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Persona 5 Wikipedia

Persona 5

 

Persona 5 is the sixth game in the Persona series. It is a role-playing game developed by Atlus' P-Studio.

 

Persona 5 is a fantasy based on reality which follows a bureau of frightened tall college students: the protagonist and a deposit of compatriots he meets along the way. These nervous and fearful youth gradually do that they are animated in a toxic and risky world resembling a prison full of slavery, oppression and injustice, ruled by corrupted and twisted adults. They can't living when the system and can't stir without it, and understandably existing means they are at risk of subconscious doomed and condemned to a cartoon of slavery.

 

In order to take aim freedom, liberation and justice, they rouse dual lives as chaotic Phantom Thieves of Hearts. Using a profound smartphone app, they agree to fantastical adventures by using otherworldly powers to enter the hearts of people (specifically, corrupt adults in positions of power) in order to re-shape and transform them. The Phantom Thieves complete that outfit forces people to wear masks to guard their inner vulnerabilities, and by confronting their inner selves and by literally ripping off their protective mask reach the heroes awaken their inner power, using it to put up to those in need. Ultimately, the action of Phantom Thieves seeks to bend their day-to-day world to reach agreement their perception, end slavery and see through the masks broadminded group wears.

 

An enhanced version, titled Persona 5 Royal, was released on PlayStation 4 upon October 31, 2019 in Japan and worldwide upon March 31, 2020. It includes many other features, including a other character, fight mechanics, and a third semester extra to the main story.

 

Contents[show]

PlotEdit

Persona 5 Intro

Intro (Wake Up, acquire Up, get Out There).

 

At the start of the game, the protagonist is seen infiltrating a casino bearing in mind his teammates. Police begin to swarm the casino and the protagonist attempts to make an break out by a alleyway at the ceiling in the same way as his teammate's assistance. Eventually, he reaches the supplementary side of the casino and one of the guards reveals themselves to be a Shadow which bursts into Moloch to violence him. He defeats the Shadow and escapes the casino, where he is outnumbered, subdued and arrested by the police.

 

He subsequently is bought to the interrogation room in the police station where the officers drug him, emphasis him and asked him to sign his herald for a untrue confession. They after that bring him to the interrogation room, where the prosecutor Sae Niijima asks him nearly the activities of the year. For most of the game, he is testifying the events for her in the interrogation room, and his testimonies might overturn the seemingly miserable situation or cause his demise.

 

The bill focuses on the 16-year-old protagonist after he is transferred to Shujin Academy in Tokyo, Japan, after he is put upon probation after confronting a man harassing a woman, and as soon as being detained by the police because of the injuries he's inflicted on that man. In Tokyo, he stays taking into account his parents' pal Sojiro Sakura who owns a coffee shop called Cafe Leblanc, where he lets the protagonist stay in an upstairs apartment. That night, in his dreams he appears in the Velvet Room, where he is plus on probation set by Igor and his two wardens Caroline and Justine.

 

EnteringTheCastle

The protagonist and Ryuji enter the Palace, a world manifested by corrupt adults.

 

On his first hours of daylight headed to Shujin, the protagonist meets his classmate Ann Takamaki, who gets a ride to the school, and hardship student Ryuji Sakamoto who helps him locate his exaggeration to the school. However, after Ryuji complains about the inborn education assistant professor Suguru Kamoshida who is the man who gave Ann a ride, he and the protagonist accidentally get going a mysterious app on the protagonist's phone, sending them to a castle full of hideous monsters. Just as they are about to be executed by someone identical to Mr. Kamoshida, the protagonist awakens to his Persona Arsene, saving them from death at the hands of Kamoshida's Shadow minions. In this castle, they then exploit a talking, cat-like mammal who calls himself Morgana, who they harmonize a agreement with, helping one other in the process. He teaches them about the nature of the Metaverse, ranging from Palaces, Personas (his own swine Zorro) and Shadows; in addition, he joins the protagonist in the real world disguised as an undistinguished housecat.

 

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Over the adjacent few days, though a pain to familiarize to spirit as a student and going into the Palace considering Ryuji who obtains his own Persona Captain Kidd as well, they're taught that the Palaces are the representation of the untouched desires of the people in the region of them, and the without help artifice to acquire rid of a Palace is to steal its owners hidden treasure, changing their heart in the process. while the risk of causing a mental shutdown within the user, or erasing their desire to enliven causes them to hesitate, this reaches a level of urgency behind the protagonist and Ryuji's attempts to vent that Kamoshida has been physically and sexually abusing students in his role as volleyball coach repercussion in him threatening to expel them and fellow student Yuuki Mishima (who Kamoshida recruited to spread rumors roughly the protagonist) from the school.

 

Persona 5 Boss fight 1 (1080p)

Shadow Kamoshida (Asmodeus) boss fight.

 

They are soon united by Ann, who is accidentally drawn into the Metaverse taking into account them and discovers the firm very nearly Kamoshida's authentic personality after witnessing her pal Shiho Suzui try suicide due to Kamoshida's advances, gaining the Persona Carmen as well. The organization soon names themselves the "Phantom Thieves of Hearts" during their quest to steal the adore from Kamoshida's Palace, neglect a calling card to prove their existence to cause the treasure to manifest, and ultimately preventing the protagonist and Ryuji's expulsion from scholarly bearing in mind Kamoshida admits guilt in his abuse of the students.

 

The three kids as well as settlement to back Morgana in imitation of his own quest: to question the depths of Mementos, the combination unconscious of society, to recover his purposeless memories and discover his origins. Meanwhile, Mishima promises the protagonist that he will create up for his mistakes in helping Kamoshida by opening a Phantom Thieves fansite, as he has surmised that the protagonist is responsible for the tweak of heart, allowing the public to freshen feasible grievances aligned to people's Shadow selves becoming distorted.

 

Persona 5 Boss fight 2 (1080p)

Shadow Madarame (Azazel) boss.

