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The Last Of Us Joel

The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players manage Joel, a smuggler tasked subsequent to escorting a youthful girl, Ellie, across a post-apocalyptic joined States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend adjacent to harsh humans and cannibalistic creatures poisoned by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, occurring to eight players engage in obliging and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the liberty of Naughty Dog's previous game, Uncharted 2: in the middle of Thieves. For the first times in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception, the further half developed The Last of Us. The connection amid Joel and Ellie became the focus, in imitation of all other elements developed on it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and movement capture, and assisted creative director Neil Druckmann subsequently the proceed of the characters and story. The native score was composed and performed by Gustavo Santaolalla.

 

Following its announcement in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] on release, it received essential acclaim, when praise directed at its narrative, gameplay, visuals, sound design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of all time, selling beyond 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including fused Game of the Year awards from several gaming publications, critics, and game award ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left behind adds a single-player work up subsequently Ellie and her best friend Riley. A sequel, The Last of Us ration II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure relic horror game played from a third-person perspective.[1] The performer traverses across post-apocalyptic environments such as towns, buildings, plant and sewers to encourage the story. The player can use firearms, improvised weapons, and stealth to defend adjoining discordant humans and cannibalistic creatures impure by a mutated strain of the Cordyceps fungus. For most of the game, the artiste takes govern of Joel, a man tasked taking into consideration escorting a youth girl, Ellie, across the united States.[2] The performer then controls Ellie throughout the game's winter segment.[3]

 

In combat, the artiste can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The player is competent to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or hostility enemies.[4] The artist can restore weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting zeal can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The performer mood is crouching, next his companion nearby. Enemies lurk in the distance, subsequently a white outline alerting players of their location.

Listen Mode allows players to discover the incline of enemies and characters by displaying their outline through walls, achieved through a heightened suitability of hearing and spatial awareness.[6]

Though the artist can offensive enemies directly, they can as well as use stealth to violent behavior undetected or sneak by them. "Listen Mode" allows the player to find enemies through a heightened suitability of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the committed cover system, the performer can crouch at the back obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation along with the characters.[8] The performer can solve simple puzzles, such as using at a loose end pallets to concern Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to reach progressive areas. tab collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an exaggerated sharpness system by which discordant human enemies react to combat. If enemies discover the player, they may put up with cover or call for assistance, and can endure advantage of the artist later than they are distracted, out of ammunition, or in a fight. artiste companions, such as Ellie, can incite in act by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to belligerence enemies.[10]

 

Multiplayer

The online multiplayer allows stirring to eight players to engage in competitive gameplay in recreations of merged single-player settings. The game features three multiplayer game types: Supply combat and Survivors are both team deathmatches, subsequent to the latter excluding the carrying out to respawn;[11] Interrogation features teams investigating the location of the foe team's lockbox, and the first to occupy such lockbox wins.[12] In all mode, players select a factionHunters (a work of spiteful survivors) or Fireflies (a revolutionary militia group)and keep their clan alive by collecting supplies during matches. Each approve is equal to one day; by unshakable twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the artiste parts that can be converted to supplies; supplies can then be scavenged from enemies' bodies. Players are practiced to carry more equipment by earning points as their clan's supplies grow. Players can be close to the game to their Facebook account, which alters clan members' names and faces to be consistent with the players' Facebook friends.[14] Players have the skill to customize their characters next hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 story of the game were shut all along upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the united States, transforming its human hosts into scratchy creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the revolution in imitation of his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors breathing in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler later his accomplice Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt the length of Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. before Tess kills him, Robert reveals that he traded the cache in imitation of the Fireflies, a rebel militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in compensation for smuggling a juvenile girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts let in home outside the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an stroke in the same way as a presidency patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was infected three weeks earlier and that her immunity may guide to a cure. The trio create their showing off to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an infected and, believing in Ellie's importance, sacrifices herself adjoining pursuing soldiers as a result Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the wish that he can locate the permanent Fireflies. similar to the back up of explanation (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they acquire a involved vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally taking into consideration two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they leave suddenly the city, Sam is bitten by an dirty but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and quickly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally locate Tommy in Jackson County, Wyoming, where he has assembled a fortified agreement near a hydroelectric dam when his wife Maria (Ashley Scott). Joel decides to depart Ellie similar to Tommy, but after she confronts him about Sarah, he decides to let her stay taking into consideration him. Tommy directs them to a Fireflies enclave at the university of Eastern Colorado. They locate the university abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is deeply wronged even though escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers satisfying to trade medicine for food; despite initially appearing kind and cooperative, David turns harsh after revealing the the academy bandits were ration of his group. Ellie manages to guide David's action away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a in flames restaurant. Meanwhile, Joel recovers from his wounds and sets out to locate Ellie. He reaches Ellie as she kills David and breaks by the side of crying; Joel comforts her past they flee.

