The Last Of Us 2
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players run Joel, a smuggler tasked next escorting a teenage girl, Ellie, across a post-apocalyptic joined States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend next to bitter humans and cannibalistic creatures contaminated by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, happening to eight players engage in cooperative and competitive gameplay.
Development of The Last of Us began in 2009, soon after the pardon of Naughty Dog's previous game, Uncharted 2: along with Thieves. For the first become old in the company's history, Naughty Dog split into two teams; even if one team developed Uncharted 3: Drake's Deception, the new half developed The Last of Us. The attachment with Joel and Ellie became the focus, next all further elements developed approaching it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and endeavor capture, and assisted creative director Neil Druckmann as soon as the enhancement of the characters and story. The native score was composed and performed by Gustavo Santaolalla.
Following its classified ad in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] upon release, it received vital acclaim, behind compliment directed at its narrative, gameplay, visuals, sound design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling more than 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including complex Game of the Year awards from several gaming publications, critics, and game great compliment ceremonies, and is considered one of the greatest video games ever made.
After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left behind adds a single-player disquiet as soon as Ellie and her best pal Riley. A sequel, The Last of Us ration II, was announced in December 2016.
Gameplay
The Last of Us is an action-adventure leftover horror game played from a third-person perspective.[1] The player traverses across post-apocalyptic environments such as towns, buildings, reforest and sewers to help the story. The performer can use firearms, improvised weapons, and stealth to defend adjoining harsh humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. For most of the game, the artist takes control of Joel, a man tasked taking into account escorting a youthful girl, Ellie, across the allied States.[2] The artiste furthermore controls Ellie throughout the game's winter segment.[3]
In combat, the player can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The player is dexterous to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or assault enemies.[4] The artist can amend weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting keenness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]
The player tone is crouching, in the same way as his companion nearby. Enemies lurk in the distance, gone a white outline alerting players of their location.
Listen Mode allows players to discover the outlook of enemies and characters by displaying their outline through walls, achieved through a heightened prudence of hearing and spatial awareness.[6]
Though the artist can violent behavior enemies directly, they can along with use stealth to assault undetected or sneak by them. "Listen Mode" allows the artiste to locate enemies through a heightened wisdom of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the enthusiastic cover system, the player can crouch at the rear obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation amongst the characters.[8] The player can solve easy puzzles, such as using loose pallets to assume Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to attain vanguard areas. bill collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]
The game features an precious shrewdness system by which hostile human enemies react to combat. If enemies discover the player, they may say you will lid or call for assistance, and can put up with advantage of the artiste similar to they are distracted, out of ammunition, or in a fight. artiste companions, such as Ellie, can assist in deed by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to onslaught enemies.[10]
Multiplayer
The online multiplayer allows taking place to eight players to engage in competitive gameplay in recreations of fused single-player settings. The game features three multiplayer game types: Supply act and Survivors are both team deathmatches, similar to the latter excluding the triumph to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to capture such lockbox wins.[12] In all mode, players choose a factionHunters (a help of bitter survivors) or Fireflies (a radical militia group)and save their clan bring to life by collecting supplies during matches. Each acquiesce is equal to one day; by enduring twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the player parts that can be converted to supplies; supplies can then be scavenged from enemies' bodies. Players are nimble to carry more equipment by earning points as their clan's supplies grow. Players can attach the game to their Facebook account, which alters clan members' names and faces to assent the players' Facebook friends.[14] Players have the achievement to customize their characters later hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 story of the game were shut beside upon September 3, 2019.[16]
Plot
See also: List of The Last of Us characters
In September 2013, an outbreak of a mutant Cordyceps fungus ravages the united States, transforming its human hosts into harsh creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the lawlessness gone his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors flesh and blood in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler next his co-conspirator Tess (Annie Wersching) in the quarantine zone in the North stop of Boston, Massachusetts. They hunt all along Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. past Tess kills him, Robert reveals that he traded the cache next the Fireflies, a revolutionary militia opposing the quarantine zone authorities.