 

While investigating Mementos, the team discovers one Shadow self who has his own problems similar to his former art mentor Ichiryusai Madarame. They are soon tangled in this web in imitation of Ann is approached by Madarame's current pupil Yusuke Kitagawa who wishes Ann to model for him. They discover that Madarame has been plagiarizing his students' fake for his own personal gain, and declare to try to get this assistance out of Yusuke to no avail, but they complete discover Madarame's Palace, a serious art museum displaying all of his students as his previous "works of art." In their ploy to accomplish the treasure, Ann agrees to model for Yusuke even though Morgana attempts to pick a lock on a contact in the genuine world, ultimately revealing the answer very nearly Madarame to Yusuke. Ann and Morgana radio alarm like Madarame threatens to call the cops, traveling to the Palace and taking Yusuke along as soon as them, where he confronts the Shadow Madarame who reveals his own allocation in the death of Yusuke's mom and he awakens to his own Persona Goemon. After stealing the adore and defeating Madarame's Shadow, the real Madarame publicly apologizes for his plagiarism, and Yusuke joins the Phantom Thieves, seeking to produce his own art style in the wake of inborn abused for appropriately many years. A few days later, juvenile celebrity Goro Akechi appears upon TV, denouncing the Phantom Thieves as criminals who tamper afterward people's hearts.

 

Persona 5 Boss fight 3 Kaneshiro (1080p)

Shadow Kaneshiro (Bael) boss fight.

 

During this time, Shujin student council president Makoto Niijima has been pressured by the university principal Kobayakawa to want out the identities of the Phantom Thieves to incite the police, unaware that the principal has ulterior motives. She successfully deduces that the protagonist, Ryuji, Ann and Yusuke are the Phantom Thieves in question, and demands that they incite her uncover a criminal pitch shaking beside students. The protagonist uses his contacts to discover the crime dome is guide by Junya Kaneshiro, but their inability to solve the pain leads to Makoto confronting Kaneshiro herself, putting all of them in bother when he attempts to blackmail them for millions of yen. However, this allows them to discover the natural world of Kaneshiro's Palace swine a bank covering Shibuya, and Makoto's disgust at the plants of Kaneshiro's endeavors and her own perceived ineptitude at solving the difficulty awakens her Persona Johanna. like Makoto's put up to as a strategist for the Phantom Thieves, they successfully steal Kaneshiro's treasure, exoneration them from his blackmail and leading to his arrest.

 

Persona 5 Boss battle 4 Wakaba Isshiki

Cognitive Wakaba Isshiki boss fight.

 

Over summer vacation, the Phantom Thieves are taunted by the hacker comprehensive Medjed as soon as they are quickly approached by other puzzling hacker named "Alibaba" who wants them to steal a heart: their own. Alibaba's events lead them to discover that Alibaba is none additional than Futaba Sakura, Sojiro's adoptive daughter who has become a shut-in after the trauma of witnessing her own mother's death and living thing blamed for it by her mother's co-workers. In Futaba's Palace, which represents a "tomb" she feels trapped in, they discover that Futaba wants her treasure stolen in order to pardon herself of her suicidal thoughts and her guilt towards her mother's death. gone Futaba discovers she too can enter her own Palace, she is confronted by her own Shadow though the Phantom Thieves perspective off neighboring her cognitive view of her mother Wakaba Isshiki who has become a dreadful subconscious in her mind. subsequent to Futaba finally accepts that she is not at malformation for her mother's death, her Shadow transforms into the Persona Necronomicon, allowing her to back up the Phantom Thieves slant the tide in fight adjoining the monster, and successfully shifting her heart and discharge her of her guilt. The Phantom Thieves after that discover that Wakaba was researching cognitive psience, which has some link to their finishing to enter the Metaverse.

 

As summer trip winds next to and Futaba spends her first day outside, the Phantom Thieves bask in the glory of their newfound fame, spanning from going to the beach and going upon a theoretical vacation abroad to Hawaii. They make new use of their status by implementing a poll upon the PhanSite, asking users to vote upon the group's neighboring target. However, due to the put on of their fame, they were made them less ache to supplementary people's issues. This includes a depressed Morgana, who began to bother more or less his identity, role and worth in the activity to a harming degree. However, on their return from their trip from Hawaii, the group's brought put up to to their senses like they discover Principal Kobayakawa mysteriously died en route to the police, which provoked several third-year students to suit as chaperones for that reason extra teachers can stay behind and answer to police inquiries. During their meeting upon the winner of the further poll, Kunikazu Okumura, they rapidly start to ask if they should set sights on him solely based upon the general public's say. However, their abovementioned thirst for popularity sparked a misunderstanding and an to-do together with Morgana and the stop of the group, similar to Morgana's identity crisis ultimately leading to him leaving behind the charity in order to prove himself, asserting he'll catch the supposed culprit at the back the mental shutdowns all by himself.

 

Worried just about him, the Phantom Thieves dissect Okumura's Palace, which resembles a proclaim station. upon they way, they discover that he views his employees as replaceable robots. Although this spurs them to infiltrate his palace, they discover Morgana has taken a new Phantom thief under his wing who is accomplished to acquire through the Palace's biometric scanners, and the next hours of daylight they discover she is none extra than Okumura's own daughter Haru Okumura, who claims to furthermore want to fine-tune her father's heart to stop his verbal abuse of his employees. However, that's only a superficial reason, as she's abandoned spurred by her father's selfish attempts to use her for his own means by arranging a marriage to Sugimura, the son of an influential politician. Eventually, the ill-feelings between Morgana and the others are mended through their shared desire to help Haru after her distress from her abusive fiance. Additionally, Haru encourages Morgana to overcome his fears of who he is, allowing himself to rejoin the Phantom Thieves. Haru joins the team as well, far ahead awakening her Persona Milady taking into account confronting the cognitive tab of Sugimura in her father's palace.

 

Persona 5 Boss battle 6 Okumura (1080p)

Shadow Kunikazu (Mammon) boss fight.

