upon everyone by stealing the public unconscious's treasure. They discover that the people of Tokyo have gruffly settled to permit themselves to be imprisoned by the impositions of group at large, that it is easier to permit themselves to find the money for into a greater force controlling them than create their own decisions upon their lives. In the depths of Mementos they find the public's treasure, a giant Holy Grail, which speaks to them and demands that they agree to its power. They are failed in defeating the Holy Grail and are ejected from Mementos, lonesome to locate that Shibuya and Mementos are initiation to join together together, and that they are every disappearing now that the Phantom Thieves have left the public's cognition.
Lavenza
Lavenza staring at the imposter "Igor."
The protagonist awakens in the Velvet Room subsequently more where Igor berates him for failing, and orders Caroline and Justine to kill him. After a battle that leaves the protagonist approximately dead, the two girls attain that something is strange, and asks the protagonist to fuse them together just as they had multiple Personas for him higher than the past year. This transforms the two of them into their native form: Lavenza. Lavenza subsequently reveals that "Igor" is an impostor who has rigged every of the considering year's goings-on adjacent to the protagonist in a game to consider the fate of self-sacrifice next both the protagonist and Akechi as the "players." The false "Igor" after that presents the protagonist subsequently a choice: either permit him to run selflessness and become his assistant, restoring the world to normal but becoming a force of scare that keeps Tokyo under control, or refuse to urge on him. Should he accept, the bad ending will begin playing but not before Lavenza vent her disappointment to him for accepting the false god's deal. Should he refuse, "Igor" leaves to become one subsequent to the Holy Grail once more, and Lavenza reveals the valid Igor has been trapped here every this times and that the protagonist's contacts are living elsewhere in the "jail" of the Velvet Room. After discharge his friends, Lavenza and the real Igor incite him reward to free Tokyo, and Morgana finally remembers that the genuine Igor created him using the hopes of humanity's pardon to locate the valid Trickster and aid him upon his journey to end the evil astern the Holy Grail.
Yaldabaoth P5
The "God of Control," Yaldabaoth.
The Phantom Thieves go on their genuine given mission to ruin the Holy Grail, as the contacts and Confidants made along the artifice (Phan-site administrator Yuuki Mishima, homeroom assistant professor Sadayo Kawakami, Doctor Tae Takemi, model gun shop owner Munehisa Iwai, fortune teller Chihaya Mifune, methodical journalist Ichiko Ohya, video game child prodigy Shinya Oda, shogi adroit Hifumi Togo, former politician Toranosuke Yoshida and Sojiro Sakura and Sae Niijima) rally the public into believing the Phantom Thieves exist and revealing the horror that surrounds them. The Phantom Thieves wipe out the Shadows of the 4 archangels; Uriel, Raphael, Gabriel and Michael upon the habit and managed to make it to the Holy Grail afterward more and fight it, but it soon transforms into its real form, the god Yaldabaoth, who punishes the Phantom Thieves gone the various Seven Deadly Sins until the public finally believes in the Phantom Thieves tolerable to clear them from Yaldabaoth's control. This allows the protagonist to awaken the Persona Satanael to finally destroy Yaldabaoth and keep humanity. This causes the collapse of the Metaverse entirely, and Morgana bids his friends a fond farewell.
With everyone saved, and Tokyo put up to to normal, the gang decides to hold a party to celebrate their ability upon Christmas Day. However, the protagonist is approached by Sae, who tells him that in order to prosecute Shido, he must position himself in to the police to have the funds for testimony so that none of his associates slant arrest. The other Phantom Thieves learn nearly this terrible news the adjacent day, and spend the next-door several months trying to release him, as pull off every of his supplementary Confidants. By spring, Shido has successfully been tried and the events of his links led to the woman he saved the previous year recanting her testimony neighboring him, overturning his indigenous conviction and clearing his record.
Persona 5 - real Ending and Credits
Persona 5 ending (With the Stars and Us).