 

In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after vis--vis drowning, past they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is swine prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must sever the infected portion of Ellie's brain, which will slay her. Unwilling to let Ellie die, Joel battles his showing off to the committed room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the steer out of the city, taking into consideration Ellie wakes up, Joel claims that the Fireflies had found many additional immune people but were unable to make a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his relation very nearly the Fireflies is true.[17]

 

Development

Main article: development of The Last of Us

A 35-year-old man as soon as curt brown hair, laughing and looking at something to the right of the camera.

A 35-year-old man in the manner of curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led early payment as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, behind the forgiveness of Uncharted 2: among Thieves. For the first become old in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception (2011), the additional began feint upon The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team responsible for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to mingle the gameplay of Ico (2001) in a credit set during a zombie apocalypse, as soon as that of George A. Romero's Night of the flourishing Dead (1968), in imitation of a lead mood same to John Hartigan from Sin City (19912000). The guide character, a police officer, would be tasked behind protecting a pubertal girl; however, due to the guide character's heart condition, players would often say yes manage of the young girl, reversing the roles. Druckmann far ahead developed it similar to creating the tab of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to holdover after spending grow old in the manner of Joel, as skillfully as an exploration of how compliant a dad is to save his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artiste John Sweeney explained was meant to "reignite [Ellie's] lust for life", after her problem bearing in mind her battle in the manner of David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC nature documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even though the fungi mainly make impure insects, taking run of their motor functions and forcing them to back cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the forward results of an outbreak of this infection.[24]

 

A 56-year-old man bearing in mind dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The association along with Joel and Ellie was the focus of the game; every supplementary elements were developed almost it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and doings appropriate performances.[27] Baker and Johnson contributed to the improvement of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's visceral vent was then redesigned throughout press on to make her see more thesame to Johnson.[30] The game's other characters furthermore underwent changes. The vibes Tess was originally expected to be the main opposition of The Last of Us, but the team found it hard to understand her motives.[31] The sexuality of the tone description was originally left distant in the script, but well along altered to extra reflect his homosexuality.[29]

 

The Last of Us features an native score composed primarily by Gustavo Santaolalla, along bearing in mind compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted in front in development. He used various instruments to compose the score, including some that he was strange with, giving a prudence of harsh conditions and innocence.[3] This minimalist way in was after that taken when the game's solid and art design. The sound of the infected was one of the first tasks during development; the team experimented taking into consideration the sound in order to accomplish the best statute possible. To attain the unquestionable of the Clicker, they hired voice actress Misty Lee, who provided a hermetic that audio guide Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of behave as inspiration, such as Robert Polidori's photographs when Hurricane Katrina, which were used as a suggestion tapering off next designing the flooded areas of Pittsburgh.[33] The art department were goaded to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team established upon a checking account in the company of simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's commencement credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the association needed to be balanced later than the worry of the world's issues, stating that they "wanted to receive the environment building and interaction" of Ico and "blend it with the distress and be in of Resident Evil 4."[36] The team created further engines to satisfy their needs for the game. The exaggerated insight was created to coordinate later players;[37] the accessory of Ellie as precious shrewdness was a major contributor to the engine.[38] The lighting engine was with re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced difficulty to the team, as they felt that all mechanic required thorough analysis.[29] The game's addict interface design moreover underwent various iterations throughout development.[39]

 

The Last of Us was announced upon December 10, 2011, at the Spike Video Game Awards,[40] nearby its debut trailer[41] and an credited press forgiveness acknowledging some of the game's features.[2] The poster ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its original projected liberty date of May 7, 2013, and was pushed to June 14, 2013 worldwide for further polishing.[45] To shout from the rooftops pre-order sales, Naughty Dog collaborated later several retailers to allow special editions of the game bearing in mind new content.[46]

 

Additional content

Downloadable content (DLC) for the game was released with its launch. The game's Season Pass includes access to all DLC, as well as some other abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included taking into account some of the game's special editions and were affable upon release. The Sights and Sounds Pack included the soundtrack, a vigorous theme for the PlayStation 3 home screen, and two avatars. The survival Pack featured bonus skins for the performer with the completion of the campaign, and in-game money, as competently as other experience points and in advance access to customizable items for the game's multiplayer.[49] lonesome Territories Map Pack, released upon October 15, 2013, added four new multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, extra a stock of ten head items, nine of which are clear to buy separately.[51]

 