The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in compensation for smuggling a youthful girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts come clean house outdoor the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an war past a running patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was polluted three weeks earlier and that her immunity may lead to a cure. The trio create their habit to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an poisoned and, believing in Ellie's importance, sacrifices herself against pursuing soldiers thus Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the wish that he can find the surviving Fireflies. later than the urge on of version (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a vigorous vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally taking into consideration two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they break out the city, Sam is bitten by an dirty but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and immediately afterwards commits suicide out of grief.
In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified pact close a hydroelectric dam in the manner of his wife Maria (Ashley Scott). Joel decides to leave Ellie with Tommy, but after she confronts him more or less Sarah, he decides to allow her stay later than him. Tommy directs them to a Fireflies enclave at the academic world of Eastern Colorado. They find the university abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is terribly offended while escaping.
During the winter, Ellie and Joel shelter in the mountains. Joel is upon the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers comfortable to trade medicine for food; despite initially appearing kind and cooperative, David turns spiteful after revealing the academe bandits were part of his group. Ellie manages to guide David's intervention away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a alight restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks alongside crying; Joel comforts her since they flee.
In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after re drowning, before they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is inborn prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must separate the unclean part of Ellie's brain, which will kill her. Unwilling to let Ellie die, Joel battles his quirk to the in force room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. on the steer out of the city, later Ellie wakes up, Joel claims that the Fireflies had found many further immune people but were unable to create a cure, and that they have stopped trying. upon the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his financial credit practically the Fireflies is true.[17]
Development
Main article: increase of The Last of Us
A 35-year-old man gone rude brown hair, laughing and looking at something to the right of the camera.
A 35-year-old man taking into account curly black hair talking into a microphone, looking at something to the left of the camera.
Bruce Straley (left) and Neil Druckmann (right) led momentum as game director and creative director respectively.[18]
Naughty Dog began developing The Last of Us in 2009, behind the liberty of Uncharted 2: in the midst of Thieves. For the first get older in the company's history, Naughty Dog split into two teams; even if one team developed Uncharted 3: Drake's Deception (2011), the further began play a role on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team held responsible for developing The Last of Us.[18]
While at university, Druckmann had an idea to fuse the gameplay of Ico (2001) in a description set during a zombie apocalypse, in the same way as that of George A. Romero's Night of the successful Dead (1968), like a lead character same to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked bearing in mind protecting a teen girl; however, due to the guide character's heart condition, players would often tolerate run of the pubertal girl, reversing the roles. Druckmann forward-looking developed it bearing in mind creating the story of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to survival after spending period with Joel, as without difficulty as an exploration of how acceptable a father is to keep his child.[21]
A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept player John Sweeney explained was expected to "reignite [Ellie's] lust for life", after her trouble gone her suit in imitation of David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC plants documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] though the fungi mainly ruin insects, taking rule of their motor functions and forcing them to put up to cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the deliver results of an outbreak of this infection.[24]
A 56-year-old man bearing in mind dark gray hair talking into a microphone, looking at something beneath the camera.
Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]
The link between Joel and Ellie was the focus of the game; every other elements were developed in relation to it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and endeavor invade performances.[27] Baker and Johnson contributed to the go ahead of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's beast make public was moreover redesigned throughout go forward to make her see more same to Johnson.[30] The game's supplementary characters with underwent changes. The atmosphere Tess was originally expected to be the main opposition of The Last of Us, but the team found it hard to agree to her motives.[31] The sexuality of the tone tally was originally left distracted in the script, but difficult altered to new reflect his homosexuality.[29]
The Last of Us features an indigenous score composed primarily by Gustavo Santaolalla, along bearing in mind compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted early in development. He used various instruments to compose the score, including some that he was unusual with, giving a wisdom of hardship and innocence.[3] This minimalist right of entry was with taken taking into account the game's sound and art design. The solid of the poisoned was one of the first tasks during development; the team experimented taking into consideration the sound in order to attain the best perform possible. To reach the hermetic of the Clicker, they hired voice actress Misty Lee, who provided a hermetically sealed that audio guide Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of play in as inspiration, such as Robert Polidori's photographs subsequently Hurricane Katrina, which were used as a quotation dwindling subsequently designing the flooded areas of Pittsburgh.[33] The art department were motivated to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team fixed upon a tally together with simplicity and detail; though Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's initiation credits were produced by Sony's San Diego Studio.[35]
The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the attachment needed to be balanced later the anxiety of the world's issues, stating that they "wanted to understand the environment building and interaction" of Ico and "blend it like the campaigning and be active of Resident Evil 4."[36] The team created new engines to satisfy their needs for the game. The unnatural good judgment was created to coordinate gone players;[37] the accessory of Ellie as precious shrewdness was a major contributor to the engine.[38] The lighting engine was then re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced obscurity to the team, as they felt that every mechanic required thorough analysis.[29] The game's user interface design also underwent various iterations throughout development.[39]
The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] nearby its debut trailer[41] and an endorsed press forgiveness acknowledging some of the game's features.[2] The want ad ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its native projected forgiveness date of May 7, 2013, and was pushed to June 14, 2013 worldwide for supplementary polishing.[45] To broadcast pre-order sales, Naughty Dog collaborated bearing in mind several retailers to offer special editions of the game taking into consideration additional content.[46]
Additional content
Downloadable content (DLC) for the game was released considering its launch. The game's Season Pass includes permission to every DLC, as with ease as some further abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included like some of the game's special editions and were handy upon release. The Sights and Sounds Pack included the soundtrack, a functioning theme for the PlayStation 3 home screen, and two avatars. The holdover Pack featured extra skins for the artist later than the completion of the campaign, and in-game money, as well as extra experience points and early admission to customizable items for the game's multiplayer.[49] only Territories Map Pack, released on October 15, 2013, bonus four extra multiplayer maps, based upon locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, supplementary a growth of ten head items, nine of which are simple to purchase separately.[51]
The Last of Us: Left at the back adds a single-player trouble which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released on February 14, 2014 as DLC[52] and on May 12, 2015 as a standalone money up front pack.[53] A third bundle was released upon May 6, 2014, featuring five remove DLC: high and dry other a new obscurity to the main game and Left Behind; Reclaimed Territories Map Pack bonus new multiplayer maps; Professional survival Skills Bundle and Situational holdover Skills Bundle bonus eight supplementary multiplayer skills; and Survivalist Weapon Bundle further four new weapons.[54] The Grit and Gear Bundle, which added supplementary headgear items, masks and gestures, was released upon August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe on November 11, 2014.[56]
The Last of Us Remastered
On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced tab of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the lighthearted bar signals health, scaling from green to yellow and red behind taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the indigenous savings account goaded players to remain in a menu though the recordings were played.[61] The game's Photo Mode allows players to appropriate images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the expertise to watch every cutscenes behind audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features augmented graphics and rendering upgrades, including increased magnetism distance, an upgraded war mechanic, a innovative frame rate, and militant audio options.[64] It includes the before released downloadable content, including Left at the back and some multiplayer maps.[65] The move on team aimed to make a "true" remaster, maintaining the "core experience"[66] and major report and gameplay elements.[67]
Reception
Critical response
Reception
Aggregate score
AggregatorScore
Metacritic95/100[68]
Review scores
PublicationScore
CVG10/10[69]
Edge10/10[70]
Eurogamer10/10[71]
Game Informer9.5/10[72]
GameSpot8/10[73]
IGN10/10[74]
Joystiq5/5 stars[75]
OPM (UK)10/10[76]
Polygon7.5/10[77]
The Last of Us normal "universal acclaim", according to review aggregator Metacritic, based upon 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game upon Metacritic.[b] Reviewers praised the vibes development, tally and subtext, visual and hermetic design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the middle of the greatest video games of all time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the leftover horror genre;[71] Andy Kelly of Computer and Video Games acknowledged it "Naughty Dog's finest moment".[69]
Kelly of Computer and Video Games found the financial credit memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation attributed Magazine's David Meikleham wrote that the pacing contributed to the move ahead of the story, stating that there is "a genuine desirability of epoch elapsed and journey traveled along all step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative better the air relationships.[75]
The charactersparticularly the link along with Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the link felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed next "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the relationship "genuine" and emotional.[75] PlayStation qualified Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] though IGN's Moriarty identified it as a stress of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to manufacture a membership to her, and that the association amongst the characters was assisted by the game's optional conversations.[77] The vibes performances as well as expected praise,[72][74][81] later Edge and Eurogamer's Welsh noting that the script enlarged as a result.[70][71]
Many reviewers found the game's feat a refreshing difference from additional games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] even if Kelly of Computer and Video Games enjoyed the variety in roughly speaking the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, appendage that enemies vibes "human".[74] Joystiq's Mitchell reiterated same comments, stating that the feat "piles death upon death on Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters other appreciatively to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the precious good judgment negatively affected the combat, considering enemies often ignoring players' companions.[73] Polygon's Kollar felt that the battle was unfair, especially with battle the Infected.[77]
A location, formerly a city street, when overgrown plants, broken cars and flooding.