Now a forgive man, the protagonist heads assist to Tokyo one last get older to spend one more morning considering his connections back he goes back up to his hometown. Morgana returns as well, having survived the collapse of the Metaverse due to the flaming of the Phantom Thieves keeping him in their cognition. He decides to spend the on fire of his simulation behind the protagonist to "keep him in line" and to see if there is in reality a way for him to become a human. After spending Valentine's hours of daylight at Leblanc, the protagonist heads home considering his associates at his side, driving him put up to to his hometown.
Bad Endings Edit
Persona 5 has a number of bad endings which may occur:
Miss a Deadline: The party misses the deadline to given the Palace. every of these endings save for Shido's deadline are similar. Police come to the cafe and arrest the protagonist, later than Sojiro aerate his disappointment (Kamoshida's, Madarame's) or disbelief (Kaneshiro's, Okumura's, Niijima's) to him, or exasperating to protect him (Futaba's). The game is fast-forwarded to a scene of Sae interrogating the protagonist and he is unable to continue his testimony. Sae wonders if his memory has been affected by the drugs, and leaves to permit him to regain his memory. Akechi, as a complex figure, enters the interrogation room and assassinates the protagonist after Sae leaves, making the scene that resemble a suicide. The protagonist is forward-looking found confined in the Velvet Room for eternity, where a poem-like message appears, and Igor notes it as a foolish stop and states that the game is over. If the protagonist misses a deadline, they are answer the substitute to go assist a week back or compensation to the main menu to load a keep file.
Miss the Kamoshida Deadline: Kamoshida files charges adjoining the protagonist, causing him, Ryuji and Mishima to be expelled.
Miss the Madarame Deadline: Madarame files charges adjoining the protagonist and Yusuke's will.
Miss the Kaneshiro Deadline: Makoto was found heavily drugged and brutalized in an illegal facilities shop, deliriously muttering the protagonist's read out and making the police think that the protagonist did this to her.
Miss the Futaba Deadline: The protagonist is charged of coercion and blackmail and is moreover suspected of physical a Phantom Thief. Sojiro is as a consequence arrested for harboring and assisting the criminal.
Miss the Okumura Deadline: A highbrow tip claims the protagonist is a Phantom Thief.
Miss the Niijima Deadline: A obscure tip claims the protagonist is a Phantom Thief.
Miss the Shido Deadline: Akechi arrives later the police (along with Sojiro who has been presumably forced by them to permit more or less the protagonist's whereabouts) to arrest the protagonist for murdering a guard and deceiving Akechi afterward an illusion. Akechi declares to the protagonist that "This game is over."
Okumura Escapes: If the party takes too much become old to attain Okumura during the definite infiltration of his Palace or takes too much mature to overwhelm him, he will flee it via spaceship and the Phantom Thieves are presumably killed in an explosion.
Major Bad Endings: These endings are unrelated to deadlines and are based on wrong decisions that the performer makes for the protagonist. In both of these endings, the music for Mementos Depths, "Freedom and Security" plays in the pessimistic credits, and a red "END." appears at the end of the credits otherwise of the white "FIN." in the legal ending. Triggering these bad endings will unlock additional Game plus past the game is considered cleared, but the protagonist will not get any bonuses they would during a normal new Game Plus, such as Satanael.
Sell out your friends: During the interrogation similar to Sae, the protagonist makes the settlement once her to announce his accomplices. Akechi arrives and convinces Sae to leave. Akechi kills a police guard, shoots the protagonist in the head and makes the scene resemble a suicide. The protagonist finds himself in the Velvet Room, where the residents berate him for his failure to firm his rehabilitation. Igor tells him that destroy will arrive momentarily and confines the protagonist to his cell for the land of his life. Should the artiste pick the wrong decisions that would lead to the protagonist selling out his accomplices, a prompt will appear asking if they are certain that they are making the right choices in order to prevent them from triggering this ending by mistake, previously the performer might otherwise trust Sae bearing in mind the information.
Make a settlement gone the false God: The world is tainted incite into its normal non-hellish form, although the people in it are "distorted masses." The Phantom Thieves are praised and get fame. However, the people are trapped by their nonexistence of pardon will, abandoning their carrying out to think for themselves. The protagonist smiles maliciously at the end, indicating he too has became a puppet of the untrue god though his connections are presumably jailed in the Velvet Room.