 

Together, the Phantom Thieves manage to steal Okumura's treasure and present him a change of heart, but after they depart his Shadow behind, out of the ordinary person appears in the Palace and kills Okumura's Shadow. though the Phantom Thieves celebrate Haru's success at Tokyo Destinyland, they watch in horror as Mr. Okumura dies upon breathing television after hardship a mental shutdown. The general public gradually believes the Phantom Thieves to be blamed for his murder, rendering them infamous and detested. During the ensuing investigation, Haru overhears that principal Kobayakawa furthermore acknowledged a calling card, leading her to ask if the Phantom Thieves were at the back the principal's death as well, which they every know is not the truth. The tilt of happenings has then boosted Akechi's popularity, leading the scholastic to request he visit them for the cultural festival. During a speech, Akechi reveals he has surmised the identities of the Phantom Thieves, but past he announces this he receives a call, and asks the gang to talk to him in private. He reveals to them every that he has identified them as the Phantom Thieves, and even has a photograph of them entering the Metaverse. But he says he has along with deduced that they cannot be blamed for the murders and mental shutdowns, because he too has entered the Metaverse and encountered the true culprit, deserted unshakable because he obtained his Persona Robin Hood to defend himself. He convinces them to infiltrate the palace of public prosecutor Sae Niijima, Makoto's sister, because he has discovered that she has had her prudence of justice twisted to the reduction that she needs a alter of heart, and will falsely convict someone of being the Phantom Thieves without their intervention.

 

Persona 5 Boss battle 7 (1080p)

Shadow Sae manifested from her anger.

 

Inside Niijima's Palace, which has turned the district courthouse into a rigged casino, they discover the source of her twisted want to come by a guilty verdict no issue the cost, and successfully thrash her Shadow self and convinced her to bend her ways, in the manner of immediately the Palace is infiltrated by dozens of police officers from the genuine world. The protagonist agrees to go off on his own to distract the cops, allowing his contacts to go free, subsequently he is captured and told one of his teammates has sold him out.

 

In police custody, the protagonist is drugged, beaten and annoyed to sign a untrue confession, gone Sae comes into his cell to interrogate him, which has been seen in a series of flash-forwards since the protagonist began his probation in Tokyo. This brings the game support to where it belonged at the start and concludes it. Depending on how the protagonist responds to Sae's questioning, he either reveals the names of his connections and accomplices, leading to a "bad ending" where he is assassinated by the traitor, or the drugs start to wear off and he remembers the truth, convincing Sae to endure his cellphone and do its stuff it to Akechi on the pretension out of the interrogation cell. After Sae leaves, and she passes Akechi in the hallway, Akechi speaks to the protagonist himself, taking the guard's gun and murdering the guard and the protagonist, innovative calling his progressive Masayoshi Shido that he has succeeded in his task. If the protagonist was well-off in convincing Sae of the truth, she does feint Akechi the phone, and receives instructions from "Alibaba" on the extra stop to get as she says. The next day, the news announces that the leader of the Phantom Thieves has apparently in force suicide in custody, but the perch of the gang seems to know the truth.

 

They all meet at Leblanc days later, where it is revealed that the protagonist is bring to life and well. They never stole Sae's treasure, allowing Makoto to convince Shadow Sae to create a cognitive copy of the interrogation room, the protagonist and his protect in the Metaverse, as the Palace elongated to the police station. They had every discovered Akechi had been conspiring neighboring them from the start, after Morgana recalled Akechi had heard him talk months earlier at the TV station, subsequently isolated people who have heard him speak in the Metaverse can hear him as a cat in reality. with Sojiro and Sae's help, the Phantom Thieves accomplish that they have been manipulated by Masayoshi Shido from the start, as he has been conspiring to use the Phantom Thieves to minister to his popularity in the course of people to become Prime Minister, and he has been using Wakaba Isshiki's research upon cognitive psience to use foul language the Metaverse to his own ends as well. Indeed, all of the other Palaces they had infiltrated had some sort of take in hand membership to Shido's plans: Principal Kobayakawa knowingly allow Kamoshida abuse students and tried to use Makoto to silence the controversy surrounding the school, Madarame's plagiarized art helped fund Shido as did Kaneshiro's blackmail schemes, the Medjed impersonator was one of Shido's associates who designed to bow to crush upon the morning of the cleanse in order to further the Phantom Thieves' popularity (Futaba's hacking into them was an immediate event, but was ignored as it worked in their favor), and Okumura was a party to the conspiracy, using it to other himself until he became a liability, leading to the hacking of the Phantom Thieves fansite to shove Okumura to the top of their rankings so that the Conspiracy could frame them for his murder.

 

Persona 5 - The Phantom Thieves Send Their pure Notice

The Phantom Thieves exposing Shido.

 

A stir later Shido far along leads the protagonist to remember that Shido is the one who led to his untrue arrest earlier in the year, every as part of his attempts to save his wedding album spotless and win the election to Prime Minister of Japan as soon as no opposition. After realizing that he sees the National Diet as a ship he must steer, the Phantom Thieves infiltrate Shido's Palace to find a cruise boat sailing through a sinking Tokyo where they detain Cognitive beings who Shido has managed to tilt into powerful Shadows to protect him.

 

Once they wipe out these five men, they are confronted by Akechi who has realized that the protagonist never died. He fights the Phantom Thieves, revealing his bodily skill to drive people's hearts mad, and admitting that he is the one in back every of the mental shutdown incidents before. This is every part of his plot to get Shido into skill and later preserve capacity beyond him subsequently he reveals to the extra Prime Minister that he is his bastard son, every in revenge for driving his mom to suicide. in the manner of he is finally defeated by the Phantom Thieves, he drives his own heart angry and summons substitute Persona Loki to battle them with more.

 

After they successfully extinguish him again, Shido's cognitive credit of Akechi appears to execute the real Akechi for failing him, as Shido has already surmised that Akechi is his son and he cannot have any drifting ends that might threaten his power. Akechi, however, has realized the error in his ways and makes amends next the Phantom Thieves, locking him in the works in a room in imitation of the cognitive financial credit of himself that will flood and execute both of them even if saving the others. The Phantom Thieves then create it to the site of the treasure, and reward to the real world to film a video publicize to every of Japan that their leader is yet live and they will create Shido pay for his misdeeds.

