The Last Of Us 2
The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players manage Joel, a smuggler tasked as soon as escorting a teen girl, Ellie, across a post-apocalyptic united States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend neighboring discordant humans and cannibalistic creatures dirty by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, going on to eight players engage in long-suffering and competitive gameplay.
Development of The Last of Us began in 2009, soon after the release of Naughty Dog's previous game, Uncharted 2: in the middle of Thieves. For the first become old in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception, the further half developed The Last of Us. The relationship amongst Joel and Ellie became the focus, in imitation of every further elements developed on the subject of it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and pursuit capture, and assisted creative director Neil Druckmann in the manner of the innovation of the characters and story. The original score was composed and performed by Gustavo Santaolalla.
Following its classified ad in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] upon release, it acknowledged necessary acclaim, following compliment directed at its narrative, gameplay, visuals, hermetic design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling exceeding 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including multipart Game of the Year awards from several gaming publications, critics, and game great compliment ceremonies, and is considered one of the greatest video games ever made.
After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left astern adds a single-player shake up in the same way as Ellie and her best pal Riley. A sequel, The Last of Us share II, was announced in December 2016.
Gameplay
The Last of Us is an action-adventure survival horror game played from a third-person perspective.[1] The artist traverses across post-apocalyptic environments such as towns, buildings, plant and sewers to service the story. The performer can use firearms, improvised weapons, and stealth to defend next to hostile humans and cannibalistic creatures contaminated by a mutated strain of the Cordyceps fungus. For most of the game, the artist takes manage of Joel, a man tasked in the same way as escorting a minor girl, Ellie, across the united States.[2] The performer plus controls Ellie throughout the game's winter segment.[3]
In combat, the artiste can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artiste is nimble to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or raid enemies.[4] The performer can modernize weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting enthusiasm can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]
The artist atmosphere is crouching, once his companion nearby. Enemies lurk in the distance, next a white outline alerting players of their location.
Listen Mode allows players to discover the slant of enemies and characters by displaying their outline through walls, achieved through a heightened prudence of hearing and spatial awareness.[6]
Though the player can invasion enemies directly, they can next use stealth to anger undetected or sneak by them. "Listen Mode" allows the artiste to find enemies through a heightened prudence of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the lively cover system, the artist can crouch at the rear obstacles to gain a tactical advantage during combat.[7] The game features periods without combat, often involving conversation amid the characters.[8] The artiste can solve easy puzzles, such as using at a loose end pallets to imitate Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to accomplish cutting edge areas. tab collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]
The game features an artificial intelligence system by which rancorous human enemies react to combat. If enemies discover the player, they may agree to cover or call for assistance, and can take on advantage of the player later than they are distracted, out of ammunition, or in a fight. artist companions, such as Ellie, can put up to in court case by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to antagonism enemies.[10]
Multiplayer
The online multiplayer allows happening to eight players to engage in competitive gameplay in recreations of multiple single-player settings. The game features three multiplayer game types: Supply combat and Survivors are both team deathmatches, later the latter excluding the triumph to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to commandeer such lockbox wins.[12] In every mode, players prefer a factionHunters (a activity of hostile survivors) or Fireflies (a revolutionary militia group)and save their clan enliven by collecting supplies during matches. Each be consistent with is equal to one day; by unshakable twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the artiste parts that can be converted to supplies; supplies can afterward be scavenged from enemies' bodies. Players are nimble to carry more equipment by earning points as their clan's supplies grow. Players can border the game to their Facebook account, which alters clan members' names and faces to be consistent with the players' Facebook friends.[14] Players have the skill to customize their characters with hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 report of the game were shut down upon September 3, 2019.[16]
Plot
See also: List of The Last of Us characters
In September 2013, an outbreak of a mutant Cordyceps fungus ravages the united States, transforming its human hosts into aggressive creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the mayhem subsequent to his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors enliven in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler following his partner in crime Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt down Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. back Tess kills him, Robert reveals that he traded the cache as soon as the Fireflies, a radical militia opposing the quarantine zone authorities.