Themes Edit
YouAreASlave
"You are a slave."
The main theme of Persona 5 is freedom, madden and breaking pardon from slavery to corrupted adults from the school, prestige class, gang, corporation, organization and politics. Persona 5 discusses the hardships of modern-day 21st century action and features characters that are restrained by the rules set by this society, especially in Japan where the game is set. This release is designed to liberate those who "are bored and discontent with their lives."[3] Persona 5 was made to be an emotional experience that stirs up its audience and finally lets them go following a strong sense of catharsis.[4]
Persona 5 contains some Judeo-Christian symbolism. The bosses are loosely themed after the Seven Deadly Sins, many enemies are based on Abrahamic figures, the tune Rivers in the Desert is likely an Isaiah reference, etc. The party is as well as goaded to beat the four Christian archangels Uriel, Raphael, Gabriel and Michael previously the supreme boss.
In particular, the Gnostic checking account of Judeo-Christianity is symbolized in Persona 5, as Sloth is considered the capital sin in there, the false ruler god of Gnosticism Demiurge, known as "Yaldabaoth" in this game acts as its truth boss, and the protagonist's ultimate persona, Satanael is blamed for teaching unselfishness to radical adjacent to the Demiurge in Gnostic lore.
A major theme is that the protagonist and the Phantom Thieves are keen to rout the Seven Deadly Sins that humanity is attached to, such as lust, greed, pride, etc; the protagonist is called the savior of humanity, and defeating these vices is critical to overcoming the enslaved mindset and condition of humanity.
CharactersEdit
Main article: List of Persona 5 Characters
Playable Characters Edit
PERSONA5 package visual
The Phantom Thieves with Arsene.
Protagonist: The performer environment is a falsely accused delinquent moonlighting as a gentleman thief. He wears a bird mask and uses knives and handguns in combat. His Persona is Arsene, after the scholarly gentleman robber of the thesame name.
Morgana: An amnesiac, shapeshifting cat-like monster that meets the protagonist. Wanting to discover his origins and restructure his valid form, he joins the protagonist in his heists, teaches him and his allies the mechanics of the Metaverse, and the ropes of instinctive a Phantom Thief. He has some sort of relationship to the Metaverse and Mementos. He wears a fabric mask all but his head, and wields curved swords and slingshots in battle. His Persona is Zorro, after the teacher outlaw.
Ryuji Sakamoto: A guy who attends the protagonist's educational and joins him in his heists. Bold and hot-tempered; he is seen as a delinquent at his scholastic due to an incident in imitation of his former track team. He wears a skull mask and wields bludgeons and shotguns as weapons. His Persona is Captain Kidd, after the notorious privateer-turned-pirate.
Ann Takamaki: A quarter-American girl in the protagonist's homeroom. An outcast for her foreign looks and upbringing, she joins in the manner of the protagonist in his heists to inspire hope in people in troubled situations. She wears a panther mask and uses whips and sub-machine guns. Her Persona is Carmen, after the heroine of the novella of the thesame name.
Yusuke Kitagawa: An eccentric art student from a adjoining learned and the disciple of a legendary Japanese artist. He wears a fox mask and uses katanas and antagonism rifles. His Persona is Goemon, after the legendary Japanese bandit.
Makoto Niijima: The intelligent student council president, a girl later than a strong wisdom of justice and a hidden violent side. She is initially tasked in seeking out the Phantom Thieves, but eventually joins them. She wears an iron mask and uses knuckles and revolvers. Her Persona is Johanna, after the legendary Medieval female pope.
Futaba Sakura: A shut-in bespectacled girl once yellow hair who is a very capable hacker and the team's dungeon navigator. She wears VR goggles and participates in fight through her Persona Necronomicon, named after a mystical book from H. P. Lovecraft's Cthulhu mythos.
Haru Okumura: A third-year student and daughter of a major food manufacturer, she is refined but has seen little of life. She wears a domino mask and fights using axes and grenade launchers. Her Persona is Milady, after the challenger Milady DeWinter from The Three Musketeers.