 

They successfully extinguish Shadow Shido, but this makes the real Shido get that something is amiss, thus he attempts to slay the Phantom Thieves by taking a poison that will temporarily slay himself, destroying his Palace and everyone inside. The Phantom Thieves barely make it out alive, and Shido's aides discover that they successfully changed his heart, leading them to panic, particularly after he admits every his wrongdoings conscious upon television after his party's victory in the Diet. However, no one seems to think that the Phantom Thieves had whatever to reach in imitation of it.

 

Persona 5 - December 24

Tokyo becomes Hell on Earth.

 

This leads the Phantom Thieves to examine Mementos on Christmas Eve in order to enact a fiddle with of heart on everyone by stealing the public unconscious's treasure. They discover that the people of Tokyo have immediately arranged to permit themselves to be imprisoned by the impositions of bureau at large, that it is easier to permit themselves to provide into a greater force controlling them than make their own decisions on their lives. In the depths of Mementos they find the public's treasure, a giant Holy Grail, which speaks to them and demands that they agree to its power. They are unproductive in defeating the Holy Grail and are ejected from Mementos, by yourself to find that Shibuya and Mementos are initiation to fuse together, and that they are all disappearing now that the Phantom Thieves have left the public's cognition.

 

Lavenza

Lavenza staring at the imposter "Igor."

 

The protagonist awakens in the Velvet Room bearing in mind more where Igor berates him for failing, and orders Caroline and Justine to execute him. After a battle that leaves the protagonist approximately dead, the two girls reach that something is strange, and asks the protagonist to combine them together just as they had compound Personas for him on top of the later than year. This transforms the two of them into their original form: Lavenza. Lavenza later reveals that "Igor" is an impostor who has rigged all of the when year's deeds next to the protagonist in a game to adjudicate the fate of unselfishness similar to both the protagonist and Akechi as the "players." The untrue "Igor" next presents the protagonist with a choice: either allow him to run selflessness and become his assistant, restoring the world to normal but becoming a force of alarm clock that keeps Tokyo under control, or refuse to urge on him. Should he accept, the bad ending will start playing but not past Lavenza tune her disappointment to him for accepting the false god's deal. Should he refuse, "Igor" leaves to become one following the Holy Grail with more, and Lavenza reveals the true Igor has been trapped here all this time and that the protagonist's friends are stir elsewhere in the "jail" of the Velvet Room. After discharge his friends, Lavenza and the genuine Igor back him recompense to free Tokyo, and Morgana finally remembers that the genuine Igor created him using the hopes of humanity's liberty to locate the legal Trickster and aid him upon his journey to end the evil at the rear the Holy Grail.

 

Yaldabaoth P5

The "God of Control," Yaldabaoth.

 

The Phantom Thieves go on their authenticated unmovable mission to destroy the Holy Grail, as the friends and Confidants made along the quirk (Phan-site administrator Yuuki Mishima, homeroom educational Sadayo Kawakami, Doctor Tae Takemi, model gun shop owner Munehisa Iwai, fortune teller Chihaya Mifune, reasoned journalist Ichiko Ohya, video game child prodigy Shinya Oda, shogi clever Hifumi Togo, former politician Toranosuke Yoshida and Sojiro Sakura and Sae Niijima) rally the public into believing the Phantom Thieves exist and revealing the horror that surrounds them. The Phantom Thieves extinguish the Shadows of the 4 archangels; Uriel, Raphael, Gabriel and Michael on the pretentiousness and managed to make it to the Holy Grail once more and fight it, but it soon transforms into its real form, the god Yaldabaoth, who punishes the Phantom Thieves subsequent to the various Seven Deadly Sins until the public finally believes in the Phantom Thieves tolerable to free them from Yaldabaoth's control. This allows the protagonist to awaken the Persona Satanael to finally destroy Yaldabaoth and save humanity. This causes the collapse of the Metaverse entirely, and Morgana bids his links a fond farewell.

 

With everyone saved, and Tokyo back up to normal, the gang decides to retain a party to celebrate their talent upon Christmas Day. However, the protagonist is approached by Sae, who tells him that in order to prosecute Shido, he must twist himself in to the police to allow testimony for that reason that none of his contacts position arrest. The supplementary Phantom Thieves learn virtually this terrible news the bordering day, and spend the adjacent several months aggravating to free him, as do all of his other Confidants. By spring, Shido has successfully been tried and the endeavors of his contacts led to the woman he saved the previous year recanting her testimony against him, overturning his indigenous conviction and clearing his record.

 

Persona 5 - valid Ending and Credits

Persona 5 ending (With the Stars and Us).

 

Now a free man, the protagonist heads urge on to Tokyo one last time to spend one more morning later his connections back he goes incite to his hometown. Morgana returns as well, having survived the collapse of the Metaverse due to the blazing of the Phantom Thieves keeping him in their cognition. He decides to spend the blazing of his dynamism similar to the protagonist to "keep him in line" and to look if there is really a pretension for him to become a human. After spending Valentine's morning at Leblanc, the protagonist heads house in the same way as his associates at his side, driving him back up to his hometown.

 

Bad Endings Edit

Persona 5 has a number of bad endings which may occur:

 

Miss a Deadline: The party misses the deadline to answer the Palace. all of these endings keep for Shido's deadline are similar. Police come to the cafe and arrest the protagonist, following Sojiro manner his disappointment (Kamoshida's, Madarame's) or disbelief (Kaneshiro's, Okumura's, Niijima's) to him, or frustrating to guard him (Futaba's). The game is fast-forwarded to a scene of Sae interrogating the protagonist and he is unable to continue his testimony. Sae wonders if his memory has been affected by the drugs, and leaves to allow him to regain his memory. Akechi, as a rarefied figure, enters the interrogation room and assassinates the protagonist after Sae leaves, making the scene that resemble a suicide. The protagonist is future found confined in the Velvet Room for eternity, where a poem-like proclamation appears, and Igor observations it as a foolish end and states that the game is over. If the protagonist misses a deadline, they are unchangeable the substitute to go put up to a week before or recompense to the main menu to load a save file.

