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The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players run Joel, a smuggler tasked in the manner of escorting a young girl, Ellie, across a post-apocalyptic associated States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend neighboring harsh humans and cannibalistic creatures unclean by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, occurring to eight players engage in willing to help and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the liberty of Naughty Dog's previous game, Uncharted 2: in the midst of Thieves. For the first time in the company's history, Naughty Dog split into two teams; while one team developed Uncharted 3: Drake's Deception, the further half developed The Last of Us. The attachment surrounded by Joel and Ellie became the focus, bearing in mind all supplementary elements developed roughly it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and hobby capture, and assisted creative director Neil Druckmann considering the progress of the characters and story. The native score was composed and performed by Gustavo Santaolalla.

 

Following its public notice in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] on release, it usual indispensable acclaim, following praise directed at its narrative, gameplay, visuals, strong design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling over 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including fused Game of the Year awards from several gaming publications, critics, and game honor ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left behind adds a single-player stir up past Ellie and her best friend Riley. A sequel, The Last of Us part II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure survival horror game played from a third-person perspective.[1] The performer traverses across post-apocalyptic environments such as towns, buildings, forest and sewers to promote the story. The artiste can use firearms, improvised weapons, and stealth to defend adjacent to spiteful humans and cannibalistic creatures impure by a mutated strain of the Cordyceps fungus. For most of the game, the player takes direct of Joel, a man tasked in the same way as escorting a young girl, Ellie, across the joined States.[2] The performer with controls Ellie throughout the game's winter segment.[3]

 

In combat, the player can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The player is skilled to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or onslaught enemies.[4] The artiste can reorganize weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting quickness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The performer environment is crouching, taking into account his companion nearby. Enemies lurk in the distance, following a white outline alerting players of their location.

Listen Mode allows players to discover the direction of enemies and characters by displaying their outline through walls, achieved through a heightened prudence of hearing and spatial awareness.[6]

Though the artiste can anger enemies directly, they can along with use stealth to raid undetected or sneak by them. "Listen Mode" allows the performer to locate enemies through a heightened desirability of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the on the go lid system, the performer can crouch at the rear obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation amid the characters.[8] The artiste can solve simple puzzles, such as using drifting pallets to put on Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to accomplish higher areas. report collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an pretentious sharpness system by which bitter human enemies react to combat. If enemies discover the player, they may consent lid or call for assistance, and can take on advantage of the performer subsequently they are distracted, out of ammunition, or in a fight. player companions, such as Ellie, can assist in accomplishment by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to attack enemies.[10]

 

Multiplayer

The online multiplayer allows in the works to eight players to engage in competitive gameplay in recreations of combination single-player settings. The game features three multiplayer game types: Supply combat and Survivors are both team deathmatches, considering the latter excluding the attainment to respawn;[11] Interrogation features teams investigating the location of the foe team's lockbox, and the first to invade such lockbox wins.[12] In all mode, players select a factionHunters (a action of rancorous survivors) or Fireflies (a revolutionary militia group)and save their clan stir by collecting supplies during matches. Each assent is equal to one day; by unshakable twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the player parts that can be converted to supplies; supplies can as well as be scavenged from enemies' bodies. Players are dexterous to carry more equipment by earning points as their clan's supplies grow. Players can link up the game to their Facebook account, which alters clan members' names and faces to have the same opinion the players' Facebook friends.[14] Players have the deed to customize their characters subsequent to hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 bank account of the game were shut the length of upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the joined States, transforming its human hosts into rasping creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the disorder in the same way as his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors breathing in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler taking into account his co-conspirator Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt down Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. past Tess kills him, Robert reveals that he traded the cache past the Fireflies, a radical militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in reward for smuggling a youngster girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts allow in home uncovered the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an raid next a government patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was polluted three weeks earlier and that her immunity may guide to a cure. The trio make their exaggeration to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an polluted and, believing in Ellie's importance, sacrifices herself neighboring pursuing soldiers consequently Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the wish that he can find the surviving Fireflies. later the incite of relation (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a operating vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally taking into account two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they run off the city, Sam is bitten by an contaminated but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and unexpectedly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified pact near a hydroelectric dam subsequent to his wife Maria (Ashley Scott). Joel decides to leave Ellie gone Tommy, but after she confronts him not quite Sarah, he decides to let her stay with him. Tommy directs them to a Fireflies enclave at the university of Eastern Colorado. They find the college circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is terribly distressed even if escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is upon the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers acceptable to trade medicine for food; despite initially appearing kind and cooperative, David turns unfriendly after revealing the university circles bandits were allowance of his group. Ellie manages to guide David's charity away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a in flames restaurant. Meanwhile, Joel recovers from his wounds and sets out to find Ellie. He reaches Ellie as she kills David and breaks all along crying; Joel comforts her previously they flee.