Goro Akechi: A third-year student and a famous detective investigating the Phantom Thieves combat in collaboration taking into account Makoto's elder sister. He wears a red long-beak mask and fights using laser sabers and ray guns. His Persona is Robin Hood, after the legendary outlaw of Medieval English folklore.
Supporting Characters Edit
Igor: The man who operates the Velvet Room.
Caroline and Justine: Two young assistants to Igor in the Velvet Room. They both wear an eyepatch more than one of their eyes and a blue prison guard outfit. Caroline has hair buns and Justine has a long braid.
Sojiro Sakura: Owner of a coffee shop Cafe Leblanc and a pal of the protagonist's parents' who looks after him while he is in Tokyo.
Tae Takemi: The owner of Takemi Medical Clinic in Yongen-Jaya. She believes in her own theory of pharmaceutics and sells barely authentic prescriptions to her patients secretly.
Munehisa Iwai: The owner of the airsoft shop, "Untouchable" in Shibuya.
Yuuki Mishima: A second year high speculative student at Shujin Academy. He creates and maintains the Phantom aficionado Website, which hosts anonymous polls just about the Phantom Thieves.
Sadayo Kawakami: A Japanese language and homeroom assistant professor of class 2-D at Shujin Academy. Due to the protagonist's mixed reputation from his criminal record, Kawakami does not preserve him in tall regard initially.
Ichiko Ohya: A paparazza who writes upon gossip. She seemed to be more idealistic in the past, believing in truthful reporting.
Chihaya Mifune: A tarot fortune-teller who runs a fortune-telling stand in Shinjuku. She is rumored to be a genuine fortune-teller, but seems to recommend suspicious stones. Believes that the fate of others is absolute.
Hifumi Togo: A teen woman who holds the championship title in the Female Shogi League. She seems to be excited for Shogi.
Shinya Oda: An elementary scholarly boy who visits the Gigolo arcade in Akihabara. He is known as the gaming genius called "The King."
Toranosuke Yoshida: A former politician speaking upon the streets of Shibuya. He in limbo his job after a series of scandals, exceeding which he's nicknamed as "No-Good Tora." Despite this, he is gigantic practically changing the country and his speech skills are authentic.
Sae Niijima: Makoto's older sister and a public prosecutor blamed for the Phantom Thieves of Hearts' case.
Masayoshi Shido: A powerful politician who aims to become the next-door Prime Minister of Japan. The protagonist has a feeling that he has met him somewhere past the undertakings of the game.
GameplayEdit
Daily energy Edit
Tokyo walk
Shibuya, Tokyo, Japan.
The version takes area higher than the course of a year and the protagonist must bill high teacher animatronics and reforming society.
The protagonist lives in the attic of Cafe Leblanc and can question various locations in the Greater Tokyo area and travel using the subway system. They can take part-time jobs, produce an effect video games, go out subsequently friends, go to restaurants, study, go to the movies, appear in baseball, go to the bathhouse, fish, exercise in their own home or go to the gym, make equipment for use in battle, messages, watch TV or go to the clinic. A certain amount of these endeavors can buildup the protagonist's stat perform such as their Max HP and SP. There are as well as a variety of minigames.
PAD SNS Feature P5
The Thieves texting upon their phones.
Using the P. A. D., the SNS system allows the protagonist to chat behind extra characters using phone text messages, helping the protagonist to learn more just about the personalities and background of additional characters.
The Confidant system is thesame to the Social associates of Persona 3 and Persona 4 and involves building associations later helpers almost the city for various sustain in the Palace as competently as battle.
Difficulty Edit
During the prologue, the performer can choose the obscurity from "Safety," "Easy," "Normal" and "Hard." Except for Safety difficulty, the perch can be tainted at any time. An new "Merciless" mysteriousness above hard is nearby as free DLC. Even if someone has never played Persona 5 before, choosing normal should be fine. The difficulty statistics/features are:
Safety: broken received: x0.5 - broken dealt: x2.0 - Experience: x3.0 - Money: x5.0
If the protagonist is killed, you will be fixed the out of the ordinary to revive the entire party in the same way as full HP and SP
You will be unable to tweak the complexity until the arrival of a further playthrough.