An artistic design of a location in the post-apocalyptic allied States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were afterward well received.
The game's visual features were celebrated by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various get older previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, like Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that profound issues, such as some "muddy and basic" textures found ahead of time in the game, left a negative impact upon the visuals.[81]
The world and environments of the game drew acclaim from many reviewers. Kelly of Computer and Video Games stated that the environments are "large, detailed, and littered subsequently secrets", accumulation that The Last of Us "masks" its linearity successfully.[69] Edge repeated same remarks, writing that the level design serves the balance appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and wonderfully [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the bonus design elements placed with reference to the game world, such as the hidden interpretation and letters.[74]
Reviewers praised the use of solid in The Last of Us. Eurogamer's Welsh felt that the strong design was significantly enlarged than in other games,[71] even if Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot acknowledged that the audio further to the effect of the gameplay, particularly later than hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio deferentially impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] later the latter finding that it complements the gameplay.[81]
The graphic depiction of mistreatment in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon encounter was "a critical evil to lead the game's fragile protagonist duo to safety", as opposed to beast used as a method to reach objectives.[82] Kotaku's Kirk Hamilton wrote that the hurl abuse was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity associated next violence, deliberately making players air uncomfortable even though in violent combat. He acknowledged that the deaths within the game were not unnecessary or unjustified, making the version more powerful.[83] Kelly of Computer and Video Games stated that, despite the "incredibly brutal" combat, the call names never felt gratuitous.[69] Eurogamer's Welsh echoed thesame remarks, stating that the swearing is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's treat badly leads to players logical the morality of their choices.[72] Joystiq's Mitchell wrote that the maltreat is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the forgiveness of the game, Keith Stuart of The Guardian wrote that the tolerability of the molest would depend upon its context within the game.[84]
Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its nonexistence of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially customary as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in description to additional games".[87] Chris Suellentrop of The supplementary York mature customary that Ellie was a good-humored and "sometimes powerful" character, but argued that The Last of Us is "actually the description of Joel", stating that it's "another video game by men, for men and virtually men".[88] The Last of Us was as well as praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the declaration of Bill's sexuality "added to his quality ... without in fact tokenizing him".[89] American dispensation GLAAD named story one of the "most intriguing supplementary LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A smooch amongst two female characters in Left astern was met taking into account determined reactions.[91][92]
Remastered
Reception
Aggregate score
AggregatorScore
Metacritic95/100[93]
Review scores
PublicationScore
Game Informer10/10[95]
GameSpot8/10[94]
IGN10/10[96]
Polygon8/10[97]
VideoGamer.com10/10[98]
The Escapist4.5/5 stars[99]
The Telegraph9/10[100]
Like the indigenous version, The Last of Us Remastered conventional "universal acclaim" according to Metacritic, based upon 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, astern Grand Theft Auto V and Red Dead Redemption 2.[101]
The game's enhanced graphics received positive reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an innovation over The Last of Us, despite the latter inborn "the most lovely game [he'd] seen upon any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical development greater than the native game, particularly praising the increased charm isolate and better lighting technology.[98] Liam Martin of Digital Spy in addition to felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi avowed that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the youth detail changes and the profound improvements.[104] The Independent's Jack Fleming felt that the original game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]
Many reviewers considered the technical enhancements, such as the increased frame rate, a usual advancement from the original game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience".[99] IGN's Moriarty stated that, even if the correct was initially "jarring", he appreciated it through further gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as even though the increased frame rate heightened the sharpness of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is almost imperceptible, though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's greater than before textures and loading times.[97]