 

In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after in relation to drowning, previously they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is innate prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must cut off the poisoned allowance of Ellie's brain, which will slay her. Unwilling to allow Ellie die, Joel battles his artifice to the full of zip room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. on the drive out of the city, subsequent to Ellie wakes up, Joel claims that the Fireflies had found many extra immune people but were unable to make a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his balance virtually the Fireflies is true.[17]

 

Development

Main article: spread of The Last of Us

A 35-year-old man when hasty beige hair, smiling and looking at something to the right of the camera.

A 35-year-old man once curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led spread as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, similar to the liberty of Uncharted 2: in the midst of Thieves. For the first epoch in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception (2011), the other began performance on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team responsible for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to join the gameplay of Ico (2001) in a tab set during a zombie apocalypse, in the manner of that of George A. Romero's Night of the buzzing Dead (1968), as soon as a guide environment similar to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked afterward protecting a minor girl; however, due to the lead character's heart condition, players would often tolerate direct of the young person girl, reversing the roles. Druckmann highly developed developed it next creating the checking account of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to leftover after spending times in imitation of Joel, as well as an exploration of how amenable a daddy is to keep his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept player John Sweeney explained was designed to "reignite [Ellie's] lust for life", after her difficulty later than her case when David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC nature documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] while the fungi mainly pollute insects, taking control of their motor functions and forcing them to back cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the adopt results of an outbreak of this infection.[24]

 

A 56-year-old man as soon as dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The connection together with Joel and Ellie was the focus of the game; every further elements were developed around it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and doings commandeer performances.[27] Baker and Johnson contributed to the proceed of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's being way of being was with redesigned throughout enhance to make her see more thesame to Johnson.[30] The game's additional characters also underwent changes. The atmosphere Tess was originally meant to be the main opposition of The Last of Us, but the team found it hard to consent her motives.[31] The sexuality of the feel story was originally left vague in the script, but well ahead altered to extra reflect his homosexuality.[29]

 

The Last of Us features an indigenous score composed primarily by Gustavo Santaolalla, along considering compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted in front in development. He used various instruments to compose the score, including some that he was unusual with, giving a desirability of misfortune and innocence.[3] This minimalist entrance was with taken in the manner of the game's sound and art design. The hermetically sealed of the infected was one of the first tasks during development; the team experimented considering the unassailable in order to attain the best put it on possible. To accomplish the unquestionable of the Clicker, they hired voice actress Misty Lee, who provided a unquestionable that audio guide Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of measure as inspiration, such as Robert Polidori's photographs with Hurricane Katrina, which were used as a quotation narrowing in the same way as designing the flooded areas of Pittsburgh.[33] The art department were motivated to negotiate for things that they wished to include, due to the mighty differing opinions of the team during development. Ultimately, the team approved upon a savings account in the company of simplicity and detail; though Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's instigation credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the membership needed to be balanced next the protest of the world's issues, stating that they "wanted to bow to the vibes building and interaction" of Ico and "blend it in the manner of the distress and work of Resident Evil 4."[36] The team created other engines to satisfy their needs for the game. The artificial shrewdness was created to coordinate when players;[37] the complement of Ellie as exaggerated shrewdness was a major contributor to the engine.[38] The lighting engine was also re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced profundity to the team, as they felt that all mechanic required thorough analysis.[29] The game's user interface design as a consequence underwent various iterations throughout development.[39]

 

The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] to the side of its debut trailer[41] and an official press liberty acknowledging some of the game's features.[2] The announcement ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its original projected liberty date of May 7, 2013, and was pushed to June 14, 2013 worldwide for other polishing.[45] To present pre-order sales, Naughty Dog collaborated past several retailers to give special editions of the game subsequent to new content.[46]

 

Additional content

Downloadable content (DLC) for the game was released as soon as its launch. The game's Season Pass includes entry to every DLC, as competently as some new abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included when some of the game's special editions and were easy to get to upon release. The Sights and Sounds Pack included the soundtrack, a involved theme for the PlayStation 3 home screen, and two avatars. The relic Pack featured further skins for the artiste subsequently the achievement of the campaign, and in-game money, as capably as supplementary experience points and upfront access to customizable items for the game's multiplayer.[49] and no-one else Territories Map Pack, released upon October 15, 2013, further four additional multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released on November 5, 2013, extra a accretion of ten head items, nine of which are friendly to purchase separately.[51]

 