Easy: damage received: x0.5 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0
Normal: damage received: x1.0 - damage dealt: x1.0 - Experience: x1.0 - Money: x1.0
Hard: broken received: x1.6 - broken dealt: x0.8 - Experience: x1.0 - Money: x1.0
Merciless: broken received: x1.6 - broken dealt: x0.8 - Experience: x0.4 - Money: x0.4
Critical and puzzling damage from any source is tripled
Dungeons Edit
The Palace of all arc of the main storyline has a definite deadline to complete. Failure to unqualified the Palace previously the deadline will outcome in a "false ending" Game exceeding scene where the protagonist misremembers why he was arrested and is assassinated by a rarefied figure later Sae leaves him to recall the truth. It is impossible to consider gone dungeons taking into consideration they're cleared, as a result it is recommended to consider dungeons as much as possible.
One of the major complaints virtually previous Persona dungeons is that they were tiring and felt subsequently a series of unending similar barren hallways as soon as the occasional adore chest or Shadow. Persona 5 was designed bearing in mind this criticism in mind; all Palaces except Mementos are not randomly generated, they feature unique elements of platforming (jumping stirring and next to ledges), puzzles, stealth, and traps.
A dungeon called Mementos is where the party can traverse by driving a vehicle transformed from Morgana where they can amassed treasures, attain Personas that are present in the previously collapsed Palaces and steal the hearts of young targets submitted to the Phantom member Website (Phan-site). Mementos is affected by the weather, and it is a fine idea to probe Mementos during days similar to bad weather for advantages in battle.
Battle can be initiated considering the protagonist is in stealth mode and ambushes the enemy, which gives preemptive turn. If the protagonist fails in stealth, the security level will increase. A spotlight will follow the protagonist which causes the enemies to pursue the protagonist persistently. After the victory in a battle, the spotlight will stop chasing the protagonist. If the protagonist successfully performs substitute ambush attack, the security level will fall slightly. later the security level reaches 100%, the party is annoyed to depart the dungeon. The adjacent become old the party enters the similar dungeon again, the security level will fall by a portion. Mementos does not have a security level, aside from the unqualified area.
After the party successfully makes it to the stop of a Palace, they can go help to the genuine world and send a calling card to their target. put-on thus takes the entire daytime times away and during that night they cannot go uncovered Cafe Leblanc, although they can nevertheless craft tools if that success is unlocked. During the next day, they will be automatically thrown into the Palace and cannot acquire out until the boss at the end is defeated. play as a result will collapse the Palace and sustain the story further.
Combat Edit
Persona 5 Boss battle 1 Kamoshida
Asmodeus boss fight.
The party engages in strategic turn-based war subsequently Shadows using both melee and ranged weapons, otherwise of deserted one type of weapon. The party will use their Personas in battle to exploit the bosses and Shadows. The general objective is to locate the enemy's disorder and misuse it in order to knock them down.
If the protagonist dies in battle, the game will end. However, if it was a boss battle, one is dexterous to restart the fight past the boss. Death in a random battle will start the game encourage at the most recent safe Room. Protecting the protagonist is an important priority.
Baton Touch
Ann using Baton Pass to meet the expense of her direction to Ryuji.
When a party advocate has knocked next to the enemy, a additional feature called "Baton Pass" appears where the party enthusiast can pass the "1 More" slant to choice combatant to boost in the works their stats during that turn. However, the limit is three passes, as the "baton" cannot be passed to the thesame party aficionado twice.
When every surviving enemies are knocked down, this will consequences in a "Hold Up." The protagonist can choose to initiate a arbitration or All-Out Attack:
Negotiation: The game brings urge on the outdated artifice of interacting following the enemy: negotiation for obtaining Persona, money and item, a feature returning from absence before Persona 2, in vein with the Shin Megami Tensei games. Tips upon mediation are here.
All-Out Attack: The party members all attack at afterward for terrific damage. If all enemies are defeated in that All-Out Attack, the game will conduct yourself a carrying out lie alongside sequence featuring the party member who has knocked alongside the last enemy.
Persona 5 menu
Choices are now a button press away.