The Last of Us: Left at the back adds a single-player protest which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released on February 14, 2014 as DLC[52] and on May 12, 2015 as a standalone money up front pack.[53] A third bundle was released on May 6, 2014, featuring five cut off DLC: beached supplementary a other obscurity to the main game and Left Behind; Reclaimed Territories Map Pack other new multiplayer maps; Professional leftover Skills Bundle and Situational holdover Skills Bundle added eight supplementary multiplayer skills; and Survivalist Weapon Bundle added four further weapons.[54] The Grit and Gear Bundle, which bonus supplementary headgear items, masks and gestures, was released upon August 5, 2014.[55] A Game of the Year Edition containing all downloadable content was released in Europe upon November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced description of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the lighthearted bar signals health, scaling from green to yellowish-brown and red subsequently taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the native bill motivated players to remain in a menu even if the recordings were played.[61] The game's Photo Mode allows players to capture images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the endowment to watch every cutscenes considering audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features better graphics and rendering upgrades, including increased fascination distance, an upgraded accomplishment mechanic, a well along frame rate, and avant-garde audio options.[64] It includes the since released downloadable content, including Left at the rear and some multiplayer maps.[65] The improve team aimed to make a "true" remaster, maintaining the "core experience"[66] and major savings account and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us established "universal acclaim", according to review aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game upon Metacritic.[b] Reviewers praised the mood development, description and subtext, visual and sound design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included among the greatest video games of all time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the holdover horror genre;[71] Andy Kelly of Computer and Video Games confirmed it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the balance memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation official Magazine's David Meikleham wrote that the pacing contributed to the loan of the story, stating that there is "a real sense of grow old elapsed and journey traveled along all step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative greater than before the atmosphere relationships.[75]

 

The charactersparticularly the association amongst Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the membership felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed in the manner of "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the connection "genuine" and emotional.[75] PlayStation ascribed Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] even though IGN's Moriarty identified it as a bring out of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to develop a link to her, and that the membership amongst the characters was assisted by the game's optional conversations.[77] The atmosphere performances moreover usual praise,[72][74][81] in imitation of Edge and Eurogamer's Welsh noting that the script augmented as a result.[70][71]

 

Many reviewers found the game's achievement a refreshing difference from extra games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] though Kelly of Computer and Video Games enjoyed the variety in regarding the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, toting up that enemies air "human".[74] Joystiq's Mitchell reiterated same comments, stating that the proceedings "piles death on death on Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters other flatteringly to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the exaggerated sharpness negatively affected the combat, bearing in mind enemies often ignoring players' companions.[73] Polygon's Kollar felt that the achievement was unfair, especially subsequent to encounter the Infected.[77]

 

A location, formerly a city street, bearing in mind overgrown plants, damage cars and flooding.

An artistic design of a location in the post-apocalyptic joined States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were along with capably received.

The game's visual features were celebrated by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various get older previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, as soon as Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually impressive but that obscure issues, such as some "muddy and basic" textures found beforehand in the game, left a negative impact upon the visuals.[81]

 

The world and environments of the game drew roar from many reviewers. Kelly of Computer and Video Games avowed that the environments are "large, detailed, and littered behind secrets", adding together that The Last of Us "masks" its linearity successfully.[69] Edge repeated similar remarks, writing that the level design serves the bill appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and sweetly [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the bonus design elements placed something like the game world, such as the hidden interpretation and letters.[74]

 

Reviewers praised the use of solid in The Last of Us. Eurogamer's Welsh felt that the unassailable design was significantly enlarged than in other games,[71] while Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot avowed that the audio further to the effect of the gameplay, particularly later hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio approvingly impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] taking into account the latter finding that it complements the gameplay.[81]

 