The adjunct of Photo Mode was competently received. TechRadar's Swider named the mode as a standout feature,[107] even if IGN's Moriarty complimented the availability to capture "gorgeous" images using the feature.[96] The becoming accustomed of the controls acknowledged praise, subsequently Moriarty of IGN particularly complimentary the DualShock 4's triggers.[96] Swider of TechRadar felt that the extra controls repercussion in a enlarged committed game,[104] even though Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this suitability of immersion".[103] Reviewers with appreciated the concentration of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive description of the game".[99]
Sales
Within seven days of its release, The Last of Us sold more than 1.3 million units, becoming the biggest video game establishment of 2013 at the time.[109] Three weeks after its release, the game sold higher than 3.4 million units, and was deemed the biggest foundation of an native game back 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital liberty on PlayStation accretion for PlayStation 3, though numerical sales figures were not disclosed; this cd was difficult beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million upon PlayStation 3 and one million upon PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of all time.[114] In the joined Kingdom, it remained atop the charts for six consecutive weeks, matching chronicles set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the same period.[117] The game in addition to topped the charts in the united States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]
Awards
Main article: List of accolades time-honored by The Last of Us
Prior to its release, The Last of Us time-honored numerous awards for its previews at E3.[127][128][129][130][131] It was evaluation aggregators Metacritic and GameRankings' second-highest rated for the year 2013, in back Grand Theft Auto V.[132][133] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers different Awards,[145] Game Revolution,[146] Giant Bomb,[147] fine Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International thing Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was after that named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]
Baker and Johnson standard multiple nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] though Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's savings account as well as traditional awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers choice Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The hermetic design and music expected awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design furthermore won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]
The Last of Us was awarded Outstanding move on in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game time-honored Best supplementary IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It acknowledged Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game on PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It next won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as capably as Best play Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and standard an obedient mention for Best Technology at the 15th Annual Game Developers marginal Awards.[183] The game was named in the midst of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]
Adaptations
A four-issue comic folder miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics further as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a bring to life reading of agreed scenes in Santa Monica, California, next living music by Santaolalla. The function was hosted and directed by Druckmann, similar to graphics by Alex Hobbs.[191]
On March 6, 2014, Sony announced that Screen jewels will distribute a film becoming accustomed of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through behind some actors.[193] enormously little sham occurred as soon as this, as Druckmann confirmed in April 2016 that the film had entered go forward hell.[194] In November 2016, Raimi stated that the film was at a standstill after Sony had a clash like Druckmann.[195] Actress Maisie Williams expressed eagerness in playing Ellie, and was in talks in imitation of both Druckmann and Raimi to admit the role.[196] In January 2020, images surfaced of a active sharp film familiarization of The Last of Us by production agency Oddfellows. The 20-minute film was intended to "serve as a mighty bridge" amongst the game and its sequel and would "reinterpret each of the chapters of the game subsequently a unique visual treatment", but was invalid by Sony.[197]
In March 2020, a television adaptation of the game was announced in the planning stages at HBO, acknowledged to cover activities of this game and possibly some parts of its sequel. to the side of Druckmann, Craig Mazin was named to urge on write and giving out produce the series. new management producers will attach television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The con is a joint production of Sony Pictures Television and PlayStation Productions, and the first be active produced by the latter.[198][199] Santaolalla will compose the score.[200]
Sequel
Main article: The Last of Us portion II
In February 2014, Druckmann said Naughty Dog were subsequently a sequel but needed to locate a version "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann confirmed that a little team had begun building prototypes, but shifted evolve to Uncharted 4: A Thief's End, released in May 2016.[202]
Sony announced The Last of Us share II at the PlayStation Experience thing upon December 3, 2016.[203][204] The description takes area nearly five years after the first game; Ellie and Joel return, with players controlling Ellie.[205] Santaolalla will return to compose the music,[206] and Druckmann will return to write the credit to the side of Halley Gross.[207] Straley will not reward as game director.[208]
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