Unlike conventional RPG where the artiste has to go through layers of menus in order to have the funds for a command in battle, Persona 5 features an greater than before UI which offers shortcuts to major commands afterward melee attack, gun attack, Persona skills, items, protect and tactical order. otherwise of navigating a wheel in Persona 3 or a vertical list in Persona 4, choices are now a button press away, allowing for fast-paced action. The artiste can now switch party members during battle, although the performer must get hold of Confidant abilities from Hifumi Togo and/or Futaba Sakura in order to reach so.
Online features Edit
The Thieves Guild allows online players to share and get instruction just about what nice of deeds they take. A graph shows the percentage of every online players venturing the Palace, improving social function or participating in Confidant events. It is furthermore particularly useful to rely on this during test answers and Confidant questions, as definite choices pay for more benefits.
Special editions Edit
In Japan Edit
Persona 5 was released for PlayStation 3 and PlayStation 4 in Japan for 8,800 yen on September 15, 2016.
A 13,800 yen 20th Anniversary Edition includes the taking into consideration additional content:
Persona 5 art book
Persona 20th Anniversary every epoch Best Album (five CDs)
Disc 1: Shin Megami Tensei: Persona
Disc 2: Persona 2: pure Sin / Persona 2: perpetual Punishment
Disc 3: Persona 3 (FES)
Disc 4: Persona 4 (The Golden)
Disc 5: Persona 5
Special Collaboration DLC Set #1: Orpheus Picaro and Izanagi Picaro
Special Collaboration DLC Set #2: Persona 3 Gekkoukan tall theoretical Uniform costumes and Persona 3 fight BGM set
Special Collaboration DLC Set #3: Persona 4 Yasogami tall literary Uniform costumes and Persona 4 battle BGM set
Special Custom Theme
Special Persona 5 Art treasure box
Persona 5 (standard version) is bundled next PlayStation 4 slim (1 TB) in a limited package as Sony announces the slender models of PS4 in September 2016. The package was sold for 39,980 yen on the daylight of the game's initial release, which is 5,000 yen more than buying the console alone but saves 3,800 yen than buying the pleasing bill of the game and the console separately.[5][6]
Persona5DLC1
Orpheus Picaro and Izanagi Picaro.
Persona5DLC2
Persona 3.
Persona5DLC3
Persona 4.
In North America and Europe Edit
Persona 5 launched for PlayStation 3 and PlayStation 4 in both North America and Europe upon April 4th, 2017. Apart from the base game, there are two special editions for both North America and Europe.
Take Your Heart Premium Edition Edit
Exclusive to the PlayStation 4 relation of the game, the "Take Your Heart" edition, afterward known as the premium story taking into account the most content, will include:
"Sounds of Rebellion" soundtrack CD: A selection of music from Persona 5 by Shoji Meguro and Toshiki Konishi. The music is exactly the thesame as the Persona 5 disc that came with the Japanese release, except the 20th track seems to be absent.
4 Morgana plush: Morgana the Phantom Thieves cat is not just the mascot of the Phantom Thieves, but furthermore a fanatic and also not just a cat! The premium edition includes an exclusive 4 plush of Morgana.
"Persona 5 Art book The Aesthetics": This 64-page hardcover art baby book is full of concept sketches, atmosphere art and more by quality designer Shigenori Soejima.
SteelBook: As strong as a vault, the game disc for the PS4 will arrive specially packaged in a SteelBook collectible engagement featuring this art.
School bag: meant after the expected intellectual bags in Japan, the exclusive replica sack comes conclusive like the Shujin Academy crest.
SteelBook opening Edition Edit
Exclusive to the PlayStation 4 story of the game, Atlus released Persona 5 in a special SteelBook start Edition. every pre-orders and a utterly limited number of instigation copies came in an official, collectible SteelBook case, adorned later Persona 5 art identical to the one in the Take Your Heart Premium Edition.