The Last of Us: Left in back adds a single-player move around which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released on February 14, 2014 as DLC[52] and upon May 12, 2015 as a standalone evolve pack.[53] A third bundle was released upon May 6, 2014, featuring five surgically remove DLC: beached bonus a additional profundity to the main game and Left Behind; Reclaimed Territories Map Pack supplementary supplementary multiplayer maps; Professional relic Skills Bundle and Situational survival Skills Bundle extra eight other multiplayer skills; and Survivalist Weapon Bundle further four extra weapons.[54] The Grit and Gear Bundle, which bonus other headgear items, masks and gestures, was released on August 5, 2014.[55] A Game of the Year Edition containing all downloadable content was released in Europe upon November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced tab of the game for the PlayStation 4. It was released upon July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the fresh bar signals health, scaling from green to ocher and red once taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the original report provoked players to remain in a menu even if the recordings were played.[61] The game's Photo Mode allows players to commandeer images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the capability to watch all cutscenes taking into account audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features greater than before graphics and rendering upgrades, including increased pull distance, an upgraded suit mechanic, a well ahead frame rate, and futuristic audio options.[64] It includes the in the past released downloadable content, including Left astern and some multiplayer maps.[65] The increase team aimed to create a "true" remaster, maintaining the "core experience"[66] and major report and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us conventional "universal acclaim", according to evaluation aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the setting development, credit and subtext, visual and hermetically sealed design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the course of the greatest video games of all time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the holdover horror genre;[71] Andy Kelly of Computer and Video Games declared it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the bill memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation recognized Magazine's David Meikleham wrote that the pacing contributed to the expansion of the story, stating that there is "a real desirability of times elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative bigger the air relationships.[75]

 

The charactersparticularly the attachment in the midst of Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the association felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed subsequently "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the link "genuine" and emotional.[75] PlayStation ascribed Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] even if IGN's Moriarty identified it as a stress of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to produce a connection to her, and that the membership amid the characters was assisted by the game's optional conversations.[77] The setting performances furthermore conventional praise,[72][74][81] next Edge and Eurogamer's Welsh noting that the script greater than before as a result.[70][71]

 

Many reviewers found the game's encounter a refreshing difference from other games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] even though Kelly of Computer and Video Games enjoyed the variety in around the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, adding that enemies vibes "human".[74] Joystiq's Mitchell reiterated same comments, stating that the warfare "piles death on death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters bonus flatteringly to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the artificial penetration negatively affected the combat, taking into consideration enemies often ignoring players' companions.[73] Polygon's Kollar felt that the fighting was unfair, especially similar to warfare the Infected.[77]

 

A location, formerly a city street, like overgrown plants, damage cars and flooding.

An artistic design of a location in the post-apocalyptic united States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were with without difficulty received.

The game's visual features were highly praised by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various mature previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, taking into account Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that obscure issues, such as some "muddy and basic" textures found to the front in the game, left a negative impact upon the visuals.[81]

 

The world and environments of the game drew commendation from many reviewers. Kelly of Computer and Video Games declared that the environments are "large, detailed, and littered past secrets", supplement that The Last of Us "masks" its linearity successfully.[69] Edge repeated thesame remarks, writing that the level design serves the tally appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and beautifully [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the added design elements placed in the region of the game world, such as the hidden notes and letters.[74]

 

Reviewers praised the use of unquestionable in The Last of Us. Eurogamer's Welsh felt that the unassailable design was significantly bigger than in further games,[71] even if Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot declared that the audio bonus to the effect of the gameplay, particularly like hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio approvingly impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] as soon as the latter finding that it complements the gameplay.[81]

 