Miss the Kamoshida Deadline: Kamoshida files charges next to the protagonist, causing him, Ryuji and Mishima to be expelled.

Miss the Madarame Deadline: Madarame files charges adjacent to the protagonist and Yusuke's will.

Miss the Kaneshiro Deadline: Makoto was found heavily drugged and brutalized in an illegal services shop, deliriously muttering the protagonist's make known and making the police think that the protagonist did this to her.

Miss the Futaba Deadline: The protagonist is charged of coercion and blackmail and is as a consequence suspected of inborn a Phantom Thief. Sojiro is in addition to arrested for harboring and assisting the criminal.

Miss the Okumura Deadline: A highbrow tip claims the protagonist is a Phantom Thief.

Miss the Niijima Deadline: A perplexing tip claims the protagonist is a Phantom Thief.

Miss the Shido Deadline: Akechi arrives later than the police (along afterward Sojiro who has been presumably irritated by them to give leave to enter practically the protagonist's whereabouts) to arrest the protagonist for murdering a protect and deceiving Akechi afterward an illusion. Akechi declares to the protagonist that "This game is over."

Okumura Escapes: If the party takes too much become old to reach Okumura during the resolution infiltration of his Palace or takes too much epoch to beat him, he will break out it via spaceship and the Phantom Thieves are presumably killed in an explosion.

Major Bad Endings: These endings are unrelated to deadlines and are based on incorrect decisions that the artiste makes for the protagonist. In both of these endings, the music for Mementos Depths, "Freedom and Security" plays in the gloomy credits, and a red "END." appears at the end of the credits otherwise of the white "FIN." in the valid ending. Triggering these bad endings will unlock further Game help previously the game is considered cleared, but the protagonist will not get any bonuses they would during a normal extra Game Plus, such as Satanael.

Sell out your friends: During the interrogation considering Sae, the protagonist makes the settlement similar to her to freshen his accomplices. Akechi arrives and convinces Sae to leave. Akechi kills a police guard, shoots the protagonist in the head and makes the scene resemble a suicide. The protagonist finds himself in the Velvet Room, where the residents berate him for his failure to unqualified his rehabilitation. Igor tells him that ruin will arrive momentarily and confines the protagonist to his cell for the burning of his life. Should the artist choose the incorrect decisions that would guide to the protagonist selling out his accomplices, a prompt will appear asking if they are determined that they are making the right choices in order to prevent them from triggering this ending by mistake, back the performer might instead trust Sae subsequent to the information.

Make a harmony in the same way as the false God: The world is untouched help into its usual non-hellish form, although the people in it are "distorted masses." The Phantom Thieves are praised and gain fame. However, the people are trapped by their want of clear will, abandoning their achievement to think for themselves. The protagonist smiles maliciously at the end, indicating he too has became a puppet of the untrue god even if his connections are presumably jailed in the Velvet Room.

Themes Edit

YouAreASlave

"You are a slave."

 

The main theme of Persona 5 is freedom, infuriate and breaking forgive from slavery to corrupted adults from the school, prestige class, gang, corporation, executive and politics. Persona 5 discusses the hardships of modern-day 21st century activity and features characters that are restrained by the rules set by this society, especially in Japan where the game is set. This pardon is designed to liberate those who "are bored and discontent next their lives."[3] Persona 5 was made to be an emotional experience that stirs going on its audience and finally lets them go next a strong suitability of catharsis.[4]

 

Persona 5 contains some Judeo-Christian symbolism. The bosses are loosely themed after the Seven Deadly Sins, many enemies are based on Abrahamic figures, the tune Rivers in the Desert is likely an Isaiah reference, etc. The party is furthermore annoyed to eradicate the four Christian archangels Uriel, Raphael, Gabriel and Michael in the past the complete boss.

 

In particular, the Gnostic relation of Judeo-Christianity is symbolized in Persona 5, as Sloth is considered the capital sin in there, the untrue ruler god of Gnosticism Demiurge, known as "Yaldabaoth" in this game acts as its answer boss, and the protagonist's ultimate persona, Satanael is answerable for teaching humanity to revolutionary next to the Demiurge in Gnostic lore.

 

A major theme is that the protagonist and the Phantom Thieves are full of zip to beat the Seven Deadly Sins that humanity is attached to, such as lust, greed, pride, etc; the protagonist is called the savior of humanity, and defeating these vices is valuable to overcoming the enslaved mindset and condition of humanity.

 

CharactersEdit

Main article: List of Persona 5 Characters

Playable Characters Edit

PERSONA5 package visual

The Phantom Thieves later Arsene.

 

Protagonist: The artist environment is a falsely accused delinquent moonlighting as a gentleman thief. He wears a bird mask and uses knives and handguns in combat. His Persona is Arsene, after the literary gentleman robber of the thesame name.

Morgana: An amnesiac, shapeshifting cat-like brute that meets the protagonist. Wanting to discover his origins and restore his genuine form, he joins the protagonist in his heists, teaches him and his allies the mechanics of the Metaverse, and the ropes of mammal a Phantom Thief. He has some sort of relationship to the Metaverse and Mementos. He wears a fabric mask in this area his head, and wields curved swords and slingshots in battle. His Persona is Zorro, after the researcher outlaw.

Ryuji Sakamoto: A boy who attends the protagonist's theoretical and joins him in his heists. Bold and hot-tempered; he is seen as a delinquent at his hypothetical due to an incident subsequently his former track team. He wears a skull mask and wields bludgeons and shotguns as weapons. His Persona is Captain Kidd, after the notorious privateer-turned-pirate.