The SteelBook edition (both "Take Your Heart Premium Edition" and standalone) comes similar to a unique feature that reflects a central theme in the game's plot, although it is everyday if this is intentional or not. It is needed to agree to a portray of the feat gone the flash on. Shadows are the manifestation of mostly negative human emotions and facilitate as the primary enemies in some of the installments. Strong-willed shadows usually attract their lesser kind, which create them into more powerful creatures. Similarly, most of the cast have their own inner shadows, which represent their "true selves" which they often conceal from society.
P5TakeYourHeart
Take Your Heart Premium Edition.
P5SteelBook
SteelBook foundation Edition.
IMG 2570
SteelBook as soon as and without flash on.
Downloadable ContentEdit
There is a variety of DLC such as Personas, costumes, fight music, etc. The English-language releases append some release DLC, such as Japanese voice acting, merciless difficulty, costumes, etc.
[Expand] DLC Content (Costumes/Others)
[Expand] DLC Content (Personas)
[Expand] Videos (DLC Costumes)
DevelopmentEdit
The game was first mentioned to be below onslaught in August 2011 in an interview afterward Katsura Hashino, the producer of the Persona series. Hashino avowed that the basic preparations for the improvement were over and done with and announced the reward of Shigenori Soejima and Shoji Meguro as environment designer and music composer, respectively. Both Soejima and Meguro back worked together considering Hashino upon Persona 3, Persona 4 and Catherine. Hashino's original concept was more or less "backpacking and on high all more than the world," but after the 2011 Thoku earthquake and tsunami occurred, he wanted a closer focus on Japan.[7]
Unlike Catherine, which used the Gamebryo engine, Persona 5 uses an in-house custom-made engine.[8] previously it was fixed that the game would be released exclusively for the PlayStation 3, it was after that discussed internally to have emotional impact the series to mobile gaming devices when the PlayStation Vita or smartphones. Eventually, Hashino and his team chose the PlayStation 3 as they felt that fans would love to look unconventional game for home consoles.
Persona 5 was officially revealed on November 24, 2013 next a 72-hour countdown that eventually resulted in a series of announcements that included Persona Q: Shadow of the Labyrinth and Persona 4: Dancing all Night. A Persona 5 website domain was back registered upon June 25th, 2013 by Index Corporation, the former parent company of Atlus.[9] An American liberty was stated on February 25, 2014 taking into consideration an originally estimated forgiveness in 2015.[10] A PlayStation 4 relation of the game was announced on September 1, 2014 during Sony's Tokyo Game play in conference subsequent to a supplementary announcement that gave a first see upon the character and the game's protagonist. [11] A further Blu-Ray containing a variety of Persona 5 aligned content was released as a preorder further for the Japanese credit of Persona 4: Dancing every Night on June 25, 2015, which plus included the second announcement for the game.[12]
On September 17, 2015, a third poster for Persona 5 was shown as ration of the company's Tokyo Game accomplishment 2015 spread around which revealed that the liberty date would be postponed to Summer 2016.[13] According to Katsura Hashino, this decision was made consequently that game could become the biggest out of every the games he has directed in view of that far.[14]
Initially, the oversea versions were scheduled for February 14, 2017. In the coming on of the attributed living stream of the English financial credit demo upon November 16, 2016, Atlus announced that because they wanted to set a additional peak of localization standard, the liberty date was pushed put up to to April 4, 2017. Atlus USA explained that additional mature was required for revision of the script as with ease as recording some voices again. The fact that Atlus Japan only handed higher than the utter script for Atlus USA to begin localization with contributed to the delay. In compensation for the delay, the game had been reprogrammed to support dual audio complementary and the Japanese voice set is manageable as pardon downloadable content permanently. This is the first-ever approach in the entire Megami Tensei series to retain dual audio.
Reception Edit
Persona 5 standard "universal acclaim" reviews and was tagged as a "Must-Play" game on Metacritic holding a metascore of 93/100 upon PS4 based on 98 critic reviews.[15] on whatoplay.com, it gives an aggregate score (playscore) of 9.46 on PS4[16] based on 58 critic reviews and 21,700+ gamer ratings ranking 1st place upon its "Top 10 Best PS4 JRPGs of all Time" list. It as a consequence receives a playscore of 9.27 on PS3 on 10 critics and 2,600+ gamer ratings.[17]
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