The graphic depiction of take advantage of in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on proceedings was "a vital evil to guide the game's fragile protagonist duo to safety", as opposed to instinctive used as a method to achieve objectives.[82] Kotaku's Kirk Hamilton wrote that the invective was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity allied similar to violence, purposefully making players atmosphere uncomfortable while in violent combat. He avowed that the deaths within the game were not unnecessary or unjustified, making the financial credit more powerful.[83] Kelly of Computer and Video Games confirmed that, despite the "incredibly brutal" combat, the foul language never felt gratuitous.[69] Eurogamer's Welsh echoed thesame remarks, stating that the insult is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's swear leads to players investigative the morality of their choices.[72] Joystiq's Mitchell wrote that the maltreatment is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the release of the game, Keith Stuart of The Guardian wrote that the permissibility of the shout insults would depend upon its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its nonattendance of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially customary as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based upon their actual merits, not in tab to further games".[87] Chris Suellentrop of The new York mature traditional that Ellie was a friendly and "sometimes powerful" character, but argued that The Last of Us is "actually the tally of Joel", stating that it's "another video game by men, for men and about men".[88] The Last of Us was afterward praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the message of Bill's sexuality "added to his character ... without in reality tokenizing him".[89] American handing out GLAAD named tab one of the "most intriguing other LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A smooch amid two female characters in Left behind was met once positive reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the indigenous version, The Last of Us Remastered received "universal acclaim" according to Metacritic, based upon 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, at the back Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics acknowledged clear reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an progress over The Last of Us, despite the latter swine "the most beautiful game [he'd] seen upon any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical momentum more than the indigenous game, particularly praising the increased draw isolate and greater than before lighting technology.[98] Liam Martin of Digital Spy furthermore felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi avowed that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the young detail changes and the perplexing improvements.[104] The Independent's Jack Fleming felt that the original game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the mysterious enhancements, such as the increased frame rate, a satisfactory advancement from the indigenous game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience".[99] IGN's Moriarty stated that, even if the alter was initially "jarring", he appreciated it through additional gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as even if the increased frame rate heightened the height of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is not far off from imperceptible, even if stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's augmented textures and loading times.[97]

 

The addition of Photo Mode was with ease received. TechRadar's Swider named the mode as a standout feature,[107] even though IGN's Moriarty complimented the availability to seize "gorgeous" images using the feature.[96] The getting used to of the controls usual praise, behind Moriarty of IGN particularly complimentary the DualShock 4's triggers.[96] Swider of TechRadar felt that the additional controls repercussion in a improved vigorous game,[104] even if Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this desirability of immersion".[103] Reviewers next appreciated the interest of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive savings account of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold higher than 1.3 million units, becoming the biggest video game instigation of 2013 at the time.[109] Three weeks after its release, the game sold over 3.4 million units, and was deemed the biggest start of an indigenous game in the past 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital pardon upon PlayStation amassing for PlayStation 3, while numerical sales figures were not disclosed; this book was later beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million upon PlayStation 3 and one million upon PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of all time.[114] In the associated Kingdom, it remained atop the charts for six consecutive weeks, matching records set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the similar period.[117] The game as a consequence topped the charts in the associated States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades customary by The Last of Us

Prior to its release, The Last of Us expected numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, behind Grand Theft Auto V.[132][133] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers unusual Awards,[145] Game Revolution,[146] Giant Bomb,[147] good Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International concern Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was furthermore named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson received multipart nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] though Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's checking account next traditional awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers out of the ordinary Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The sound design and music established awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design moreover won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding spread in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game standard Best supplementary IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It received Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It plus won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as without difficulty as Best be in Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and standard an honorable mention for Best Technology at the 15th Annual Game Developers unusual Awards.[183] The game was named in the middle of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic collection miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics support as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] on July 28, 2014, the cast of the game performed a sentient reading of fixed scenes in Santa Monica, California, behind rouse music by Santaolalla. The put on an act was hosted and directed by Druckmann, like graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen jewels will distribute a film getting used to of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through in the manner of some actors.[193] categorically little put it on occurred next this, as Druckmann confirmed in April 2016 that the film had entered further hell.[194] In November 2016, Raimi confirmed that the film was at a standstill after Sony had a difference of opinion subsequent to Druckmann.[195] Actress Maisie Williams expressed readiness in playing Ellie, and was in talks in the manner of both Druckmann and Raimi to take on the role.[196] In January 2020, images surfaced of a animate short film familiarization of The Last of Us by production agency Oddfellows. The 20-minute film was intended to "serve as a strong bridge" in the middle of the game and its sequel and would "reinterpret each of the chapters of the game in the same way as a unique visual treatment", but was canceled by Sony.[197]

 

In March 2020, a television getting used to of the game was announced in the planning stages at HBO, expected to lid undertakings of this game and possibly some parts of its sequel. contiguously Druckmann, Craig Mazin was named to assist write and management manufacture the series. supplementary processing producers will augment television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The take steps is a joint production of Sony Pictures Television and PlayStation Productions, and the first be active produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us ration II

In February 2014, Druckmann said Naughty Dog were taking into consideration a sequel but needed to locate a story "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann declared that a little team had begun building prototypes, but shifted progress to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us allowance II at the PlayStation Experience situation on December 3, 2016.[203][204] The credit takes area not quite five years after the first game; Ellie and Joel return, as soon as players controlling Ellie.[205] Santaolalla will compensation to compose the music,[206] and Druckmann will compensation to write the financial credit next door to Halley Gross.[207] Straley will not return as game director.[208]

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