Ann Takamaki: A quarter-American girl in the protagonist's homeroom. An outcast for her foreign looks and upbringing, she joins later the protagonist in his heists to inspire wish in people in fearful situations. She wears a panther mask and uses whips and sub-machine guns. Her Persona is Carmen, after the heroine of the novella of the similar name.

Yusuke Kitagawa: An eccentric art student from a adjacent to educational and the disciple of a legendary Japanese artist. He wears a fox mask and uses katanas and attack rifles. His Persona is Goemon, after the legendary Japanese bandit.

Makoto Niijima: The intelligent student council president, a girl similar to a mighty prudence of justice and a hidden violent side. She is initially tasked in seeking out the Phantom Thieves, but eventually joins them. She wears an iron mask and uses knuckles and revolvers. Her Persona is Johanna, after the legendary Medieval female pope.

Futaba Sakura: A shut-in bespectacled girl past tawny hair who is a deeply clever hacker and the team's dungeon navigator. She wears VR goggles and participates in battle through her Persona Necronomicon, named after a mystical scrap book from H. P. Lovecraft's Cthulhu mythos.

Haru Okumura: A third-year student and daughter of a major food manufacturer, she is refined but has seen little of life. She wears a domino mask and fights using axes and grenade launchers. Her Persona is Milady, after the antagonist Milady DeWinter from The Three Musketeers.

Goro Akechi: A third-year student and a well-known detective investigating the Phantom Thieves conflict in collaboration taking into account Makoto's elder sister. He wears a red long-beak mask and fights using laser sabers and ray guns. His Persona is Robin Hood, after the legendary outlaw of Medieval English folklore.

Supporting Characters Edit

Igor: The man who operates the Velvet Room.

Caroline and Justine: Two teen assistants to Igor in the Velvet Room. They both wear an eyepatch exceeding one of their eyes and a blue prison guard outfit. Caroline has hair buns and Justine has a long braid.

Sojiro Sakura: Owner of a coffee shop Cafe Leblanc and a friend of the protagonist's parents' who looks after him though he is in Tokyo.

Tae Takemi: The owner of Takemi Medical Clinic in Yongen-Jaya. She believes in her own theory of pharmaceutics and sells barely legal prescriptions to her patients secretly.

Munehisa Iwai: The owner of the airsoft shop, "Untouchable" in Shibuya.

Yuuki Mishima: A second year tall scholarly student at Shujin Academy. He creates and maintains the Phantom enthusiast Website, which hosts anonymous polls roughly the Phantom Thieves.

Sadayo Kawakami: A Japanese language and homeroom instructor of class 2-D at Shujin Academy. Due to the protagonist's infected reputation from his criminal record, Kawakami does not retain him in high regard initially.

Ichiko Ohya: A paparazza who writes upon gossip. She seemed to be more idealistic in the past, believing in correct reporting.

Chihaya Mifune: A tarot fortune-teller who runs a fortune-telling stand in Shinjuku. She is rumored to be a genuine fortune-teller, but seems to suggest suspicious stones. Believes that the fate of others is absolute.

Hifumi Togo: A teenage lady who holds the championship title in the Female Shogi League. She seems to be on fire for Shogi.

Shinya Oda: An elementary hypothetical boy who visits the Gigolo arcade in Akihabara. He is known as the gaming genius called "The King."

Toranosuke Yoshida: A former politician speaking on the streets of Shibuya. He wandering his job after a series of scandals, higher than which he's nicknamed as "No-Good Tora." Despite this, he is loud virtually changing the country and his speech skills are authentic.

Sae Niijima: Makoto's older sister and a public prosecutor blamed for the Phantom Thieves of Hearts' case.

Masayoshi Shido: A powerful politician who aims to become the adjacent Prime Minister of Japan. The protagonist has a feeling that he has met him somewhere before the events of the game.

GameplayEdit

Daily spirit Edit

Tokyo walk

Shibuya, Tokyo, Japan.

 

The bill takes area exceeding the course of a year and the protagonist must story high bookish cartoon and reforming society.

 

The protagonist lives in the attic of Cafe Leblanc and can scrutinize various locations in the Greater Tokyo area and travel using the subway system. They can acknowledge part-time jobs, performance video games, go out afterward friends, go to restaurants, study, go to the movies, deed baseball, go to the bathhouse, fish, exercise in their own home or go to the gym, make equipment for use in battle, messages, watch TV or go to the clinic. A sure amount of these comings and goings can accumulation the protagonist's stat be active such as their Max HP and SP. There are next a variety of minigames.

 

PAD SNS Feature P5

The Thieves texting on their phones.

 

Using the P. A. D., the SNS system allows the protagonist to chat similar to other characters using phone text messages, helping the protagonist to learn more practically the personalities and background of new characters.

 

The Confidant system is similar to the Social associates of Persona 3 and Persona 4 and involves building dealings subsequently helpers on the order of the city for various benefits in the Palace as skillfully as battle.

 

Difficulty Edit

During the prologue, the artist can choose the obscurity from "Safety," "Easy," "Normal" and "Hard." Except for Safety difficulty, the ablaze can be untouched at any time. An supplementary "Merciless" complexity above hard is friendly as pardon DLC. Even if someone has never played Persona 5 before, choosing usual should be fine. The mysteriousness statistics/features are:

 

Safety: damage received: x0.5 - broken dealt: x2.0 - Experience: x3.0 - Money: x5.0

If the protagonist is killed, you will be pure the out of the ordinary to revive the entire party similar to full HP and SP

You will be unable to alter the obscurity until the introduction of a supplementary playthrough.

Easy: damage received: x0.5 - damage dealt: x1.0 - Experience: x1.0 - Money: x1.0

Normal: damage received: x1.0 - damage dealt: x1.0 - Experience: x1.0 - Money: x1.0

Hard: broken received: x1.6 - damage dealt: x0.8 - Experience: x1.0 - Money: x1.0

Merciless: broken received: x1.6 - damage dealt: x0.8 - Experience: x0.4 - Money: x0.4

Critical and obscure broken from any source is tripled

Dungeons Edit

The Palace of all arc of the main storyline has a sure deadline to complete. Failure to unlimited the Palace in the past the deadline will upshot in a "false ending" Game higher than scene where the protagonist misremembers why he was arrested and is assassinated by a highbrow figure similar to Sae leaves him to remember the truth. It is impossible to dissect when dungeons when they're cleared, fittingly it is recommended to probe dungeons as much as possible.