The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in recompense for smuggling a juvenile girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts declare house external the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an stroke subsequent to a processing patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was contaminated three weeks earlier and that her immunity may guide to a cure. The trio make their pretentiousness to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an infected and, believing in Ellie's importance, sacrifices herself adjoining pursuing soldiers consequently Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the hope that he can locate the long-lasting Fireflies. with the urge on of story (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they acquire a practicing vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally similar to two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they make off the city, Sam is bitten by an impure but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and sharply afterwards commits suicide out of grief.
In the fall, Joel and Ellie finally locate Tommy in Jackson County, Wyoming, where he has assembled a fortified treaty close a hydroelectric dam bearing in mind his wife Maria (Ashley Scott). Joel decides to depart Ellie considering Tommy, but after she confronts him nearly Sarah, he decides to allow her stay later him. Tommy directs them to a Fireflies enclave at the academic circles of Eastern Colorado. They locate the university abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is highly hard done by while escaping.
During the winter, Ellie and Joel shelter in the mountains. Joel is upon the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers enjoyable to trade medicine for food; despite initially appearing friendly and cooperative, David turns discordant after revealing the the academy bandits were ration of his group. Ellie manages to lead David's society away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a in flames restaurant. Meanwhile, Joel recovers from his wounds and sets out to locate Ellie. He reaches Ellie as she kills David and breaks the length of crying; Joel comforts her previously they flee.
In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after with reference to drowning, back they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is brute prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must remove the dirty portion of Ellie's brain, which will slay her. Unwilling to let Ellie die, Joel battles his mannerism to the dynamic room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the steer out of the city, subsequently Ellie wakes up, Joel claims that the Fireflies had found many additional immune people but were unable to create a cure, and that they have stopped trying. upon the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his report about the Fireflies is true.[17]
Development
Main article: take forward of The Last of Us
A 35-year-old man past immediate beige hair, smiling and looking at something to the right of the camera.
A 35-year-old man later curly black hair talking into a microphone, looking at something to the left of the camera.
Bruce Straley (left) and Neil Druckmann (right) led proceed as game director and creative director respectively.[18]
Naughty Dog began developing The Last of Us in 2009, taking into consideration the release of Uncharted 2: among Thieves. For the first get older in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception (2011), the supplementary began work on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team liable for developing The Last of Us.[18]
While at university, Druckmann had an idea to fuse the gameplay of Ico (2001) in a bill set during a zombie apocalypse, following that of George A. Romero's Night of the blooming Dead (1968), in the manner of a guide atmosphere same to John Hartigan from Sin City (19912000). The guide character, a police officer, would be tasked following protecting a teen girl; however, due to the lead character's heart condition, players would often admit control of the juvenile girl, reversing the roles. Druckmann progressive developed it in the manner of creating the bill of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to holdover after spending time in imitation of Joel, as competently as an exploration of how pleasurable a daddy is to save his child.[21]
A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept performer John Sweeney explained was designed to "reignite [Ellie's] lust for life", after her problem behind her proceedings similar to David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC natural world documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even though the fungi mainly taint insects, taking control of their motor functions and forcing them to help cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the dispatch results of an outbreak of this infection.[24]
A 56-year-old man once dark gray hair talking into a microphone, looking at something beneath the camera.
Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]
The connection in the company of Joel and Ellie was the focus of the game; all additional elements were developed going on for it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and commotion appropriate performances.[27] Baker and Johnson contributed to the proceed of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's brute way of being was as a consequence redesigned throughout take forward to create her look more same to Johnson.[30] The game's other characters then underwent changes. The environment Tess was originally expected to be the main challenger of The Last of Us, but the team found it hard to take her motives.[31] The sexuality of the character credit was originally left preoccupied in the script, but highly developed altered to additional reflect his homosexuality.[29]
The Last of Us features an indigenous score composed primarily by Gustavo Santaolalla, along bearing in mind compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted beforehand in development. He used various instruments to compose the score, including some that he was uncommon with, giving a wisdom of harsh conditions and innocence.[3] This minimalist approach was with taken subsequent to the game's hermetically sealed and art design. The unquestionable of the poisoned was one of the first tasks during development; the team experimented in the manner of the unassailable in order to achieve the best pretense possible. To attain the hermetic of the Clicker, they hired voice actress Misty Lee, who provided a unquestionable that audio lead Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of undertaking as inspiration, such as Robert Polidori's photographs once Hurricane Katrina, which were used as a suggestion point next designing the flooded areas of Pittsburgh.[33] The art department were goaded to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team granted upon a report between simplicity and detail; while Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's inauguration credits were produced by Sony's San Diego Studio.[35]
The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the attachment needed to be balanced taking into consideration the disturbance of the world's issues, stating that they "wanted to consent the quality building and interaction" of Ico and "blend it taking into consideration the distress and take effect of Resident Evil 4."[36] The team created additional engines to satisfy their needs for the game. The unnatural wisdom was created to coordinate with players;[37] the addition of Ellie as exaggerated good judgment was a major contributor to the engine.[38] The lighting engine was in addition to re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced complexity to the team, as they felt that all mechanic required thorough analysis.[29] The game's addict interface design after that underwent various iterations throughout development.[39]
The Last of Us was announced upon December 10, 2011, at the Spike Video Game Awards,[40] closely its debut trailer[41] and an credited press release acknowledging some of the game's features.[2] The commercial ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its original projected forgiveness date of May 7, 2013, and was pushed to June 14, 2013 worldwide for other polishing.[45] To make known pre-order sales, Naughty Dog collaborated in imitation of several retailers to offer special editions of the game subsequent to extra content.[46]
Additional content
Downloadable content (DLC) for the game was released subsequently its launch. The game's Season Pass includes access to every DLC, as well as some additional abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included with some of the game's special editions and were reachable on release. The Sights and Sounds Pack included the soundtrack, a committed theme for the PlayStation 3 house screen, and two avatars. The leftover Pack featured further skins for the artist later the realization of the campaign, and in-game money, as capably as other experience points and to the front admission to customizable items for the game's multiplayer.[49] without help Territories Map Pack, released upon October 15, 2013, added four further multiplayer maps, based upon locations in the game's story.[50] Nightmare Bundle, released on November 5, 2013, added a gathering of ten head items, nine of which are user-friendly to buy separately.[51]
The Last of Us: Left at the rear adds a single-player work up which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released upon February 14, 2014 as DLC[52] and on May 12, 2015 as a standalone press on pack.[53] A third bundle was released upon May 6, 2014, featuring five cut off DLC: high and dry extra a new obscurity to the main game and Left Behind; Reclaimed Territories Map Pack supplementary additional multiplayer maps; Professional holdover Skills Bundle and Situational survival Skills Bundle other eight other multiplayer skills; and Survivalist Weapon Bundle bonus four supplementary weapons.[54] The Grit and Gear Bundle, which further additional headgear items, masks and gestures, was released upon August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe upon November 11, 2014.[56]
The Last of Us Remastered
On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced version of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the vivacious bar signals health, scaling from green to yellowish-brown and red behind taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the native report goaded players to remain in a menu even though the recordings were played.[61] The game's Photo Mode allows players to seize images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the ability to watch all cutscenes following audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features better graphics and rendering upgrades, including increased magnetism distance, an upgraded lawsuit mechanic, a superior frame rate, and ahead of its time audio options.[64] It includes the before released downloadable content, including Left astern and some multiplayer maps.[65] The move ahead team aimed to create a "true" remaster, maintaining the "core experience"[66] and major report and gameplay elements.[67]
Reception
Critical response
Reception
Aggregate score
AggregatorScore
Metacritic95/100[68]
Review scores
PublicationScore
CVG10/10[69]
Edge10/10[70]
Eurogamer10/10[71]
Game Informer9.5/10[72]
GameSpot8/10[73]
IGN10/10[74]
Joystiq5/5 stars[75]
OPM (UK)10/10[76]
Polygon7.5/10[77]
The Last of Us received "universal acclaim", according to review aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the environment development, story and subtext, visual and hermetic design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included along with the greatest video games of every time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the leftover horror genre;[71] Andy Kelly of Computer and Video Games avowed it "Naughty Dog's finest moment".[69]
Kelly of Computer and Video Games found the explanation memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation endorsed Magazine's David Meikleham wrote that the pacing contributed to the enhancement of the story, stating that there is "a genuine suitability of era elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative improved the atmosphere relationships.[75]
The charactersparticularly the link in the middle of Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the association felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed taking into consideration "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the association "genuine" and emotional.[75] PlayStation ascribed Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] even if IGN's Moriarty identified it as a heighten of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to produce a attachment to her, and that the connection amongst the characters was assisted by the game's optional conversations.[77] The air performances in addition to customary praise,[72][74][81] in the same way as Edge and Eurogamer's Welsh noting that the script improved as a result.[70][71]
Many reviewers found the game's raid a refreshing difference from other games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] even though Kelly of Computer and Video Games enjoyed the variety in regarding the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, tallying that enemies setting "human".[74] Joystiq's Mitchell reiterated thesame comments, stating that the act "piles death upon death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters bonus favorably to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the artificial expertise negatively affected the combat, later enemies often ignoring players' companions.[73] Polygon's Kollar felt that the combat was unfair, especially taking into account combat the Infected.[77]
A location, formerly a city street, taking into consideration overgrown plants, broken cars and flooding.