The graphic depiction of verbal abuse in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon exploit was "a necessary evil to guide the game's fragile protagonist duo to safety", as opposed to being used as a method to achieve objectives.[82] Kotaku's Kirk Hamilton wrote that the manipulation was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity joined taking into consideration violence, on purpose making players setting uncomfortable even if in violent combat. He declared that the deaths within the game were not unnecessary or unjustified, making the bank account more powerful.[83] Kelly of Computer and Video Games stated that, despite the "incredibly brutal" combat, the foul language never felt gratuitous.[69] Eurogamer's Welsh echoed same remarks, stating that the molest is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's insult leads to players investigative the morality of their choices.[72] Joystiq's Mitchell wrote that the injure is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the pardon of the game, Keith Stuart of The Guardian wrote that the acceptability of the call names would depend upon its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its deficiency of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially customary as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based upon their actual merits, not in explanation to further games".[87] Chris Suellentrop of The additional York mature received that Ellie was a good-natured and "sometimes powerful" character, but argued that The Last of Us is "actually the checking account of Joel", stating that it's "another video game by men, for men and just about men".[88] The Last of Us was in addition to praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the revelation of Bill's sexuality "added to his air ... without truly tokenizing him".[89] American executive GLAAD named bank account one of the "most intriguing other LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss amongst two female characters in Left astern was met next definite reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the indigenous version, The Last of Us Remastered usual "universal acclaim" according to Metacritic, based upon 69 critics.[93] It is the third-highest rated PlayStation 4 game on Metacritic, at the back Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics established determined reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an spread beyond The Last of Us, despite the latter living thing "the most beautiful game [he'd] seen upon any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical innovation higher than the native game, particularly praising the increased attraction distance and enlarged lighting technology.[98] Liam Martin of Digital Spy as a consequence felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi confirmed that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the pubescent detail changes and the mysterious improvements.[104] The Independent's Jack Fleming felt that the indigenous game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the perplexing enhancements, such as the increased frame rate, a gratifying advancement from the native game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the indigenous frame rate is a "noticeably inferior experience".[99] IGN's Moriarty avowed that, even though the alter was initially "jarring", he appreciated it through extra gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as even though the increased frame rate heightened the sharpness of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is in relation to imperceptible, even though stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's improved textures and loading times.[97]

 

The addition of Photo Mode was with ease received. TechRadar's Swider named the mode as a standout feature,[107] even though IGN's Moriarty complimented the availability to capture "gorgeous" images using the feature.[96] The adjustment of the controls established praise, in the manner of Moriarty of IGN particularly pleased the DualShock 4's triggers.[96] Swider of TechRadar felt that the new controls result in a better on the go game,[104] while Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this suitability of immersion".[103] Reviewers then appreciated the incorporation of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive version of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold over 1.3 million units, becoming the biggest video game opening of 2013 at the time.[109] Three weeks after its release, the game sold higher than 3.4 million units, and was deemed the biggest commencement of an original game past 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital freedom upon PlayStation increase for PlayStation 3, though numerical sales figures were not disclosed; this lp was innovative beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million upon PlayStation 3 and one million upon PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of every time.[114] In the united Kingdom, it remained atop the charts for six consecutive weeks, matching records set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the same period.[117] The game after that topped the charts in the allied States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades usual by The Last of Us

Prior to its release, The Last of Us standard numerous awards for its previews at E3.[127][128][129][130][131] It was evaluation aggregators Metacritic and GameRankings' second-highest rated for the year 2013, in back Grand Theft Auto V.[132][133] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers another Awards,[145] Game Revolution,[146] Giant Bomb,[147] fine Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International thing Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was in addition to named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson usual fused nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] even though Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's story as a consequence received awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers unorthodox Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The solid design and music time-honored awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design plus won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding press on in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game received Best new IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It established Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game on PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It in addition to won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as capably as Best decree Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and traditional an obedient citation for Best Technology at the 15th Annual Game Developers marginal Awards.[183] The game was named accompanied by the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic compilation miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics assist as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a breathing reading of agreed scenes in Santa Monica, California, in the manner of stir music by Santaolalla. The achievement was hosted and directed by Druckmann, in the manner of graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen jewels will distribute a film accommodation of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through subsequent to some actors.[193] no question tiny put on an act occurred similar to this, as Druckmann acknowledged in April 2016 that the film had entered innovation hell.[194] In November 2016, Raimi declared that the film was at a standstill after Sony had a dispute once Druckmann.[195] Actress Maisie Williams expressed speed in playing Ellie, and was in talks considering both Druckmann and Raimi to bow to the role.[196] In January 2020, images surfaced of a active terse film accommodation of The Last of Us by production agency Oddfellows. The 20-minute film was meant to "serve as a strong bridge" amongst the game and its sequel and would "reinterpret each of the chapters of the game subsequently a unique visual treatment", but was canceled by Sony.[197]

 

In March 2020, a television adjustment of the game was announced in the planning stages at HBO, normal to cover activities of this game and possibly some parts of its sequel. closely Druckmann, Craig Mazin was named to back up write and meting out develop the series. new government producers will tote up television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The take action is a joint production of Sony Pictures Television and PlayStation Productions, and the first measure produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us share II

In February 2014, Druckmann said Naughty Dog were when a sequel but needed to find a version "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann avowed that a small team had begun building prototypes, but shifted expand to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us portion II at the PlayStation Experience concern on December 3, 2016.[203][204] The relation takes area roughly five years after the first game; Ellie and Joel return, taking into account players controlling Ellie.[205] Santaolalla will recompense to compose the music,[206] and Druckmann will compensation to write the savings account next door to Halley Gross.[207] Straley will not recompense as game director.[208]

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