 

One of the major complaints roughly previous Persona dungeons is that they were boring and felt later a series of unending same barren hallways taking into account the occasional cherish chest or Shadow. Persona 5 was expected as soon as this criticism in mind; every Palaces except Mementos are not randomly generated, they feature unique elements of platforming (jumping stirring and beside ledges), puzzles, stealth, and traps.

 

A dungeon called Mementos is where the party can traverse by driving a vehicle transformed from Morgana where they can whole treasures, attain Personas that are gift in the past collapsed Palaces and steal the hearts of pubescent targets submitted to the Phantom supporter Website (Phan-site). Mementos is affected by the weather, and it is a fine idea to probe Mementos during days subsequent to bad weather for advantages in battle.

 

Battle can be initiated in imitation of the protagonist is in stealth mode and ambushes the enemy, which gives preemptive turn. If the protagonist fails in stealth, the security level will increase. A spotlight will follow the protagonist which causes the enemies to pursue the protagonist persistently. After the victory in a battle, the spotlight will end chasing the protagonist. If the protagonist successfully performs different ambush attack, the security level will fall slightly. in the manner of the security level reaches 100%, the party is irritated to leave the dungeon. The adjacent become old the party enters the same dungeon again, the security level will fall by a portion. Mementos does not have a security level, aside from the perfect area.

 

After the party successfully makes it to the stop of a Palace, they can go incite to the real world and send a calling card to their target. undertaking correspondingly takes the entire daytime get older away and during that night they cannot go outdoor Cafe Leblanc, although they can nevertheless craft tools if that carrying out is unlocked. During the bordering day, they will be automatically thrown into the Palace and cannot acquire out until the boss at the end is defeated. exploit so will collapse the Palace and minister to the credit further.

 

Combat Edit

Persona 5 Boss fight 1 Kamoshida

Asmodeus boss fight.

 

The party engages in strategic turn-based suit similar to Shadows using both melee and ranged weapons, instead of and no-one else one type of weapon. The party will use their Personas in battle to court case the bosses and Shadows. The general drive is to locate the enemy's disease and manipulation it in order to knock them down.

 

If the protagonist dies in battle, the game will end. However, if it was a boss battle, one is dexterous to restart the fight previously the boss. Death in a random battle will start the game put up to at the most recent safe Room. Protecting the protagonist is an important priority.

 

Baton Touch

Ann using Baton Pass to present her tilt to Ryuji.

 

When a party fanatic has knocked all along the enemy, a additional feature called "Baton Pass" appears where the party believer can pass the "1 More" outlook to option combatant to boost up their stats during that turn. However, the limit is three passes, as the "baton" cannot be passed to the same party zealot twice.

 

When all steadfast enemies are knocked down, this will upshot in a "Hold Up." The protagonist can pick to initiate a negotiation or All-Out Attack:

 

Negotiation: The game brings incite the out of date mannerism of interacting with the enemy: intercession for obtaining Persona, grant and item, a feature returning from malingering previously Persona 2, in vein next the Shin Megami Tensei games. Tips on settlement are here.

All-Out Attack: The party members every belligerence at later than for gigantic damage. If every enemies are defeated in that All-Out Attack, the game will work a triumph adjoin sequence featuring the party aficionado who has knocked down the last enemy.

Persona 5 menu

Choices are now a button press away.

 

Unlike conventional RPG where the artiste has to go through layers of menus in order to present a command in battle, Persona 5 features an augmented UI which offers shortcuts to major commands with melee attack, gun attack, Persona skills, items, guard and tactical order. then again of navigating a wheel in Persona 3 or a vertical list in Persona 4, choices are now a button press away, allowing for fast-paced action. The player can now switch party members during battle, although the performer must gain Confidant abilities from Hifumi Togo and/or Futaba Sakura in order to accomplish so.

 

Online features Edit

The Thieves Guild allows online players to allowance and get guidance just about what nice of happenings they take. A graph shows the percentage of all online players venturing the Palace, improving social feign or participating in Confidant events. It is then particularly useful to rely on this during exam answers and Confidant questions, as determined choices find the money for more benefits.

 

Special editions Edit

In Japan Edit

Persona 5 was released for PlayStation 3 and PlayStation 4 in Japan for 8,800 yen upon September 15, 2016.

 

A 13,800 yen 20th Anniversary Edition includes the subsequently supplementary content:

 

Persona 5 art book

Persona 20th Anniversary every time Best Album (five CDs)

Disc 1: Shin Megami Tensei: Persona

Disc 2: Persona 2: innocent Sin / Persona 2: perpetual Punishment

Disc 3: Persona 3 (FES)

Disc 4: Persona 4 (The Golden)

Disc 5: Persona 5

Special Collaboration DLC Set #1: Orpheus Picaro and Izanagi Picaro

Special Collaboration DLC Set #2: Persona 3 Gekkoukan tall college Uniform costumes and Persona 3 battle BGM set

Special Collaboration DLC Set #3: Persona 4 Yasogami tall studious Uniform costumes and Persona 4 fight BGM set

Special Custom Theme

Special Persona 5 Art cherish box

Persona 5 (standard version) is bundled taking into account PlayStation 4 slender (1 TB) in a limited package as Sony announces the slim models of PS4 in September 2016. The package was sold for 39,980 yen on the hours of daylight of the game's initial release, which is 5,000 yen more than buying the console alone but saves 3,800 yen than buying the agreeable report of the game and the console separately.[5][6]

 

 

Persona5DLC1

Orpheus Picaro and Izanagi Picaro.

 

Persona5DLC2

Persona 3.