An artistic design of a location in the post-apocalyptic associated States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were with without difficulty received.
The game's visual features were commended by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various epoch previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, once Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that perplexing issues, such as some "muddy and basic" textures found forward in the game, left a negative impact on the visuals.[81]
The world and environments of the game drew clapping from many reviewers. Kelly of Computer and Video Games declared that the environments are "large, detailed, and littered subsequent to secrets", adding together that The Last of Us "masks" its linearity successfully.[69] Edge repeated similar remarks, writing that the level design serves the savings account appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and wonderfully [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the extra design elements placed approximately the game world, such as the hidden clarification and letters.[74]
Reviewers praised the use of sealed in The Last of Us. Eurogamer's Welsh felt that the strong design was significantly greater than before than in further games,[71] even if Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot declared that the audio other to the effect of the gameplay, particularly afterward hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio flatteringly impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] once the latter finding that it complements the gameplay.[81]
The graphic depiction of verbal abuse in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon war was "a essential evil to guide the game's fragile protagonist duo to safety", as opposed to beast used as a method to reach objectives.[82] Kotaku's Kirk Hamilton wrote that the exploit was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity joined later than violence, carefully making players air uncomfortable even if in violent combat. He declared that the deaths within the game were not unnecessary or unjustified, making the story more powerful.[83] Kelly of Computer and Video Games stated that, despite the "incredibly brutal" combat, the manipulate never felt gratuitous.[69] Eurogamer's Welsh echoed thesame remarks, stating that the molest is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's cruelty leads to players logical the morality of their choices.[72] Joystiq's Mitchell wrote that the invective is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the liberty of the game, Keith Stuart of The Guardian wrote that the permissibility of the manipulate would depend on its context within the game.[84]
Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its nonappearance of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially usual as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based upon their actual merits, not in bill to further games".[87] Chris Suellentrop of The supplementary York epoch established that Ellie was a genial and "sometimes powerful" character, but argued that The Last of Us is "actually the tab of Joel", stating that it's "another video game by men, for men and very nearly men".[88] The Last of Us was in addition to praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the declaration of Bill's sexuality "added to his atmosphere ... without truly tokenizing him".[89] American paperwork GLAAD named bank account one of the "most intriguing extra LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A smooch amid two female characters in Left behind was met taking into account positive reactions.[91][92]
Remastered
Reception
Aggregate score
AggregatorScore
Metacritic95/100[93]
Review scores
PublicationScore
Game Informer10/10[95]
GameSpot8/10[94]
IGN10/10[96]
Polygon8/10[97]
VideoGamer.com10/10[98]
The Escapist4.5/5 stars[99]
The Telegraph9/10[100]
Like the indigenous version, The Last of Us Remastered expected "universal acclaim" according to Metacritic, based upon 69 critics.[93] It is the third-highest rated PlayStation 4 game on Metacritic, at the back Grand Theft Auto V and Red Dead Redemption 2.[101]
The game's enhanced graphics customary distinct reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an encroachment exceeding The Last of Us, despite the latter inborn "the most lovely game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical further on top of the native game, particularly praising the increased magnetism turn away from and augmented lighting technology.[98] Liam Martin of Digital Spy furthermore felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi declared that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the juvenile detail changes and the complex improvements.[104] The Independent's Jack Fleming felt that the native game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]
Many reviewers considered the profound enhancements, such as the increased frame rate, a usual advancement from the indigenous game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the native frame rate is a "noticeably inferior experience".[99] IGN's Moriarty acknowledged that, even if the alter was initially "jarring", he appreciated it through new gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as though the increased frame rate heightened the height of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is just about imperceptible, even if stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's greater than before textures and loading times.[97]
The addition of Photo Mode was well received. TechRadar's Swider named the mode as a standout feature,[107] while IGN's Moriarty complimented the availability to commandeer "gorgeous" images using the feature.[96] The adaptation of the controls conventional praise, following Moriarty of IGN particularly approving the DualShock 4's triggers.[96] Swider of TechRadar felt that the further controls repercussion in a augmented dynamic game,[104] even if Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this desirability of immersion".[103] Reviewers after that appreciated the amalgamation of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive checking account of the game".[99]
Sales
Within seven days of its release, The Last of Us sold higher than 1.3 million units, becoming the biggest video game commencement of 2013 at the time.[109] Three weeks after its release, the game sold exceeding 3.4 million units, and was deemed the biggest instigation of an original game past 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital pardon on PlayStation heap for PlayStation 3, though numerical sales figures were not disclosed; this tape was complex beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the united Kingdom, it remained atop the charts for six consecutive weeks, matching history set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the thesame period.[117] The game then topped the charts in the united States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]
Awards
Main article: List of accolades traditional by The Last of Us
Prior to its release, The Last of Us received numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, astern Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers complementary Awards,[145] Game Revolution,[146] Giant Bomb,[147] fine Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International matter Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was along with named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]
Baker and Johnson customary multipart nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] even though Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's savings account then standard awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers out of the ordinary Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The solid design and music established awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design as well as won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]
The Last of Us was awarded Outstanding money up front in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game time-honored Best supplementary IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It conventional Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It as well as won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as capably as Best take action Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and usual an reliable quotation for Best Technology at the 15th Annual Game Developers complementary Awards.[183] The game was named in the course of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]
Adaptations
A four-issue comic book miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics help as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] on July 28, 2014, the cast of the game performed a living reading of prearranged scenes in Santa Monica, California, with flesh and blood music by Santaolalla. The conduct yourself was hosted and directed by Druckmann, following graphics by Alex Hobbs.[191]
On March 6, 2014, Sony announced that Screen gems will distribute a film adaptation of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through later some actors.[193] completely tiny conduct yourself occurred in imitation of this, as Druckmann confirmed in April 2016 that the film had entered innovation hell.[194] In November 2016, Raimi acknowledged that the film was at a standstill after Sony had a squabble taking into consideration Druckmann.[195] Actress Maisie Williams expressed eagerness in playing Ellie, and was in talks subsequently both Druckmann and Raimi to believe the role.[196] In January 2020, images surfaced of a buzzing immediate film getting used to of The Last of Us by production agency Oddfellows. The 20-minute film was expected to "serve as a mighty bridge" amid the game and its sequel and would "reinterpret each of the chapters of the game when a unique visual treatment", but was invalid by Sony.[197]
In March 2020, a television getting used to of the game was announced in the planning stages at HBO, conventional to lid endeavors of this game and possibly some parts of its sequel. to the side of Druckmann, Craig Mazin was named to incite write and executive fabricate the series. new doling out producers will count up television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The accomplishment is a joint production of Sony Pictures Television and PlayStation Productions, and the first take effect produced by the latter.[198][199] Santaolalla will compose the score.[200]
Sequel
Main article: The Last of Us part II
In February 2014, Druckmann said Naughty Dog were in imitation of a sequel but needed to find a financial credit "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann avowed that a small team had begun building prototypes, but shifted increase to Uncharted 4: A Thief's End, released in May 2016.[202]
Sony announced The Last of Us share II at the PlayStation Experience issue on December 3, 2016.[203][204] The explanation takes place approximately five years after the first game; Ellie and Joel return, considering players controlling Ellie.[205] Santaolalla will recompense to compose the music,[206] and Druckmann will reward to write the credit to the side of Halley Gross.[207] Straley will not return as game director.[208]
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