 

Persona5DLC3

Persona 4.

In North America and Europe Edit

Persona 5 launched for PlayStation 3 and PlayStation 4 in both North America and Europe on April 4th, 2017. Apart from the base game, there are two special editions for both North America and Europe.

 

Take Your Heart Premium Edition Edit

Exclusive to the PlayStation 4 description of the game, the "Take Your Heart" edition, after that known as the premium savings account like the most content, will include:

 

"Sounds of Rebellion" soundtrack CD: A selection of music from Persona 5 by Shoji Meguro and Toshiki Konishi. The music is exactly the thesame as the Persona 5 disc that came similar to the Japanese release, except the 20th track seems to be absent.

4 Morgana plush: Morgana the Phantom Thieves cat is not just the mascot of the Phantom Thieves, but furthermore a zealot  and as a consequence not just a cat! The premium edition includes an exclusive 4 plush of Morgana.

"Persona 5 Art wedding album The Aesthetics": This 64-page hardcover art folder is full of concept sketches, mood art and more by air designer Shigenori Soejima.

SteelBook: As mighty as a vault, the game disc for the PS4 will arrive specially packaged in a SteelBook collectible accomplishment featuring this art.

School bag: expected after the conventional learned bags in Japan, the exclusive replica bag comes unmovable once the Shujin Academy crest.

SteelBook creation Edition Edit

Exclusive to the PlayStation 4 version of the game, Atlus released Persona 5 in a special SteelBook launch Edition. all pre-orders and a agreed limited number of commencement copies came in an official, collectible SteelBook case, adorned afterward Persona 5 art identical to the one in the Take Your Heart Premium Edition.

 

The SteelBook edition (both "Take Your Heart Premium Edition" and standalone) comes similar to a unique feature that reflects a central theme in the game's plot, although it is unmemorable if this is intentional or not. It is needed to endure a describe of the encounter bearing in mind the flash on. Shadows are the manifestation of mostly negative human emotions and help as the primary enemies in some of the installments. Strong-willed shadows usually attract their lesser kind, which make them into more powerful creatures. Similarly, most of the cast have their own inner shadows, which represent their "true selves" which they often conceal from society.

 

 

P5TakeYourHeart

Take Your Heart Premium Edition.

 

P5SteelBook

SteelBook commencement Edition.

 

IMG 2570

SteelBook following and without flash on.

Downloadable ContentEdit

There is a variety of DLC such as Personas, costumes, fight music, etc. The English-language releases append some free DLC, such as Japanese voice acting, merciless difficulty, costumes, etc.

 

 [Expand] DLC Content (Costumes/Others)

 [Expand] DLC Content (Personas)

 [Expand] Videos (DLC Costumes)

DevelopmentEdit

The game was first mentioned to be under proceed in August 2011 in an interview like Katsura Hashino, the producer of the Persona series. Hashino confirmed that the basic preparations for the money up front were over and done with and announced the return of Shigenori Soejima and Shoji Meguro as quality designer and music composer, respectively. Both Soejima and Meguro past worked together as soon as Hashino on Persona 3, Persona 4 and Catherine. Hashino's original concept was practically "backpacking and in the air all greater than the world," but after the 2011 Thoku earthquake and tsunami occurred, he wanted a closer focus upon Japan.[7]

 

Unlike Catherine, which used the Gamebryo engine, Persona 5 uses an in-house custom-made engine.[8] before it was arranged that the game would be released exclusively for the PlayStation 3, it was along with discussed internally to influence the series to mobile gaming devices taking into consideration the PlayStation Vita or smartphones. Eventually, Hashino and his team chose the PlayStation 3 as they felt that fans would love to see other game for house consoles.

 

Persona 5 was officially revealed on November 24, 2013 following a 72-hour countdown that eventually resulted in a series of announcements that included Persona Q: Shadow of the Labyrinth and Persona 4: Dancing all Night. A Persona 5 website domain was in the past registered upon June 25th, 2013 by Index Corporation, the former parent company of Atlus.[9] An American liberty was confirmed on February 25, 2014 later than an originally estimated forgiveness in 2015.[10] A PlayStation 4 financial credit of the game was announced upon September 1, 2014 during Sony's Tokyo Game operate conference later than a new billboard that gave a first see on the air and the game's protagonist. [11] A extra Blu-Ray containing a variety of Persona 5 combined content was released as a preorder other for the Japanese tab of Persona 4: Dancing every Night on June 25, 2015, which next included the second classified ad for the game.[12]

 

On September 17, 2015, a third classified ad for Persona 5 was shown as ration of the company's Tokyo Game feign 2015 make public which revealed that the freedom date would be postponed to Summer 2016.[13] According to Katsura Hashino, this decision was made therefore that game could become the biggest out of all the games he has directed fittingly far.[14]

 

Initially, the oversea versions were scheduled for February 14, 2017. In the initiation of the endorsed rouse stream of the English tab demo on November 16, 2016, Atlus announced that because they wanted to set a other top of localization standard, the forgiveness date was pushed help to April 4, 2017. Atlus USA explained that additional era was required for revision of the script as capably as recording some voices again. The fact that Atlus Japan single-handedly handed greater than the utter script for Atlus USA to begin localization as well as contributed to the delay. In recompense for the delay, the game had been reprogrammed to hold dual audio different and the Japanese voice set is comprehensible as pardon downloadable content permanently. This is the first-ever entry in the entire Megami Tensei series to preserve dual audio.

 

Reception Edit

Persona 5 received "universal acclaim" reviews and was tagged as a "Must-Play" game on Metacritic holding a metascore of 93/100 upon PS4 based on 98 critic reviews.[15] on whatoplay.com, it gives an aggregate score (playscore) of 9.46 upon PS4[16] based upon 58 critic reviews and 21,700+ gamer ratings ranking 1st place upon its "Top 10 Best PS4 JRPGs of all Time" list. It plus receives a playscore of 9.27 on PS3 upon 10 critics and 2,600+ gamer ratings.[17]

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